/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | cl_input.c | 57 kbutton_t in_left, in_right, in_forward, in_back; variable 201 KeyDown(&in_forward); in IN_ForwardDown() 207 KeyUp(&in_forward); in IN_ForwardUp() 452 speed * cl_pitchspeed.value * CL_KeyState(&in_forward); in CL_AdjustAngles() 511 cmd->forwardmove += cl_forwardspeed.value * CL_KeyState(&in_forward) / walkstate; in CL_BaseMove() 514 cmd->forwardmove += cl_forwardspeed.value * CL_KeyState(&in_forward) * walkstate; in CL_BaseMove()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/ |
H A D | cl_input.c | 52 kbutton_t in_left, in_right, in_forward, in_back; variable 186 KeyDown(&in_forward); in IN_ForwardDown() 191 KeyUp(&in_forward); in IN_ForwardUp() 429 cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * CL_KeyState (&in_forward); in CL_AdjustAngles() 504 cmd->forwardmove += 200 * CL_KeyState (&in_forward); in CL_BaseMove() 664 in_forward.state = 0;
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/dports/games/tenebrae/tenebrae_0/ |
H A D | cl_input.c | 50 kbutton_t in_left, in_right, in_forward, in_back; variable 133 void IN_ForwardDown(void) {KeyDown(&in_forward);} in IN_ForwardDown() 134 void IN_ForwardUp(void) {KeyUp(&in_forward);} in IN_ForwardUp() 251 cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * CL_KeyState (&in_forward); in CL_AdjustAngles() 306 cmd->forwardmove += cl_forwardspeed.value * CL_KeyState (&in_forward); in CL_BaseMove()
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | cl_input.c | 50 kbutton_t in_left, in_right, in_forward, in_back; variable 133 void IN_ForwardDown(void) {KeyDown(&in_forward);} in IN_ForwardDown() 134 void IN_ForwardUp(void) {KeyUp(&in_forward);} in IN_ForwardUp() 251 cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * CL_KeyState (&in_forward); in CL_AdjustAngles() 306 cmd->forwardmove += cl_forwardspeed.value * CL_KeyState (&in_forward); in CL_BaseMove()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/ |
H A D | cl_input.c | 53 kbutton_t in_left, in_right, in_forward, in_back; variable 185 KeyDown(&in_forward); in IN_ForwardDown() 190 KeyUp(&in_forward); in IN_ForwardUp() 408 cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * CL_KeyState (&in_forward); in CL_AdjustAngles() 482 cmd->forwardmove += 200 * CL_KeyState (&in_forward); in CL_BaseMove() 703 in_forward.state = 0;
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/dports/games/quakeforge/quakeforge-0.7.2/nq/source/ |
H A D | cl_input.c | 69 kbutton_t in_left, in_right, in_forward, in_back; variable 219 KeyPress (&in_forward); in IN_ForwardPress() 225 KeyRelease (&in_forward); in IN_ForwardRelease() 446 cl.viewangles[PITCH] -= pitchspeed * CL_KeyState (&in_forward); in CL_AdjustAngles() 498 cmd->forwardmove += cl_forwardspeed->value * CL_KeyState (&in_forward); in CL_BaseMove()
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | cl_input.c | 55 kbutton_t in_left, in_right, in_forward, in_back; variable 138 void IN_ForwardDown(void) {KeyDown(&in_forward);} in IN_ForwardDown() 139 void IN_ForwardUp(void) {KeyUp(&in_forward);} in IN_ForwardUp() 263 cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * CL_KeyState (&in_forward); in CL_AdjustAngles() 319 cmd->forwardmove += cl_forwardspeed.value * CL_KeyState (&in_forward); in CL_BaseMove()
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/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/client/ |
H A D | cl_input.c | 55 static kbutton_t in_left, in_right, in_forward, in_back; variable 199 KeyDown(&in_forward); in IN_ForwardDown() 205 KeyUp(&in_forward); in IN_ForwardUp() 431 speed * cl_pitchspeed.value * CL_KeyState(&in_forward); in CL_AdjustAngles() 484 cmd->forwardmove += cl_forwardspeed.value * CL_KeyState(&in_forward); in CL_BaseMove()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/client/ |
