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Searched refs:in_camera (Results 1 – 25 of 45) sorted by relevance

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/dports/misc/vxl/vxl-3.3.2/core/vpgl/
H A Dvpgl_affine_camera.h118 vpgl_affine_camera<T> premultiply_a( const vpgl_affine_camera<T>& in_camera,
122 vpgl_affine_camera<T> premultiply_a( const vpgl_affine_camera<T>& in_camera, in premultiply_a() argument
124 return premultiply_a(in_camera, transform.get_matrix()); in premultiply_a()
129 vpgl_affine_camera<T> postmultiply_a( const vpgl_affine_camera<T>& in_camera,
133 vpgl_affine_camera<T> postmultiply_a( const vpgl_affine_camera<T>& in_camera, in postmultiply_a() argument
135 return postmultiply_a(in_camera, transform.get_matrix()); in postmultiply_a()
140 vpgl_affine_camera<T> postmultiply_a( const vpgl_affine_camera<T>& in_camera,
145 vpgl_affine_camera<T> postmultiply_a( const vpgl_affine_camera<T>& in_camera, in postmultiply_a() argument
148 return postmultiply_a(in_camera, tr); in postmultiply_a()
H A Dvpgl_proj_camera.h215 vpgl_proj_camera<T> premultiply( const vpgl_proj_camera<T>& in_camera,
220 vpgl_proj_camera<T> premultiply( const vpgl_proj_camera<T>& in_camera, in premultiply() argument
223 return premultiply(in_camera, transform.get_matrix()); in premultiply()
228 vpgl_proj_camera<T> postmultiply( const vpgl_proj_camera<T>& in_camera,
233 vpgl_proj_camera<T> postmultiply( const vpgl_proj_camera<T>& in_camera, in postmultiply() argument
236 return postmultiply(in_camera, transform.get_matrix()); in postmultiply()
H A Dvpgl_proj_camera.hxx330 vpgl_proj_camera<T> premultiply( const vpgl_proj_camera<T>& in_camera, in premultiply() argument
333 return vpgl_proj_camera<T>( transform*in_camera.get_matrix() ); in premultiply()
338 vpgl_proj_camera<T> postmultiply( const vpgl_proj_camera<T>& in_camera, in postmultiply() argument
341 return vpgl_proj_camera<T>( in_camera.get_matrix()*transform ); in postmultiply()
430 template vpgl_proj_camera<T > premultiply( const vpgl_proj_camera<T >& in_camera, \
432 template vpgl_proj_camera<T > premultiply( const vpgl_proj_camera<T >& in_camera, \
434 template vpgl_proj_camera<T > postmultiply(const vpgl_proj_camera<T >& in_camera, \
436 template vpgl_proj_camera<T > postmultiply(const vpgl_proj_camera<T >& in_camera, \
H A Dvpgl_affine_camera.hxx313 vpgl_affine_camera<T> premultiply_a( const vpgl_affine_camera<T>& in_camera, in premultiply_a() argument
315 return vpgl_affine_camera<T>(transform*in_camera.get_matrix()); in premultiply_a()
319 vpgl_affine_camera<T> postmultiply_a( const vpgl_affine_camera<T>& in_camera, in postmultiply_a() argument
321 return vpgl_affine_camera<T>(in_camera.get_matrix()*transform); in postmultiply_a()
325 vpgl_affine_camera<T> postmultiply_a( const vpgl_affine_camera<T>& in_camera, in postmultiply_a() argument
327 const vnl_matrix_fixed<T, 3, 4> m = in_camera.get_matrix(); in postmultiply_a()
/dports/graphics/opendx/dx-4.4.4/src/exec/dxmods/
H A Dsuperstate.c304 Spin(Camera in_camera, Camera *out_camera, in Spin() argument
