Searched refs:incorporate_upgraded_soldier (Results 1 – 2 of 2) sorted by relevance
127 bool incorporate_upgraded_soldier(EditorGameBase& game, Soldier& s);
119 return military_site_->incorporate_upgraded_soldier(egbase, s) ? 0 : -1; in incorporate_soldier()533 bool MilitarySite::incorporate_upgraded_soldier(EditorGameBase& egbase, Soldier& s) { in incorporate_upgraded_soldier() function in Widelands::MilitarySite