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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dcl_input.c57 kbutton_t in_left, in_right, in_forward, in_back; variable
201 KeyDown(&in_forward); in IN_ForwardDown()
207 KeyUp(&in_forward); in IN_ForwardUp()
452 speed * cl_pitchspeed.value * CL_KeyState(&in_forward); in CL_AdjustAngles()
511 cmd->forwardmove += cl_forwardspeed.value * CL_KeyState(&in_forward) / walkstate; in CL_BaseMove()
514 cmd->forwardmove += cl_forwardspeed.value * CL_KeyState(&in_forward) * walkstate; in CL_BaseMove()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dcl_input.c52 kbutton_t in_left, in_right, in_forward, in_back; variable
186 KeyDown(&in_forward); in IN_ForwardDown()
191 KeyUp(&in_forward); in IN_ForwardUp()
429 cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * CL_KeyState (&in_forward); in CL_AdjustAngles()
504 cmd->forwardmove += 200 * CL_KeyState (&in_forward); in CL_BaseMove()
664 in_forward.state = 0;
/dports/games/tenebrae/tenebrae_0/
H A Dcl_input.c50 kbutton_t in_left, in_right, in_forward, in_back; variable
133 void IN_ForwardDown(void) {KeyDown(&in_forward);} in IN_ForwardDown()
134 void IN_ForwardUp(void) {KeyUp(&in_forward);} in IN_ForwardUp()
251 cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * CL_KeyState (&in_forward); in CL_AdjustAngles()
306 cmd->forwardmove += cl_forwardspeed.value * CL_KeyState (&in_forward); in CL_BaseMove()
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dcl_input.c50 kbutton_t in_left, in_right, in_forward, in_back; variable
133 void IN_ForwardDown(void) {KeyDown(&in_forward);} in IN_ForwardDown()
134 void IN_ForwardUp(void) {KeyUp(&in_forward);} in IN_ForwardUp()
251 cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * CL_KeyState (&in_forward); in CL_AdjustAngles()
306 cmd->forwardmove += cl_forwardspeed.value * CL_KeyState (&in_forward); in CL_BaseMove()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/
H A Dcl_input.c53 kbutton_t in_left, in_right, in_forward, in_back; variable
185 KeyDown(&in_forward); in IN_ForwardDown()
190 KeyUp(&in_forward); in IN_ForwardUp()
408 cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * CL_KeyState (&in_forward); in CL_AdjustAngles()
482 cmd->forwardmove += 200 * CL_KeyState (&in_forward); in CL_BaseMove()
703 in_forward.state = 0;
/dports/games/quakeforge/quakeforge-0.7.2/nq/source/
H A Dcl_input.c69 kbutton_t in_left, in_right, in_forward, in_back; variable
219 KeyPress (&in_forward); in IN_ForwardPress()
225 KeyRelease (&in_forward); in IN_ForwardRelease()
446 cl.viewangles[PITCH] -= pitchspeed * CL_KeyState (&in_forward); in CL_AdjustAngles()
498 cmd->forwardmove += cl_forwardspeed->value * CL_KeyState (&in_forward); in CL_BaseMove()
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dcl_input.c55 kbutton_t in_left, in_right, in_forward, in_back; variable
138 void IN_ForwardDown(void) {KeyDown(&in_forward);} in IN_ForwardDown()
139 void IN_ForwardUp(void) {KeyUp(&in_forward);} in IN_ForwardUp()
263 cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * CL_KeyState (&in_forward); in CL_AdjustAngles()
319 cmd->forwardmove += cl_forwardspeed.value * CL_KeyState (&in_forward); in CL_BaseMove()
/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/client/
H A Dcl_input.c55 static kbutton_t in_left, in_right, in_forward, in_back; variable
199 KeyDown(&in_forward); in IN_ForwardDown()
205 KeyUp(&in_forward); in IN_ForwardUp()
431 speed * cl_pitchspeed.value * CL_KeyState(&in_forward); in CL_AdjustAngles()
484 cmd->forwardmove += cl_forwardspeed.value * CL_KeyState(&in_forward); in CL_BaseMove()