322 DXGetView(in_camera, (Point *)F, (Point *)T, (Vector *)U); in Spin()
324 if (DXGetOrthographic(in_camera, &width, &aspect)) in Spin()
330 DXGetPerspective(in_camera, &fov, &aspect); in Spin()
333 DXGetCameraResolution(in_camera, &pixwidth, NULL); in Spin()
400 *out_camera = (Camera)DXCopy((Object)in_camera, COPY_STRUCTURE); in Spin()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_consolecmds.cpp99 if ( in_camera || !cg.snap ) in CG_ToggleBinoculars()
147 if ( in_camera || !cg.snap) in CG_ToggleLAGoggles()
H A Dcg_camera.h132 extern bool in_camera;
H A Dcg_camera.cpp31 bool in_camera = false; variable
94 in_camera = true; in CGCam_Enable()
138 in_camera = false; in CGCam_Disable()
H A Dcg_text.cpp259 if (in_camera) { in CG_CaptionText()
H A Dcg_view.cpp1913 if ( in_camera ) in CG_DrawActiveFrame()
1980 if ( !in_camera in CG_DrawActiveFrame()
H A Dcg_draw.cpp2292 if ( !in_camera ) in CG_Draw2D()
2300 if ( in_camera ) in CG_Draw2D()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_consolecmds.cpp100 if ( in_camera || !cg.snap ) in CG_ToggleBinoculars()
159 if ( in_camera || !cg.snap) in CG_ToggleLAGoggles()
H A Dcg_camera.h138 extern bool in_camera;
H A Dcg_camera.cpp31 bool in_camera = false; variable
94 in_camera = true; in CGCam_Enable()
138 in_camera = false; in CGCam_Disable()
H A Dcg_main.cpp506 if ( in_camera) { in CG_GetCameraPos()
550 if ( in_camera) in CG_GetCameraAng()
2186 in_camera = false; in CG_Shutdown()
3750 if ( !cg.snap || in_camera ) in CG_NextForcePower_f()
3792 if ( !cg.snap || in_camera ) in CG_PrevForcePower_f()
H A Dcg_text.cpp262 if (in_camera) { in CG_CaptionText()
H A Dcg_view.cpp2103 if ( in_camera ) in CG_DrawActiveFrame()
2188 if ( !in_camera in CG_DrawActiveFrame()
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dg_cmds.cpp30 extern bool in_camera;
779 if ( ent->health < 1 || in_camera ) in Cmd_UseElectrobinoculars_f()
794 if ( ent->health < 1 || in_camera ) in Cmd_UseBacta_f()
870 if ( ent->health < 1 || in_camera ) in Cmd_UseSeeker_f()
915 if ( ent->health < 1 || in_camera ) in Cmd_UseGoggles_f()
934 if ( ent->health < 1 || in_camera ) in Cmd_UseSentry_f()
H A DAI_Seeker.cpp446 if ( in_camera ) in NPC_BSSeeker_Default()
H A Dg_svcmds.cpp152 if ( in_camera ) in Svcmd_ExitView_f()
H A Dg_active.cpp76 extern bool in_camera;
487 if ( !in_camera ) in P_WorldEffects()
1122 if ( !in_camera ) in G_NPCMunroMatchPlayerWeapon()
2045 if ( in_camera ) in ClientThink_real()
H A Dg_savegame.cpp1096 return (qboolean)(!in_camera && !killPlayerTimer); in GameAllowedToSaveHere()
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dg_cmds.cpp32 extern bool in_camera;
762 if ( ent->health < 1 || in_camera ) in Cmd_UseElectrobinoculars_f()
783 if ( ent->health < 1 || in_camera ) in Cmd_UseBacta_f()
859 if ( ent->health < 1 || in_camera ) in Cmd_UseSeeker_f()
904 if ( ent->health < 1 || in_camera ) in Cmd_UseGoggles_f()
923 if ( ent->health < 1 || in_camera ) in Cmd_UseSentry_f()
H A DAI_Seeker.cpp518 if ( in_camera ) in NPC_BSSeeker_Default()
H A Dg_svcmds.cpp142 if ( in_camera ) in Svcmd_ExitView_f()

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