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Searched refs:includingStunned (Results 1 – 2 of 2) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/
H A Dcl_battlescape.h91 le_t* CL_BattlescapeSearchAtGridPos(const pos3_t pos, bool includingStunned, const le_t* actor);
H A Dcl_battlescape.cpp37 le_t* CL_BattlescapeSearchAtGridPos (const pos3_t pos, bool includingStunned, const le_t* actor) in CL_BattlescapeSearchAtGridPos() argument
50 …} else if (le != actor && LE_IsLivingAndVisibleActor(le) && (includingStunned || !LE_IsStunned(le)… in CL_BattlescapeSearchAtGridPos()