/dports/games/quake2max/Quake2maX_0.45-src_unix/client/
H A Dcl_input.c58 kbutton_t in_left, in_right, in_forward, in_back; variable
152 void IN_ForwardDown(void) {KeyDown(&in_forward);} in IN_ForwardDown()
153 void IN_ForwardUp(void) {KeyUp(&in_forward);} in IN_ForwardUp()
258 cl.viewangles[PITCH] -= speed*cl_pitchspeed->value * CL_KeyState (&in_forward); in CL_AdjustAngles()
297 cmd->forwardmove += cl_forwardspeed->value * CL_KeyState (&in_forward); in CL_BaseMove()
/dports/games/quake2-source/quake2-r0.16.2/src/client/
H A Dcl_input.c58 kbutton_t in_left, in_right, in_forward, in_back; variable
152 void IN_ForwardDown(void) {KeyDown(&in_forward);} in IN_ForwardDown()
153 void IN_ForwardUp(void) {KeyUp(&in_forward);} in IN_ForwardUp()
258 cl.viewangles[PITCH] -= speed*cl_pitchspeed->value * CL_KeyState (&in_forward); in CL_AdjustAngles()
297 cmd->forwardmove += cl_forwardspeed->value * CL_KeyState (&in_forward); in CL_BaseMove()
/dports/games/quake2lnx/quake2-r0.16.2/src/client/
H A Dcl_input.c58 kbutton_t in_left, in_right, in_forward, in_back; variable
152 void IN_ForwardDown(void) {KeyDown(&in_forward);} in IN_ForwardDown()
153 void IN_ForwardUp(void) {KeyUp(&in_forward);} in IN_ForwardUp()
258 cl.viewangles[PITCH] -= speed*cl_pitchspeed->value * CL_KeyState (&in_forward); in CL_AdjustAngles()
297 cmd->forwardmove += cl_forwardspeed->value * CL_KeyState (&in_forward); in CL_BaseMove()
/dports/games/qudos/QuDos-0.40.1-src/src/client/
H A Dcl_input.c61 kbutton_t in_left, in_right, in_forward, in_back; variable
179 KeyDown(&in_forward); in IN_ForwardDown()
182 KeyUp(&in_forward); in IN_ForwardUp()
319 cl.viewangles[PITCH] -= speed * cl_pitchspeed->value * CL_KeyState(&in_forward); in CL_AdjustAngles()
353 cmd->forwardmove += cl_forwardspeed->value * CL_KeyState(&in_forward); in CL_BaseMove()
/dports/games/q2p/Q2P-0.2-2006-12-31/client/
H A Dcl_input.c58 kbutton_t in_left, in_right, in_forward, in_back; variable
152 void IN_ForwardDown(void) {KeyDown(&in_forward);} in IN_ForwardDown()
153 void IN_ForwardUp(void) {KeyUp(&in_forward);} in IN_ForwardUp()
251 cl.viewangles[PITCH] -= speed*cl_pitchspeed->value * CL_KeyState (&in_forward); in CL_AdjustAngles()
290 cmd->forwardmove += cl_forwardspeed->value * CL_KeyState (&in_forward); in CL_BaseMove()
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dcl_input.c60 kbutton_t in_left, in_right, in_forward, in_back; variable
178 KeyDown(&in_forward); in IN_ForwardDown()
181 KeyUp(&in_forward); in IN_ForwardUp()
312 cl.viewangles[PITCH] -= tspeed * cl_pitchspeed->value * CL_KeyState(&in_forward); in CL_Move()
316 cmd->forwardmove += (int)(mspeed * cl_forwardspeed->value * CL_KeyState(&in_forward)); in CL_Move()
/dports/games/r1q2/r1q2-8012_5/client/
H A Dcl_input.c58 kbutton_t in_left, in_right, in_forward, in_back; variable
152 void IN_ForwardDown(void) {KeyDown(&in_forward);} in IN_ForwardDown()
153 void IN_ForwardUp(void) {KeyUp(&in_forward);} in IN_ForwardUp()
289 cl.viewangles[PITCH] -= tspeed*cl_pitchspeed->value * CL_KeyState (&in_forward); in CL_BaseMove()
294 cmd->forwardmove += (int)(mspeed * cl_forwardspeed->value * CL_KeyState (&in_forward)); in CL_BaseMove()
551 cl.viewangles[PITCH] -= speed*cl_pitchspeed->value * CL_KeyState (&in_forward); in CL_AdjustAngles()
586 cmd->forwardmove += (int)(cl_forwardspeed->value * CL_KeyState (&in_forward)); in CL_BaseMove_Synchronous()
/dports/games/alienarena-data/alienarena-7.66/source/client/
H A Dcl_input.c62 kbutton_t in_left, in_right, in_forward, in_back; variable
156 void IN_ForwardDown(void) {KeyDown(&in_forward);} in IN_ForwardDown()
