Searched refs:include_unarmed (Results 1 – 4 of 4) sorted by relevance
121 bool any(bool include_unarmed) const;558 bool enemiesPresent(int player,bool include_unarmed) const;564 void assembleAll(bool include_unarmed);
436 bool assembleAll(int sector_x, int sector_y, bool include_unarmed);
165 bool Army::any(bool include_unarmed) const { in any()167 int until = include_unarmed ? n_epochs_c : n_epochs_c-1; in any()2709 bool Sector::enemiesPresent(int player,bool include_unarmed) const { in enemiesPresent()2716 if( this->getArmy(i)->any(include_unarmed) ) { in enemiesPresent()2846 void Sector::assembleAll(bool include_unarmed) { in assembleAll() argument2854 if( include_unarmed ) { in assembleAll()
3048 bool PlayingGameState::assembleAll(int sector_x, int sector_y, bool include_unarmed) { in assembleAll() argument3052 sector->assembleAll(include_unarmed); in assembleAll()