H A D | cl_input.c | 58 kbutton_t in_left, in_right, in_forward, in_back; variable 152 void IN_ForwardDown(void) {KeyDown(&in_forward);} in IN_ForwardDown() 153 void IN_ForwardUp(void) {KeyUp(&in_forward);} in IN_ForwardUp() 258 cl.viewangles[PITCH] -= speed*cl_pitchspeed->value * CL_KeyState (&in_forward); in CL_AdjustAngles() 297 cmd->forwardmove += cl_forwardspeed->value * CL_KeyState (&in_forward); in CL_BaseMove()
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/dports/games/quake2-source/quake2-r0.16.2/src/client/ |
H A D | cl_input.c | 58 kbutton_t in_left, in_right, in_forward, in_back; variable 152 void IN_ForwardDown(void) {KeyDown(&in_forward);} in IN_ForwardDown() 153 void IN_ForwardUp(void) {KeyUp(&in_forward);} in IN_ForwardUp() 258 cl.viewangles[PITCH] -= speed*cl_pitchspeed->value * CL_KeyState (&in_forward); in CL_AdjustAngles() 297 cmd->forwardmove += cl_forwardspeed->value * CL_KeyState (&in_forward); in CL_BaseMove()
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/dports/games/quake2lnx/quake2-r0.16.2/src/client/ |
H A D | cl_input.c | 58 kbutton_t in_left, in_right, in_forward, in_back; variable 152 void IN_ForwardDown(void) {KeyDown(&in_forward);} in IN_ForwardDown() 153 void IN_ForwardUp(void) {KeyUp(&in_forward);} in IN_ForwardUp() 258 cl.viewangles[PITCH] -= speed*cl_pitchspeed->value * CL_KeyState (&in_forward); in CL_AdjustAngles() 297 cmd->forwardmove += cl_forwardspeed->value * CL_KeyState (&in_forward); in CL_BaseMove()
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/dports/games/qudos/QuDos-0.40.1-src/src/client/ |
H A D | cl_input.c | 61 kbutton_t in_left, in_right, in_forward, in_back; variable 179 KeyDown(&in_forward); in IN_ForwardDown() 182 KeyUp(&in_forward); in IN_ForwardUp() 319 cl.viewangles[PITCH] -= speed * cl_pitchspeed->value * CL_KeyState(&in_forward); in CL_AdjustAngles() 353 cmd->forwardmove += cl_forwardspeed->value * CL_KeyState(&in_forward); in CL_BaseMove()
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/dports/games/q2p/Q2P-0.2-2006-12-31/client/ |
H A D | cl_input.c | 58 kbutton_t in_left, in_right, in_forward, in_back; variable 152 void IN_ForwardDown(void) {KeyDown(&in_forward);} in IN_ForwardDown() 153 void IN_ForwardUp(void) {KeyUp(&in_forward);} in IN_ForwardUp() 251 cl.viewangles[PITCH] -= speed*cl_pitchspeed->value * CL_KeyState (&in_forward); in CL_AdjustAngles() 290 cmd->forwardmove += cl_forwardspeed->value * CL_KeyState (&in_forward); in CL_BaseMove()
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | cl_input.c | 60 kbutton_t in_left, in_right, in_forward, in_back; variable 178 KeyDown(&in_forward); in IN_ForwardDown() 181 KeyUp(&in_forward); in IN_ForwardUp() 312 cl.viewangles[PITCH] -= tspeed * cl_pitchspeed->value * CL_KeyState(&in_forward); in CL_Move() 316 cmd->forwardmove += (int)(mspeed * cl_forwardspeed->value * CL_KeyState(&in_forward)); in CL_Move()
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/dports/games/r1q2/r1q2-8012_5/client/ |
H A D | cl_input.c | 58 kbutton_t in_left, in_right, in_forward, in_back; variable 152 void IN_ForwardDown(void) {KeyDown(&in_forward);} in IN_ForwardDown() 153 void IN_ForwardUp(void) {KeyUp(&in_forward);} in IN_ForwardUp() 289 cl.viewangles[PITCH] -= tspeed*cl_pitchspeed->value * CL_KeyState (&in_forward); in CL_BaseMove() 294 cmd->forwardmove += (int)(mspeed * cl_forwardspeed->value * CL_KeyState (&in_forward)); in CL_BaseMove() 551 cl.viewangles[PITCH] -= speed*cl_pitchspeed->value * CL_KeyState (&in_forward); in CL_AdjustAngles() 586 cmd->forwardmove += (int)(cl_forwardspeed->value * CL_KeyState (&in_forward)); in CL_BaseMove_Synchronous()
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/dports/games/alienarena-data/alienarena-7.66/source/client/ |
H A D | cl_input.c | 62 kbutton_t in_left, in_right, in_forward, in_back; variable 156 void IN_ForwardDown(void) {KeyDown(&in_forward);} in IN_ForwardDown() 157 void IN_ForwardUp(void) {KeyUp(&in_forward);} in IN_ForwardUp() 266 cl.viewangles[PITCH] -= speed*cl_pitchspeed->value * CL_KeyState (&in_forward); in CL_AdjustAngles() 305 cmd->forwardmove += cl_forwardspeed->value * CL_KeyState (&in_forward); in CL_BaseMove()