157 void IN_ForwardUp(void) {KeyUp(&in_forward);} in IN_ForwardUp()
266 cl.viewangles[PITCH] -= speed*cl_pitchspeed->value * CL_KeyState (&in_forward); in CL_AdjustAngles()
305 cmd->forwardmove += cl_forwardspeed->value * CL_KeyState (&in_forward); in CL_BaseMove()
/dports/games/alienarena/alienarena-7.66/source/client/
H A Dcl_input.c62 kbutton_t in_left, in_right, in_forward, in_back; variable
156 void IN_ForwardDown(void) {KeyDown(&in_forward);} in IN_ForwardDown()
157 void IN_ForwardUp(void) {KeyUp(&in_forward);} in IN_ForwardUp()
266 cl.viewangles[PITCH] -= speed*cl_pitchspeed->value * CL_KeyState (&in_forward); in CL_AdjustAngles()
305 cmd->forwardmove += cl_forwardspeed->value * CL_KeyState (&in_forward); in CL_BaseMove()
/dports/games/quakeforge/quakeforge-0.7.2/qw/source/
H A Dcl_input.c81 kbutton_t in_left, in_right, in_forward, in_back; variable
230 KeyPress (&in_forward); in IN_ForwardPress()
236 KeyRelease (&in_forward); in IN_ForwardRelease()
461 cl.viewangles[PITCH] -= pitchspeed * CL_KeyState (&in_forward); in CL_AdjustAngles()
511 cmd->forwardmove += cl_forwardspeed->value * CL_KeyState (&in_forward); in CL_BaseMove()
/dports/games/q2pro/q2pro/source/
H A Dcl_input.c246 static kbutton_t in_left, in_right, in_forward, in_back; variable
342 static void IN_ForwardDown( void ) { KeyDown( &in_forward ); } in IN_ForwardDown()
343 static void IN_ForwardUp( void ) { KeyUp( &in_forward ); } in IN_ForwardUp()
521 cl.viewangles[PITCH] -= speed*cl_pitchspeed->value * CL_ImmKeyState (&in_forward); in CL_AdjustAngles()
555 move[0] += cl_forwardspeed->value * CL_KeyState( &in_forward ); in CL_BaseMove()
593 cl.move[0] += cl_forwardspeed->value * CL_ImmKeyState( &in_forward ); in CL_ImmBaseMove()
/dports/games/quakeforge/quakeforge-0.7.2/qw/include/
H A Dcl_input.h51 extern kbutton_t in_left, in_right, in_forward, in_back;
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/
H A Dcl_input.c51 kbutton_t in_left, in_right, in_forward, in_back; variable
202 void IN_ForwardDown(void) {IN_KeyDown(&in_forward);} in IN_ForwardDown()
203 void IN_ForwardUp(void) {IN_KeyUp(&in_forward);} in IN_ForwardUp()
341 forward += movespeed * CL_KeyState (&in_forward); in CL_KeyMove()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/
H A Dcl_input.c50 kbutton_t in_left, in_right, in_forward, in_back; variable
201 void IN_ForwardDown(void) {IN_KeyDown(&in_forward);} in IN_ForwardDown()
202 void IN_ForwardUp(void) {IN_KeyUp(&in_forward);} in IN_ForwardUp()
340 forward += movespeed * CL_KeyState (&in_forward); in CL_KeyMove()
/dports/games/openjk/OpenJK-07675e2/code/client/
H A Dcl_input.cpp61 kbutton_t in_left, in_right, in_forward, in_back; variable
282 void IN_ForwardDown(void) {IN_KeyDown(&in_forward);} in IN_ForwardDown()
283 void IN_ForwardUp(void) {IN_KeyUp(&in_forward);} in IN_ForwardUp()
433 forward += movespeed * CL_KeyState (&in_forward); in CL_KeyMove()
/dports/games/evq3/evq3/code/client/
H A Dcl_input.c50 kbutton_t in_left, in_right, in_forward, in_back; variable
205 void IN_ForwardDown(void) {IN_KeyDown(&in_forward);} in IN_ForwardDown()
206 void IN_ForwardUp(void) {IN_KeyUp(&in_forward);} in IN_ForwardUp()
349 forward += movespeed * CL_KeyState (&in_forward); in CL_KeyMove()
/dports/games/ioquake3-server/ioquake3-1.36/code/client/
H A Dcl_input.c50 kbutton_t in_left, in_right, in_forward, in_back; variable
205 void IN_ForwardDown(void) {IN_KeyDown(&in_forward);} in IN_ForwardDown()
206 void IN_ForwardUp(void) {IN_KeyUp(&in_forward);} in IN_ForwardUp()
358 forward += movespeed * CL_KeyState (&in_forward); in CL_KeyMove()

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