/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/ |
H A D | cl_input.c | 53 kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; variable 216 KeyDown(&in_lookdown); in IN_LookdownDown() 221 KeyUp(&in_lookdown); in IN_LookdownUp() 445 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles() 667 in_lookdown.state = 0;
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/dports/games/tenebrae/tenebrae_0/ |
H A D | cl_input.c | 51 kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; variable 139 void IN_LookdownDown(void) {KeyDown(&in_lookdown);} in IN_LookdownDown() 140 void IN_LookdownUp(void) {KeyUp(&in_lookdown);} in IN_LookdownUp() 256 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles()
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | cl_input.c | 51 kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; variable 139 void IN_LookdownDown(void) {KeyDown(&in_lookdown);} in IN_LookdownDown() 140 void IN_LookdownUp(void) {KeyUp(&in_lookdown);} in IN_LookdownUp() 256 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/ |
H A D | cl_input.c | 54 kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; variable 215 KeyDown(&in_lookdown); in IN_LookdownDown() 220 KeyUp(&in_lookdown); in IN_LookdownUp() 424 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles() 706 in_lookdown.state = 0;
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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | cl_input.c | 58 kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; variable 237 KeyDown(&in_lookdown); in IN_LookdownDown() 243 KeyUp(&in_lookdown); in IN_LookdownUp() 458 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles()
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/dports/games/quakeforge/quakeforge-0.7.2/nq/source/ |
H A D | cl_input.c | 70 kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; variable 255 KeyPress (&in_lookdown); in IN_LookdownPress() 261 KeyRelease (&in_lookdown); in IN_LookdownRelease() 451 down = CL_KeyState (&in_lookdown); in CL_AdjustAngles()
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | cl_input.c | 56 kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; variable 144 void IN_LookdownDown(void) {KeyDown(&in_lookdown);} in IN_LookdownDown() 145 void IN_LookdownUp(void) {KeyUp(&in_lookdown);} in IN_LookdownUp() 268 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles()
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/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/client/ |
H A D | cl_input.c | 56 static kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; variable 235 KeyDown(&in_lookdown); in IN_LookdownDown() 241 KeyUp(&in_lookdown); in IN_LookdownUp() 437 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/client/ |
H A D | cl_input.c | 59 kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; variable 158 void IN_LookdownDown(void) {KeyDown(&in_lookdown);} in IN_LookdownDown() 159 void IN_LookdownUp(void) {KeyUp(&in_lookdown);} in IN_LookdownUp() 263 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles()
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/dports/games/quake2-source/quake2-r0.16.2/src/client/ |
H A D | cl_input.c | 59 kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; variable 158 void IN_LookdownDown(void) {KeyDown(&in_lookdown);} in IN_LookdownDown() 159 void IN_LookdownUp(void) {KeyUp(&in_lookdown);} in IN_LookdownUp() 263 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles()
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/dports/games/quake2lnx/quake2-r0.16.2/src/client/ |
H A D | cl_input.c | 59 kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; variable 158 void IN_LookdownDown(void) {KeyDown(&in_lookdown);} in IN_LookdownDown() 159 void IN_LookdownUp(void) {KeyUp(&in_lookdown);} in IN_LookdownUp() 263 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles()
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/dports/games/qudos/QuDos-0.40.1-src/src/client/ |
H A D | cl_input.c | 62 kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; variable 197 KeyDown(&in_lookdown); in IN_LookdownDown() 200 KeyUp(&in_lookdown); in IN_LookdownUp() 323 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles()
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/dports/games/q2p/Q2P-0.2-2006-12-31/client/ |
H A D | cl_input.c | 59 kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; variable 158 void IN_LookdownDown(void) {KeyDown(&in_lookdown);} in IN_LookdownDown() 159 void IN_LookdownUp(void) {KeyUp(&in_lookdown);} in IN_LookdownUp() 256 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles()
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | cl_input.c | 61 kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; variable 196 KeyDown(&in_lookdown); in IN_LookdownDown() 199 KeyUp(&in_lookdown); in IN_LookdownUp() 322 cl.viewangles[PITCH] += tspeed * cl_pitchspeed->value * CL_KeyState(&in_lookdown); in CL_Move()
