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Searched refs:in_play (Results 1 – 25 of 69) sorted by relevance

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/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/kernel/
H A Daiunit.cc414 assert_error(in_play(creator), in can_create_completed_unit()
475 assert_error(in_play(actor), in can_construct_any()
477 assert_error(in_play(constructor), in can_construct_any()
501 assert_error(in_play(actor), in can_repair_any()
503 assert_error(in_play(repairer), in can_repair_any()
631 assert_error(in_play(destroyer), in can_destroy_by_fire()
650 assert_error(in_play(destroyer), in can_destroy_any_by_fire()
738 assert_error(in_play(destroyer), in can_destroy_any_by_combat()
814 assert_error(in_play(exploder), in can_destroy_any_by_explosions()
855 assert_error(in_play(destroyer), in can_destroy_any()
[all …]
H A Daitact.cc127 if (!in_play(unit2)) in resource_contention_with_any()
159 assert_error(in_play(unit), "Attempted to access an out-of-play unit"); in handle_immediate_danger()
176 assert_error(in_play(unit), "Attempted to access an out-of-play unit"); in handle_tactical_situation()
H A Dactions.c1306 if (!in_play(unit)) { in check_produce_action()
1492 if (in_play(unit2) in extract_one_round()
1770 if (!in_play(to)) { in check_transfer_action()
3665 if (!in_play(unit)) in check_disband_action()
3759 if (!in_play(unit)) in check_transfer_part_action()
3761 if (!in_play(unit2)) in check_transfer_part_action()
3880 if (!in_play(unit)) in check_change_side_action()
3882 if (!in_play(unit2)) in check_change_side_action()
3968 if (!in_play(unit)) in check_alter_cell_action()
4076 if (!in_play(unit)) in check_add_terrain_action()
[all …]
H A Daioprt.cc258 assert_warning_return(in_play(unit), in handle_shuttle_oprole()
310 assert_warning_return(in_play(unit), in choose_utype_to_construct()
458 in_play(unit), "AI: Attempted to manipulate an out-of-play unit", in generate_construction_task()
552 if (!in_play(tsptbest) && !inside_area(xbest, ybest)) in generate_construction_task()
591 in_play(unit), "AI: Attempted to manipulate an out-of-play unit", in choose_construction_or_repair()
621 if (!in_play(unit2)) in choose_construction_or_repair()
805 assert_warning_return(in_play(unit), in handle_constructor_oprole()
878 if (in_play(unit)) in handle_oprole()
H A Deconomy.c76 if (in_play(unit2) && unit2->side == tmpunit->side) { in try_transfer_to_cell()
81 if (in_play(unit2) && unit2->side == tmpunit->side) { in try_transfer_to_cell()
89 if (in_play(occ) && occ->side == tmpunit->side) { in try_transfer_to_cell()
103 if (in_play(unit2) && unit_trusts_unit(unit2, tmpunit)) { in try_sharing_with_cell()
108 if (in_play(unit2) && unit_trusts_unit(unit2, tmpunit)) { in try_sharing_with_cell()
111 if (in_play(occ) && unit_trusts_unit(occ, tmpunit)) { in try_sharing_with_cell()
231 if (in_play(unit) && completed(unit)) { in run_economy()
327 if (in_play(unit) && unit->plan != NULL) { in run_economy()
692 if (in_play(unit) && !indep(unit)) { in distribute_materials_0()
731 if (in_play(unit) && !indep(unit)) { in share_scarce_materials_0()
H A Dmkroads.c85 if (in_play(unit1) && doroads[unit1->type]) { in make_roads()
88 && in_play(unit2) in make_roads()
101 if (in_play(unit1) && doroads[unit1->type]) { in make_roads()
123 if (in_play(unit1) in make_roads()
H A Drun2.c1730 if (in_play(unit) in run_revolts()
1892 if (in_play(unit) in run_surrenders()
1918 if (in_play(unit2) in unit_surrender()
1930 if (in_play(unit2) in unit_surrender()
1999 if (in_play(unit) in run_self_builds()
2366 if (in_play(unit) in run_disappearances()
2402 if (!in_play(unit)) in run_auto_repair()
2717 if (in_play(unit)) { in run_unit_fates()
2727 if (in_play(unit)) { in run_unit_fates()
2759 if (in_play(unit2) in lost_unit_surrender()
[all …]
H A Daiutil.c209 if (in_play(unit) && unit->plan) { in planning_to_hit_type_at()
227 if (in_play(unit) && unit->plan) { in planning_to_capture_type_at()
616 assert_warning_return(unit && in_play(unit), in can_be_blocked_by_any_known_enemy_at_if_at()
667 assert_warning_return(unit && in_play(unit), in can_be_blocked_by_any_known_enemy_if_at()
H A Dtask.c172 if (in_play(unit) in test_for_buildable()
203 if (!in_play(buildee)) in do_build_task()
267 if (in_play(occ) in find_unit_to_complete()
275 if (in_play(occ) in find_unit_to_complete()
1061 if (!occupant || !in_play(occupant)) { in do_pickup_task()
1178 if (in_play(unit3) in do_collect_task()
1253 if (in_play(unit) in extractable_test()
