Searched refs:incDirTable (Results 1 – 4 of 4) sorted by relevance
122 const StaticTilePoint incDirTable[8] = { variable1119 + incDirTable[dir] * kTileUVSize; in getImmediateTarget()2939 + incDirTable[(a->_currentFacing - 2) & 7] in upLadderAction()2947 + incDirTable[(a->_currentFacing + 2) & 7] in upLadderAction()2955 + incDirTable[a->_currentFacing] in upLadderAction()3053 newLoc = loc - incDirTable[a->_currentFacing] * kTileUVSize; in downLadderAction()3060 - incDirTable[(a->_currentFacing - 2) & 7] in downLadderAction()3068 - incDirTable[(a->_currentFacing + 2) & 7] in downLadderAction()3076 - incDirTable[a->_currentFacing] in downLadderAction()3473 actorLoc.u += incDirTable[a->_currentFacing].u in fireBowAction()[all …]
38 extern const StaticTilePoint incDirTable[];
1106 testPt = enactorLoc + incDirTable[testDir] * offsetDist; in dropAction()
1731 probeLoc = _data.location + incDirTable[dir] * dist; in dropInventoryObject()