Searched refs:include_construction (Results 1 – 8 of 8) sorted by relevance
/dports/games/julius/julius-1.7.0/src/map/ |
H A D | image_context.c | 458 …nt grid_offset, int direction, int multi_tile_mask, int tiles[MAX_TILES], int include_construction) in set_terrain_reservoir() argument 468 if (include_construction && is_reservoir_construction_entrance(offset)) { in set_terrain_reservoir() 473 const terrain_image *map_image_context_get_aqueduct(int grid_offset, int include_construction) in map_image_context_get_aqueduct() argument 489 set_terrain_reservoir(grid_offset, 0, EDGE_X1Y2, tiles, include_construction); in map_image_context_get_aqueduct() 490 set_terrain_reservoir(grid_offset, 2, EDGE_X0Y1, tiles, include_construction); in map_image_context_get_aqueduct() 491 set_terrain_reservoir(grid_offset, 4, EDGE_X1Y0, tiles, include_construction); in map_image_context_get_aqueduct() 492 set_terrain_reservoir(grid_offset, 6, EDGE_X2Y1, tiles, include_construction); in map_image_context_get_aqueduct()
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H A D | image_context.h | 22 const terrain_image *map_image_context_get_aqueduct(int grid_offset, int include_construction);
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H A D | tiles.h | 33 void map_tiles_update_all_aqueducts(int include_construction);
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H A D | tiles.c | 934 void map_tiles_update_all_aqueducts(int include_construction) in map_tiles_update_all_aqueducts() argument 936 aqueduct_include_construction = include_construction; in map_tiles_update_all_aqueducts()
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/dports/games/augustus/augustus-3.1.0/src/map/ |
H A D | image_context.c | 477 …nt grid_offset, int direction, int multi_tile_mask, int tiles[MAX_TILES], int include_construction) in set_terrain_reservoir() argument 487 if (include_construction && is_reservoir_construction_entrance(offset)) { in set_terrain_reservoir() 492 const terrain_image *map_image_context_get_aqueduct(int grid_offset, int include_construction) in map_image_context_get_aqueduct() argument 508 set_terrain_reservoir(grid_offset, 0, EDGE_X1Y2, tiles, include_construction); in map_image_context_get_aqueduct() 509 set_terrain_reservoir(grid_offset, 2, EDGE_X0Y1, tiles, include_construction); in map_image_context_get_aqueduct() 510 set_terrain_reservoir(grid_offset, 4, EDGE_X1Y0, tiles, include_construction); in map_image_context_get_aqueduct() 511 set_terrain_reservoir(grid_offset, 6, EDGE_X2Y1, tiles, include_construction); in map_image_context_get_aqueduct()
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H A D | image_context.h | 22 const terrain_image *map_image_context_get_aqueduct(int grid_offset, int include_construction);
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H A D | tiles.h | 33 void map_tiles_update_all_aqueducts(int include_construction);
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H A D | tiles.c | 945 void map_tiles_update_all_aqueducts(int include_construction) in map_tiles_update_all_aqueducts() argument 947 aqueduct_include_construction = include_construction; in map_tiles_update_all_aqueducts()
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