Home
last modified time | relevance | path

Searched refs:in_up (Results 1 – 25 of 57) sorted by relevance

123

/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dcl_input.c55 kbutton_t in_up, in_down, in_crouch; variable
146 KeyDown(&in_up); in IN_UpDown()
151 KeyUp(&in_up); in IN_UpUp()
498 cmd->upmove += cl_upspeed.value * CL_KeyState (&in_up); in CL_BaseMove()
675 in_up.state = 0;
/dports/games/tenebrae/tenebrae_0/
H A Dcl_input.c53 kbutton_t in_up, in_down; variable
125 void IN_UpDown(void) {KeyDown(&in_up);} in IN_UpDown()
126 void IN_UpUp(void) {KeyUp(&in_up);} in IN_UpUp()
301 cmd->upmove += cl_upspeed.value * CL_KeyState (&in_up); in CL_BaseMove()
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dcl_input.c53 kbutton_t in_up, in_down; variable
125 void IN_UpDown(void) {KeyDown(&in_up);} in IN_UpDown()
126 void IN_UpUp(void) {KeyUp(&in_up);} in IN_UpUp()
301 cmd->upmove += cl_upspeed.value * CL_KeyState (&in_up); in CL_BaseMove()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/
H A Dcl_input.c56 kbutton_t in_up, in_down, in_crouch; variable
145 KeyDown(&in_up); in IN_UpDown()
150 KeyUp(&in_up); in IN_UpUp()
476 cmd->upmove += cl_upspeed.value * CL_KeyState (&in_up); in CL_BaseMove()
714 in_up.state = 0;
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dcl_input.c60 kbutton_t in_up, in_down; variable
153 KeyDown(&in_up); in IN_UpDown()
159 KeyUp(&in_up); in IN_UpUp()
503 cmd->upmove += cl_upspeed.value * CL_KeyState(&in_up); in CL_BaseMove()
/dports/games/quakeforge/quakeforge-0.7.2/nq/source/
H A Dcl_input.c72 kbutton_t in_up, in_down; variable
171 KeyPress (&in_up); in IN_UpPress()
177 KeyRelease (&in_up); in IN_UpRelease()
494 cmd->upmove += cl_upspeed->value * CL_KeyState (&in_up); in CL_BaseMove()
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dcl_input.c58 kbutton_t in_up, in_down; variable
130 void IN_UpDown(void) {KeyDown(&in_up);} in IN_UpDown()
131 void IN_UpUp(void) {KeyUp(&in_up);} in IN_UpUp()
314 cmd->upmove += cl_upspeed.value * CL_KeyState (&in_up); in CL_BaseMove()
/dports/games/flare-engine/flare-engine-1.12/src/
H A DWidgetScrollBar.cpp81 bool in_up = Utils::isWithinRect(pos_up, mouse) || Utils::isWithinRect(up_to_knob, mouse); in checkClickAt() local
92 if (in_up && !pressed_knob) { in checkClickAt()
115 if (in_up) { in checkClickAt()
/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/client/
H A Dcl_input.c58 static kbutton_t in_up, in_down; variable
151 KeyDown(&in_up); in IN_UpDown()
157 KeyUp(&in_up); in IN_UpUp()
480 cmd->upmove += cl_upspeed.value * CL_KeyState(&in_up); in CL_BaseMove()
/dports/games/quake2max/Quake2maX_0.45-src_unix/client/
H A Dcl_input.c61 kbutton_t in_up, in_down; variable
144 void IN_UpDown(void) {KeyDown(&in_up);} in IN_UpDown()
145 void IN_UpUp(void) {KeyUp(&in_up);} in IN_UpUp()
292 cmd->upmove += cl_upspeed->value * CL_KeyState (&in_up); in CL_BaseMove()
/dports/games/quake2-source/quake2-r0.16.2/src/client/
H A Dcl_input.c61 kbutton_t in_up, in_down; variable
144 void IN_UpDown(void) {KeyDown(&in_up);} in IN_UpDown()
145 void IN_UpUp(void) {KeyUp(&in_up);} in IN_UpUp()
292 cmd->upmove += cl_upspeed->value * CL_KeyState (&in_up); in CL_BaseMove()
/dports/games/quake2lnx/quake2-r0.16.2/src/client/
H A Dcl_input.c61 kbutton_t in_up, in_down; variable
144 void IN_UpDown(void) {KeyDown(&in_up);} in IN_UpDown()
145 void IN_UpUp(void) {KeyUp(&in_up);} in IN_UpUp()
292 cmd->upmove += cl_upspeed->value * CL_KeyState (&in_up); in CL_BaseMove()
/dports/games/qudos/QuDos-0.40.1-src/src/client/
H A Dcl_input.c64 kbutton_t in_up, in_down; variable