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/dports/games/alienarena/alienarena-7.66/source/client/ |
H A D | cl_input.c | 62 kbutton_t in_left, in_right, in_forward, in_back; variable 156 void IN_ForwardDown(void) {KeyDown(&in_forward);} in IN_ForwardDown() 157 void IN_ForwardUp(void) {KeyUp(&in_forward);} in IN_ForwardUp() 266 cl.viewangles[PITCH] -= speed*cl_pitchspeed->value * CL_KeyState (&in_forward); in CL_AdjustAngles() 305 cmd->forwardmove += cl_forwardspeed->value * CL_KeyState (&in_forward); in CL_BaseMove()
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/dports/games/quakeforge/quakeforge-0.7.2/qw/source/ |
H A D | cl_input.c | 81 kbutton_t in_left, in_right, in_forward, in_back; variable 230 KeyPress (&in_forward); in IN_ForwardPress() 236 KeyRelease (&in_forward); in IN_ForwardRelease() 461 cl.viewangles[PITCH] -= pitchspeed * CL_KeyState (&in_forward); in CL_AdjustAngles() 511 cmd->forwardmove += cl_forwardspeed->value * CL_KeyState (&in_forward); in CL_BaseMove()
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/dports/games/q2pro/q2pro/source/ |
H A D | cl_input.c | 246 static kbutton_t in_left, in_right, in_forward, in_back; variable 342 static void IN_ForwardDown( void ) { KeyDown( &in_forward ); } in IN_ForwardDown() 343 static void IN_ForwardUp( void ) { KeyUp( &in_forward ); } in IN_ForwardUp() 521 cl.viewangles[PITCH] -= speed*cl_pitchspeed->value * CL_ImmKeyState (&in_forward); in CL_AdjustAngles() 555 move[0] += cl_forwardspeed->value * CL_KeyState( &in_forward ); in CL_BaseMove() 593 cl.move[0] += cl_forwardspeed->value * CL_ImmKeyState( &in_forward ); in CL_ImmBaseMove()
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/dports/games/quakeforge/quakeforge-0.7.2/qw/include/ |
H A D | cl_input.h | 51 extern kbutton_t in_left, in_right, in_forward, in_back;
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/ |
H A D | cl_input.c | 51 kbutton_t in_left, in_right, in_forward, in_back; variable 202 void IN_ForwardDown(void) {IN_KeyDown(&in_forward);} in IN_ForwardDown() 203 void IN_ForwardUp(void) {IN_KeyUp(&in_forward);} in IN_ForwardUp() 341 forward += movespeed * CL_KeyState (&in_forward); in CL_KeyMove()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/ |
H A D | cl_input.c | 50 kbutton_t in_left, in_right, in_forward, in_back; variable 201 void IN_ForwardDown(void) {IN_KeyDown(&in_forward);} in IN_ForwardDown() 202 void IN_ForwardUp(void) {IN_KeyUp(&in_forward);} in IN_ForwardUp() 340 forward += movespeed * CL_KeyState (&in_forward); in CL_KeyMove()
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/dports/games/openjk/OpenJK-07675e2/code/client/ |
H A D | cl_input.cpp | 61 kbutton_t in_left, in_right, in_forward, in_back; variable 282 void IN_ForwardDown(void) {IN_KeyDown(&in_forward);} in IN_ForwardDown() 283 void IN_ForwardUp(void) {IN_KeyUp(&in_forward);} in IN_ForwardUp() 433 forward += movespeed * CL_KeyState (&in_forward); in CL_KeyMove()
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/dports/games/evq3/evq3/code/client/ |
H A D | cl_input.c | 50 kbutton_t in_left, in_right, in_forward, in_back; variable 205 void IN_ForwardDown(void) {IN_KeyDown(&in_forward);} in IN_ForwardDown() 206 void IN_ForwardUp(void) {IN_KeyUp(&in_forward);} in IN_ForwardUp() 349 forward += movespeed * CL_KeyState (&in_forward); in CL_KeyMove()
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/dports/games/ioquake3-server/ioquake3-1.36/code/client/ |
H A D | cl_input.c | 50 kbutton_t in_left, in_right, in_forward, in_back; variable 205 void IN_ForwardDown(void) {IN_KeyDown(&in_forward);} in IN_ForwardDown() 206 void IN_ForwardUp(void) {IN_KeyUp(&in_forward);} in IN_ForwardUp() 358 forward += movespeed * CL_KeyState (&in_forward); in CL_KeyMove()
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