/dports/misc/vxl/vxl-3.3.2/core/vpgl/ |
H A D | vpgl_affine_camera.h | 118 vpgl_affine_camera<T> premultiply_a( const vpgl_affine_camera<T>& in_camera, 122 vpgl_affine_camera<T> premultiply_a( const vpgl_affine_camera<T>& in_camera, in premultiply_a() argument 124 return premultiply_a(in_camera, transform.get_matrix()); in premultiply_a() 129 vpgl_affine_camera<T> postmultiply_a( const vpgl_affine_camera<T>& in_camera, 133 vpgl_affine_camera<T> postmultiply_a( const vpgl_affine_camera<T>& in_camera, in postmultiply_a() argument 135 return postmultiply_a(in_camera, transform.get_matrix()); in postmultiply_a() 140 vpgl_affine_camera<T> postmultiply_a( const vpgl_affine_camera<T>& in_camera, 145 vpgl_affine_camera<T> postmultiply_a( const vpgl_affine_camera<T>& in_camera, in postmultiply_a() argument 148 return postmultiply_a(in_camera, tr); in postmultiply_a()
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H A D | vpgl_proj_camera.h | 215 vpgl_proj_camera<T> premultiply( const vpgl_proj_camera<T>& in_camera, 220 vpgl_proj_camera<T> premultiply( const vpgl_proj_camera<T>& in_camera, in premultiply() argument 223 return premultiply(in_camera, transform.get_matrix()); in premultiply() 228 vpgl_proj_camera<T> postmultiply( const vpgl_proj_camera<T>& in_camera, 233 vpgl_proj_camera<T> postmultiply( const vpgl_proj_camera<T>& in_camera, in postmultiply() argument 236 return postmultiply(in_camera, transform.get_matrix()); in postmultiply()
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H A D | vpgl_proj_camera.hxx | 330 vpgl_proj_camera<T> premultiply( const vpgl_proj_camera<T>& in_camera, in premultiply() argument 333 return vpgl_proj_camera<T>( transform*in_camera.get_matrix() ); in premultiply() 338 vpgl_proj_camera<T> postmultiply( const vpgl_proj_camera<T>& in_camera, in postmultiply() argument 341 return vpgl_proj_camera<T>( in_camera.get_matrix()*transform ); in postmultiply() 430 template vpgl_proj_camera<T > premultiply( const vpgl_proj_camera<T >& in_camera, \ 432 template vpgl_proj_camera<T > premultiply( const vpgl_proj_camera<T >& in_camera, \ 434 template vpgl_proj_camera<T > postmultiply(const vpgl_proj_camera<T >& in_camera, \ 436 template vpgl_proj_camera<T > postmultiply(const vpgl_proj_camera<T >& in_camera, \
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H A D | vpgl_affine_camera.hxx | 313 vpgl_affine_camera<T> premultiply_a( const vpgl_affine_camera<T>& in_camera, in premultiply_a() argument 315 return vpgl_affine_camera<T>(transform*in_camera.get_matrix()); in premultiply_a() 319 vpgl_affine_camera<T> postmultiply_a( const vpgl_affine_camera<T>& in_camera, in postmultiply_a() argument 321 return vpgl_affine_camera<T>(in_camera.get_matrix()*transform); in postmultiply_a() 325 vpgl_affine_camera<T> postmultiply_a( const vpgl_affine_camera<T>& in_camera, in postmultiply_a() argument 327 const vnl_matrix_fixed<T, 3, 4> m = in_camera.get_matrix(); in postmultiply_a()
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/dports/graphics/opendx/dx-4.4.4/src/exec/dxmods/ |
H A D | superstate.c | 304 Spin(Camera in_camera, Camera *out_camera, in Spin() argument 322 DXGetView(in_camera, (Point *)F, (Point *)T, (Vector *)U); in Spin() 324 if (DXGetOrthographic(in_camera, &width, &aspect)) in Spin() 330 DXGetPerspective(in_camera, &fov, &aspect); in Spin() 333 DXGetCameraResolution(in_camera, &pixwidth, NULL); in Spin() 400 *out_camera = (Camera)DXCopy((Object)in_camera, COPY_STRUCTURE); in Spin()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_consolecmds.cpp | 99 if ( in_camera || !cg.snap ) in CG_ToggleBinoculars() 147 if ( in_camera || !cg.snap) in CG_ToggleLAGoggles()
