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Searched refs:in_lookdown (Results 1 – 25 of 33) sorted by relevance

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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dcl_input.c53 kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; variable
216 KeyDown(&in_lookdown); in IN_LookdownDown()
221 KeyUp(&in_lookdown); in IN_LookdownUp()
445 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles()
667 in_lookdown.state = 0;
/dports/games/tenebrae/tenebrae_0/
H A Dcl_input.c51 kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; variable
139 void IN_LookdownDown(void) {KeyDown(&in_lookdown);} in IN_LookdownDown()
140 void IN_LookdownUp(void) {KeyUp(&in_lookdown);} in IN_LookdownUp()
256 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles()
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dcl_input.c51 kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; variable
139 void IN_LookdownDown(void) {KeyDown(&in_lookdown);} in IN_LookdownDown()
140 void IN_LookdownUp(void) {KeyUp(&in_lookdown);} in IN_LookdownUp()
256 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/
H A Dcl_input.c54 kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; variable
215 KeyDown(&in_lookdown); in IN_LookdownDown()
220 KeyUp(&in_lookdown); in IN_LookdownUp()
424 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles()
706 in_lookdown.state = 0;
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dcl_input.c58 kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; variable
237 KeyDown(&in_lookdown); in IN_LookdownDown()
243 KeyUp(&in_lookdown); in IN_LookdownUp()
458 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles()
/dports/games/quakeforge/quakeforge-0.7.2/nq/source/
H A Dcl_input.c70 kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; variable
255 KeyPress (&in_lookdown); in IN_LookdownPress()
261 KeyRelease (&in_lookdown); in IN_LookdownRelease()
451 down = CL_KeyState (&in_lookdown); in CL_AdjustAngles()
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dcl_input.c56 kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; variable
144 void IN_LookdownDown(void) {KeyDown(&in_lookdown);} in IN_LookdownDown()
145 void IN_LookdownUp(void) {KeyUp(&in_lookdown);} in IN_LookdownUp()
268 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles()
/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/client/
H A Dcl_input.c56 static kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; variable
235 KeyDown(&in_lookdown); in IN_LookdownDown()
241 KeyUp(&in_lookdown); in IN_LookdownUp()
437 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles()
/dports/games/quake2max/Quake2maX_0.45-src_unix/client/
H A Dcl_input.c59 kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; variable
158 void IN_LookdownDown(void) {KeyDown(&in_lookdown);} in IN_LookdownDown()
159 void IN_LookdownUp(void) {KeyUp(&in_lookdown);} in IN_LookdownUp()
263 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles()
/dports/games/quake2-source/quake2-r0.16.2/src/client/
H A Dcl_input.c59 kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; variable
158 void IN_LookdownDown(void) {KeyDown(&in_lookdown);} in IN_LookdownDown()
159 void IN_LookdownUp(void) {KeyUp(&in_lookdown);} in IN_LookdownUp()
263 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles()
/dports/games/quake2lnx/quake2-r0.16.2/src/client/
H A Dcl_input.c59 kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; variable
158 void IN_LookdownDown(void) {KeyDown(&in_lookdown);} in IN_LookdownDown()
159 void IN_LookdownUp(void) {KeyUp(&in_lookdown);} in IN_LookdownUp()
263 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles()
/dports/games/qudos/QuDos-0.40.1-src/src/client/
H A Dcl_input.c62 kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; variable
197 KeyDown(&in_lookdown); in IN_LookdownDown()
200 KeyUp(&in_lookdown); in IN_LookdownUp()
323 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles()
/dports/games/q2p/Q2P-0.2-2006-12-31/client/
H A Dcl_input.c59 kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; variable
158 void IN_LookdownDown(void) {KeyDown(&in_lookdown);} in IN_LookdownDown()
159 void IN_LookdownUp(void) {KeyUp(&in_lookdown);} in IN_LookdownUp()
256 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles()
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dcl_input.c61 kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; variable
