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Searched refs:include_unarmed (Results 1 – 4 of 4) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dsector.h121 bool any(bool include_unarmed) const;
558 bool enemiesPresent(int player,bool include_unarmed) const;
564 void assembleAll(bool include_unarmed);
H A Dgamestate.h436 bool assembleAll(int sector_x, int sector_y, bool include_unarmed);
H A Dsector.cpp165 bool Army::any(bool include_unarmed) const { in any()
167 int until = include_unarmed ? n_epochs_c : n_epochs_c-1; in any()
2709 bool Sector::enemiesPresent(int player,bool include_unarmed) const { in enemiesPresent()
2716 if( this->getArmy(i)->any(include_unarmed) ) { in enemiesPresent()
2846 void Sector::assembleAll(bool include_unarmed) { in assembleAll() argument
2854 if( include_unarmed ) { in assembleAll()
H A Dgamestate.cpp3048 bool PlayingGameState::assembleAll(int sector_x, int sector_y, bool include_unarmed) { in assembleAll() argument
3052 sector->assembleAll(include_unarmed); in assembleAll()