155 KeyDown(&in_up); in IN_UpDown()
158 KeyUp(&in_up); in IN_UpUp()
349 cmd->upmove += cl_upspeed->value * CL_KeyState(&in_up); in CL_BaseMove()
/dports/games/q2p/Q2P-0.2-2006-12-31/client/
H A Dcl_input.c61 kbutton_t in_up, in_down; variable
144 void IN_UpDown(void) {KeyDown(&in_up);} in IN_UpDown()
145 void IN_UpUp(void) {KeyUp(&in_up);} in IN_UpUp()
285 cmd->upmove += cl_upspeed->value * CL_KeyState (&in_up); in CL_BaseMove()
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dcl_input.c63 kbutton_t in_up, in_down; variable
154 KeyDown(&in_up); in IN_UpDown()
157 KeyUp(&in_up); in IN_UpUp()
329 cmd->upmove += (int)(mspeed * cl_upspeed->value * CL_KeyState(&in_up)); in CL_Move()
/dports/games/quakeforge/quakeforge-0.7.2/qw/include/
H A Dcl_input.h54 extern kbutton_t in_up, in_down;
/dports/games/alienarena-data/alienarena-7.66/source/client/
H A Dcl_input.c65 kbutton_t in_up, in_down; variable
148 void IN_UpDown(void) {KeyDown(&in_up);} in IN_UpDown()
149 void IN_UpUp(void) {KeyUp(&in_up);} in IN_UpUp()
300 cmd->upmove += cl_upspeed->value * CL_KeyState (&in_up); in CL_BaseMove()
/dports/games/alienarena/alienarena-7.66/source/client/
H A Dcl_input.c65 kbutton_t in_up, in_down; variable
148 void IN_UpDown(void) {KeyDown(&in_up);} in IN_UpDown()
149 void IN_UpUp(void) {KeyUp(&in_up);} in IN_UpUp()
300 cmd->upmove += cl_upspeed->value * CL_KeyState (&in_up); in CL_BaseMove()
/dports/games/quakeforge/quakeforge-0.7.2/qw/source/
H A Dcl_input.c84 kbutton_t in_up, in_down; variable
182 KeyPress (&in_up); in IN_UpPress()
188 KeyRelease (&in_up); in IN_UpRelease()
507 cmd->upmove += cl_upspeed->value * CL_KeyState (&in_up); in CL_BaseMove()
/dports/games/q2pro/q2pro/source/
H A Dcl_input.c249 static kbutton_t in_up, in_down; variable
334 static void IN_UpDown( void ) { KeyDown( &in_up ); } in IN_UpDown()
335 static void IN_UpUp( void ) { KeyUp( &in_up ); } in IN_UpUp()
551 move[2] += cl_upspeed->value * CL_KeyState( &in_up ); in CL_BaseMove()
589 cl.move[2] += cl_upspeed->value * CL_ImmKeyState( &in_up ); in CL_ImmBaseMove()
/dports/games/r1q2/r1q2-8012_5/client/
H A Dcl_input.c61 kbutton_t in_up, in_down; variable
144 void IN_UpDown(void) {KeyDown(&in_up);} in IN_UpDown()
145 void IN_UpUp(void) {KeyUp(&in_up);} in IN_UpUp()
307 cmd->upmove += (int)(mspeed * cl_upspeed->value * CL_KeyState (&in_up)); in CL_BaseMove()
581 cmd->upmove += (int)(cl_upspeed->value * CL_KeyState (&in_up)); in CL_BaseMove_Synchronous()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/
H A Dcl_input.c54 kbutton_t in_up, in_down; variable
194 void IN_UpDown(void) {IN_KeyDown(&in_up);} in IN_UpDown()
195 void IN_UpUp(void) {IN_KeyUp(&in_up);} in IN_UpUp()
338 up += movespeed * CL_KeyState (&in_up); in CL_KeyMove()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/
H A Dcl_input.c53 kbutton_t in_up, in_down; variable
193 void IN_UpDown(void) {IN_KeyDown(&in_up);} in IN_UpDown()
194 void IN_UpUp(void) {IN_KeyUp(&in_up);} in IN_UpUp()
337 up += movespeed * CL_KeyState (&in_up); in CL_KeyMove()
/dports/games/openjk/OpenJK-07675e2/code/client/
H A Dcl_input.cpp64 kbutton_t in_up, in_down; variable
274 void IN_UpDown(void) {IN_KeyDown(&in_up);} in IN_UpDown()
275 void IN_UpUp(void) {IN_KeyUp(&in_up);} in IN_UpUp()
430 up += movespeed * CL_KeyState (&in_up); in CL_KeyMove()
/dports/games/evq3/evq3/code/client/
H A Dcl_input.c53 kbutton_t in_up, in_down; variable
197 void IN_UpDown(void) {IN_KeyDown(&in_up);} in IN_UpDown()
198 void IN_UpUp(void) {IN_KeyUp(&in_up);} in IN_UpUp()
346 up += movespeed * CL_KeyState (&in_up); in CL_KeyMove()

123