196 KeyDown(&in_lookdown); in IN_LookdownDown()
199 KeyUp(&in_lookdown); in IN_LookdownUp()
322 cl.viewangles[PITCH] += tspeed * cl_pitchspeed->value * CL_KeyState(&in_lookdown); in CL_Move()
/dports/games/quakeforge/quakeforge-0.7.2/qw/include/
H A Dcl_input.h52 extern kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright;
/dports/games/alienarena-data/alienarena-7.66/source/client/
H A Dcl_input.c63 kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; variable
162 void IN_LookdownDown(void) {KeyDown(&in_lookdown);} in IN_LookdownDown()
163 void IN_LookdownUp(void) {KeyUp(&in_lookdown);} in IN_LookdownUp()
271 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles()
/dports/games/alienarena/alienarena-7.66/source/client/
H A Dcl_input.c63 kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; variable
162 void IN_LookdownDown(void) {KeyDown(&in_lookdown);} in IN_LookdownDown()
163 void IN_LookdownUp(void) {KeyUp(&in_lookdown);} in IN_LookdownUp()
271 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles()
/dports/games/quakeforge/quakeforge-0.7.2/qw/source/
H A Dcl_input.c82 kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; variable
266 KeyPress (&in_lookdown); in IN_LookdownPress()
272 KeyRelease (&in_lookdown); in IN_LookdownRelease()
466 down = CL_KeyState (&in_lookdown); in CL_AdjustAngles()
/dports/games/openjk/OpenJK-07675e2/code/client/
H A Dcl_input.cpp62 kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; variable
288 void IN_LookdownDown(void) {IN_KeyDown(&in_lookdown);} in IN_LookdownDown()
289 void IN_LookdownUp(void) {IN_KeyUp(&in_lookdown);} in IN_LookdownUp()
385 …iewangles[PITCH] += cl_mPitchOverride*5.0f*speed*cl_pitchspeed->value * CL_KeyState (&in_lookdown); in CL_AdjustAngles()
390 cl.viewangles[PITCH] += speed*cl_pitchspeed->value * CL_KeyState (&in_lookdown); in CL_AdjustAngles()
/dports/games/r1q2/r1q2-8012_5/client/
H A Dcl_input.c59 kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; variable
158 void IN_LookdownDown(void) {KeyDown(&in_lookdown);} in IN_LookdownDown()
159 void IN_LookdownUp(void) {KeyUp(&in_lookdown);} in IN_LookdownUp()
300 cl.viewangles[PITCH] += tspeed*cl_pitchspeed->value * CL_KeyState(&in_lookdown); in CL_BaseMove()
556 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/
H A Dcl_input.c52 kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; variable
208 void IN_LookdownDown(void) {IN_KeyDown(&in_lookdown);} in IN_LookdownDown()
209 void IN_LookdownUp(void) {IN_KeyUp(&in_lookdown);} in IN_LookdownUp()
299 cl.viewangles[PITCH] += speed*cl_pitchspeed->value * CL_KeyState (&in_lookdown); in CL_AdjustAngles()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/
H A Dcl_input.c51 kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; variable
207 void IN_LookdownDown(void) {IN_KeyDown(&in_lookdown);} in IN_LookdownDown()
208 void IN_LookdownUp(void) {IN_KeyUp(&in_lookdown);} in IN_LookdownUp()
298 cl.viewangles[PITCH] += speed*cl_pitchspeed->value * CL_KeyState (&in_lookdown); in CL_AdjustAngles()
/dports/games/openjk/OpenJK-07675e2/codemp/client/
H A Dcl_input.cpp68 kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; variable
702 void IN_LookdownDown(void) {IN_KeyDown(&in_lookdown);} in IN_LookdownDown()
703 void IN_LookdownUp(void) {IN_KeyUp(&in_lookdown);} in IN_LookdownUp()
857 … cl_mPitchOverride*cl_mSensitivityOverride*speed*cl_pitchspeed->value * CL_KeyState (&in_lookdown); in CL_AdjustAngles()
862 …_mPitchOverride*OVERRIDE_MOUSE_SENSITIVITY*speed*cl_pitchspeed->value * CL_KeyState (&in_lookdown); in CL_AdjustAngles()
868 cl.viewangles[PITCH] += speed*cl_pitchspeed->value * CL_KeyState (&in_lookdown); in CL_AdjustAngles()
/dports/games/q2pro/q2pro/source/
H A Dcl_input.c247 static kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; variable
348 static void IN_LookdownDown( void ) { KeyDown( &in_lookdown ); } in IN_LookdownDown()
349 static void IN_LookdownUp( void ) { KeyUp( &in_lookdown ); } in IN_LookdownUp()
526 down = CL_ImmKeyState(&in_lookdown); in CL_AdjustAngles()
/dports/games/evq3/evq3/code/client/
H A Dcl_input.c51 kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; variable
211 void IN_LookdownDown(void) {IN_KeyDown(&in_lookdown);} in IN_LookdownDown()
212 void IN_LookdownUp(void) {IN_KeyUp(&in_lookdown);} in IN_LookdownUp()
307 cl.viewangles[PITCH] += speed*cl_pitchspeed->value * CL_KeyState (&in_lookdown); in CL_AdjustAngles()

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