1401 if (!in_play(transport)) { in do_construct_task()
1412 if (in_play(creation)) { in do_construct_task()
1439 if (in_play(transport)) { in do_construct_task()
[all …]
H A Dmove.c199 if (!in_play(actor)) in can_move()
202 if (!in_play(mover)) in can_move()
622 if (in_play(occ) && completed(occ)) { in unit_speed()
648 if (in_play(occ) && completed(occ)) { in unit_speed()
1089 if (!in_play(unit)) in zoc_move_cost()
1130 if (in_play(unit2) /* should be is_active? */ in zoc_move_cost()
1397 if (!in_play(unit)) in check_enter_action()
1399 if (!in_play(unit2)) in check_enter_action()
1401 if (!in_play(newtransport)) in check_enter_action()
H A Diplayer.c104 if (in_play(unit) && ai_controlled(unit)) { in iplayer_review_units()
121 if (in_play(unit) && ai_controlled(unit)) { in iplayer_review_units()
H A Dplan.c248 if (!in_play(unit) || !completed(unit)) { in execute_plan()
310 if (!in_play(leader) in is_in_formation()
336 if (!in_play(leader) in move_into_formation()
990 assert_error(in_play(unit),
2138 if (in_play(unit) && unit->plan) {
2352 assert_error(in_play(unit),
2734 assert_warning_return(in_play(unit),
2758 assert_warning_return(in_play(unit),
2818 if (!in_play(unit))
2821 if (!in_play(leader))
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/dports/emulators/xsystem35/xsystem35-1.7.3-pre5/src/
H A Dmusic_cdrom.c51 prv.cdrom.in_play = FALSE; in muscd_init()
71 prv.cdrom.in_play = FALSE; in muscd_start()
94 obj->in_play = TRUE; in muscd_cb()
118 obj->in_play = FALSE; in muscd_cb()
H A Dmusic_midi.c77 prv.midi.in_play = FALSE; in musmidi_start()
119 obj->in_play = TRUE; in musmidi_cb()
147 obj->in_play = FALSE; in musmidi_cb()
H A Dmusic_cdrom.h37 boolean in_play; // �����桩 member
H A Dmidi.h30 boolean in_play; /* now playing ? */ member
H A Dmusic_midi.h11 boolean in_play; // �����桩 member
H A Dmidi.rawmidi.c576 st->in_play = FALSE; in midi_get_playing_info()
583 st->in_play = FALSE; in midi_get_playing_info()
592 st->in_play = TRUE; in midi_get_playing_info()
H A Dmidi.extplayer.c312 st->in_play = TRUE; in midi_get_playing_info()
319 st->in_play = FALSE; in midi_get_playing_info()
/dports/multimedia/gpac-mp4box/gpac-1.0.0/modules/dx_hw/
H A Ddx_audio.c349 DWORD in_play, cur_play; in DS_WriteAudio() local
354 if (ctx->pOutput->lpVtbl->GetCurrentPosition(ctx->pOutput, &in_play, NULL) != DS_OK ) { in DS_WriteAudio()
358 in_play = (in_play / ctx->buffer_size); in DS_WriteAudio()
366 if (cur_play == in_play) { in DS_WriteAudio()
371 ctx->frame_state[in_play] = 0; in DS_WriteAudio()
372 DS_FillBuffer(dr, in_play); in DS_WriteAudio()
/dports/multimedia/gpac-libgpac/gpac-1.0.0/modules/dx_hw/
H A Ddx_audio.c349 DWORD in_play, cur_play; in DS_WriteAudio() local
354 if (ctx->pOutput->lpVtbl->GetCurrentPosition(ctx->pOutput, &in_play, NULL) != DS_OK ) { in DS_WriteAudio()
358 in_play = (in_play / ctx->buffer_size); in DS_WriteAudio()
366 if (cur_play == in_play) { in DS_WriteAudio()
371 ctx->frame_state[in_play] = 0; in DS_WriteAudio()
372 DS_FillBuffer(dr, in_play); in DS_WriteAudio()
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/x11/
H A Dxcmd.c45 if (!in_play((map)->curunit)) { \
59 if (in_play(side->ui->curmap->curunit)) in get_selected_units()
146 if (in_play(unit) && side_controls_unit(side, unit)) { in aux_add_terrain_2()
194 if (in_play(unit) && side_controls_unit(side, unit)) { in aux_attack()
272 if (in_play(unit) && side_controls_unit(side, unit)) { in aux_build()
504 if (in_play(unit)) { in aux_move_dir()
877 if (in_play(unit)) { in aux_move_to()
918 if (in_play(unit) && side_controls_unit(side, unit)) { in aux_name()
1233 if (in_play(unit) && side_controls_unit(side, unit)) { in aux_remove_terrain_2()
1463 if (in_play(unit) && in_area(x, y)) { in aux_set_formation()
[all …]
/dports/net/c3270/suite3270-4.0/Common/
H A DXtGlue.c452 bool in_play; member
465 t_new->in_play = false; in AddTimeOut()
516 if (st->in_play) { in RemoveTimeOut()
928 t->in_play = true; in process_some_events()
/dports/x11/x3270/suite3270-4.0/Common/
H A DXtGlue.c452 bool in_play; member
465 t_new->in_play = false; in AddTimeOut()
516 if (st->in_play) { in RemoveTimeOut()
928 t->in_play = true; in process_some_events()
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/curses/
H A Dccmd.c32 if (!in_play(curunit)) { \
61 if (in_play(curunit)) in get_selected_units()
813 if (!in_play(leader)) { in do_set_formation()
862 if (curunit == NULL && in_play(lastactor)) { in do_survey()

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