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Searched refs:incDirTable (Results 1 – 4 of 4) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/saga2/
H A Dmotion.cpp122 const StaticTilePoint incDirTable[8] = { variable
1119 + incDirTable[dir] * kTileUVSize; in getImmediateTarget()
2939 + incDirTable[(a->_currentFacing - 2) & 7] in upLadderAction()
2947 + incDirTable[(a->_currentFacing + 2) & 7] in upLadderAction()
2955 + incDirTable[a->_currentFacing] in upLadderAction()
3053 newLoc = loc - incDirTable[a->_currentFacing] * kTileUVSize; in downLadderAction()
3060 - incDirTable[(a->_currentFacing - 2) & 7] in downLadderAction()
3068 - incDirTable[(a->_currentFacing + 2) & 7] in downLadderAction()
3076 - incDirTable[a->_currentFacing] in downLadderAction()
3473 actorLoc.u += incDirTable[a->_currentFacing].u in fireBowAction()
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H A Dmotion.h38 extern const StaticTilePoint incDirTable[];
H A Dobjproto.cpp1106 testPt = enactorLoc + incDirTable[testDir] * offsetDist; in dropAction()
H A Dobjects.cpp1731 probeLoc = _data.location + incDirTable[dir] * dist; in dropInventoryObject()