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/dports/games/quakeforge/quakeforge-0.7.2/qw/include/ |
H A D | cl_input.h | 52 extern kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright;
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/dports/games/alienarena-data/alienarena-7.66/source/client/ |
H A D | cl_input.c | 63 kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; variable 162 void IN_LookdownDown(void) {KeyDown(&in_lookdown);} in IN_LookdownDown() 163 void IN_LookdownUp(void) {KeyUp(&in_lookdown);} in IN_LookdownUp() 271 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles()
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/dports/games/alienarena/alienarena-7.66/source/client/ |
H A D | cl_input.c | 63 kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; variable 162 void IN_LookdownDown(void) {KeyDown(&in_lookdown);} in IN_LookdownDown() 163 void IN_LookdownUp(void) {KeyUp(&in_lookdown);} in IN_LookdownUp() 271 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles()
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/dports/games/quakeforge/quakeforge-0.7.2/qw/source/ |
H A D | cl_input.c | 82 kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; variable 266 KeyPress (&in_lookdown); in IN_LookdownPress() 272 KeyRelease (&in_lookdown); in IN_LookdownRelease() 466 down = CL_KeyState (&in_lookdown); in CL_AdjustAngles()
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/dports/games/openjk/OpenJK-07675e2/code/client/ |
H A D | cl_input.cpp | 62 kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; variable 288 void IN_LookdownDown(void) {IN_KeyDown(&in_lookdown);} in IN_LookdownDown() 289 void IN_LookdownUp(void) {IN_KeyUp(&in_lookdown);} in IN_LookdownUp() 385 …iewangles[PITCH] += cl_mPitchOverride*5.0f*speed*cl_pitchspeed->value * CL_KeyState (&in_lookdown); in CL_AdjustAngles() 390 cl.viewangles[PITCH] += speed*cl_pitchspeed->value * CL_KeyState (&in_lookdown); in CL_AdjustAngles()
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/dports/games/r1q2/r1q2-8012_5/client/ |
H A D | cl_input.c | 59 kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; variable 158 void IN_LookdownDown(void) {KeyDown(&in_lookdown);} in IN_LookdownDown() 159 void IN_LookdownUp(void) {KeyUp(&in_lookdown);} in IN_LookdownUp() 300 cl.viewangles[PITCH] += tspeed*cl_pitchspeed->value * CL_KeyState(&in_lookdown); in CL_BaseMove() 556 down = CL_KeyState(&in_lookdown); in CL_AdjustAngles()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/ |
H A D | cl_input.c | 52 kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; variable 208 void IN_LookdownDown(void) {IN_KeyDown(&in_lookdown);} in IN_LookdownDown() 209 void IN_LookdownUp(void) {IN_KeyUp(&in_lookdown);} in IN_LookdownUp() 299 cl.viewangles[PITCH] += speed*cl_pitchspeed->value * CL_KeyState (&in_lookdown); in CL_AdjustAngles()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/ |
H A D | cl_input.c | 51 kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; variable 207 void IN_LookdownDown(void) {IN_KeyDown(&in_lookdown);} in IN_LookdownDown() 208 void IN_LookdownUp(void) {IN_KeyUp(&in_lookdown);} in IN_LookdownUp() 298 cl.viewangles[PITCH] += speed*cl_pitchspeed->value * CL_KeyState (&in_lookdown); in CL_AdjustAngles()
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/dports/games/openjk/OpenJK-07675e2/codemp/client/ |
H A D | cl_input.cpp | 68 kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; variable 702 void IN_LookdownDown(void) {IN_KeyDown(&in_lookdown);} in IN_LookdownDown() 703 void IN_LookdownUp(void) {IN_KeyUp(&in_lookdown);} in IN_LookdownUp() 857 … cl_mPitchOverride*cl_mSensitivityOverride*speed*cl_pitchspeed->value * CL_KeyState (&in_lookdown); in CL_AdjustAngles() 862 …_mPitchOverride*OVERRIDE_MOUSE_SENSITIVITY*speed*cl_pitchspeed->value * CL_KeyState (&in_lookdown); in CL_AdjustAngles() 868 cl.viewangles[PITCH] += speed*cl_pitchspeed->value * CL_KeyState (&in_lookdown); in CL_AdjustAngles()
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/dports/games/q2pro/q2pro/source/ |
H A D | cl_input.c | 247 static kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; variable 348 static void IN_LookdownDown( void ) { KeyDown( &in_lookdown ); } in IN_LookdownDown() 349 static void IN_LookdownUp( void ) { KeyUp( &in_lookdown ); } in IN_LookdownUp() 526 down = CL_ImmKeyState(&in_lookdown); in CL_AdjustAngles()
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/dports/games/evq3/evq3/code/client/ |
H A D | cl_input.c | 51 kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; variable 211 void IN_LookdownDown(void) {IN_KeyDown(&in_lookdown);} in IN_LookdownDown() 212 void IN_LookdownUp(void) {IN_KeyUp(&in_lookdown);} in IN_LookdownUp() 307 cl.viewangles[PITCH] += speed*cl_pitchspeed->value * CL_KeyState (&in_lookdown); in CL_AdjustAngles()
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