Searched refs:in_n_textures (Results 1 – 10 of 10) sorted by relevance
443 gint in_n_textures; member2130 if (!info->frag_body || info->in_n_textures == 0 || info->out_n_textures == 0) in _init_convert()2170 for (i = info->in_n_textures; i >= 0; i--) { in _init_convert()2277 const gint in_plane_offset = view_num * c_info->in_n_textures; in _do_convert_one_view()2285 for (i = 0; i < c_info->in_n_textures; i++) { in _do_convert_one_view()2444 c_info->in_n_textures = in _do_convert()2454 for (i = 0; i < c_info->in_n_textures; i++) { in _do_convert()2455 guint j = v * c_info->in_n_textures + i; in _do_convert()2609 for (i = c_info->in_n_textures - 1; i >= 0; i--) { in _do_convert_draw()