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H A D | cg_camera.h | 132 extern bool in_camera;
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H A D | cg_camera.cpp | 31 bool in_camera = false; variable 94 in_camera = true; in CGCam_Enable() 138 in_camera = false; in CGCam_Disable()
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H A D | cg_text.cpp | 259 if (in_camera) { in CG_CaptionText()
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H A D | cg_view.cpp | 1913 if ( in_camera ) in CG_DrawActiveFrame() 1980 if ( !in_camera in CG_DrawActiveFrame()
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H A D | cg_draw.cpp | 2292 if ( !in_camera ) in CG_Draw2D() 2300 if ( in_camera ) in CG_Draw2D()
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_consolecmds.cpp | 100 if ( in_camera || !cg.snap ) in CG_ToggleBinoculars() 159 if ( in_camera || !cg.snap) in CG_ToggleLAGoggles()
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H A D | cg_camera.h | 138 extern bool in_camera;
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H A D | cg_camera.cpp | 31 bool in_camera = false; variable 94 in_camera = true; in CGCam_Enable() 138 in_camera = false; in CGCam_Disable()
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H A D | cg_main.cpp | 506 if ( in_camera) { in CG_GetCameraPos() 550 if ( in_camera) in CG_GetCameraAng() 2186 in_camera = false; in CG_Shutdown() 3750 if ( !cg.snap || in_camera ) in CG_NextForcePower_f() 3792 if ( !cg.snap || in_camera ) in CG_PrevForcePower_f()
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H A D | cg_text.cpp | 262 if (in_camera) { in CG_CaptionText()
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H A D | cg_view.cpp | 2103 if ( in_camera ) in CG_DrawActiveFrame() 2188 if ( !in_camera in CG_DrawActiveFrame()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | g_cmds.cpp | 30 extern bool in_camera; 779 if ( ent->health < 1 || in_camera ) in Cmd_UseElectrobinoculars_f() 794 if ( ent->health < 1 || in_camera ) in Cmd_UseBacta_f() 870 if ( ent->health < 1 || in_camera ) in Cmd_UseSeeker_f() 915 if ( ent->health < 1 || in_camera ) in Cmd_UseGoggles_f() 934 if ( ent->health < 1 || in_camera ) in Cmd_UseSentry_f()
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H A D | AI_Seeker.cpp | 446 if ( in_camera ) in NPC_BSSeeker_Default()
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H A D | g_svcmds.cpp | 152 if ( in_camera ) in Svcmd_ExitView_f()
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H A D | g_active.cpp | 76 extern bool in_camera; 487 if ( !in_camera ) in P_WorldEffects() 1122 if ( !in_camera ) in G_NPCMunroMatchPlayerWeapon() 2045 if ( in_camera ) in ClientThink_real()
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H A D | g_savegame.cpp | 1096 return (qboolean)(!in_camera && !killPlayerTimer); in GameAllowedToSaveHere()
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | g_cmds.cpp | 32 extern bool in_camera; 762 if ( ent->health < 1 || in_camera ) in Cmd_UseElectrobinoculars_f() 783 if ( ent->health < 1 || in_camera ) in Cmd_UseBacta_f() 859 if ( ent->health < 1 || in_camera ) in Cmd_UseSeeker_f() 904 if ( ent->health < 1 || in_camera ) in Cmd_UseGoggles_f() 923 if ( ent->health < 1 || in_camera ) in Cmd_UseSentry_f()
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H A D | AI_Seeker.cpp | 518 if ( in_camera ) in NPC_BSSeeker_Default()
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H A D | g_svcmds.cpp | 142 if ( in_camera ) in Svcmd_ExitView_f()
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