/dports/x11-toolkits/qt5-gui/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | InputLayoutCache.cpp | 253 D3D11_BUFFER_DESC indexBufferDesc; in applyVertexBuffers() local 254 indexBufferDesc.ByteWidth = sizeof(pointSpriteIndices); in applyVertexBuffers() 255 indexBufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; in applyVertexBuffers() 256 indexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers() 257 indexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers() 258 indexBufferDesc.MiscFlags = 0; in applyVertexBuffers() 259 indexBufferDesc.StructureByteStride = 0; in applyVertexBuffers() 261 ANGLE_TRY(renderer->allocateResource(indexBufferDesc, &indexBufferData, in applyVertexBuffers()
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/dports/databases/qt5-sqldrivers-sqlite3/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | InputLayoutCache.cpp | 253 D3D11_BUFFER_DESC indexBufferDesc; in applyVertexBuffers() local 254 indexBufferDesc.ByteWidth = sizeof(pointSpriteIndices); in applyVertexBuffers() 255 indexBufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; in applyVertexBuffers() 256 indexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers() 257 indexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers() 258 indexBufferDesc.MiscFlags = 0; in applyVertexBuffers() 259 indexBufferDesc.StructureByteStride = 0; in applyVertexBuffers() 261 ANGLE_TRY(renderer->allocateResource(indexBufferDesc, &indexBufferData, in applyVertexBuffers()
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/dports/databases/qt5-sqldrivers-sqlite2/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | InputLayoutCache.cpp | 253 D3D11_BUFFER_DESC indexBufferDesc; in applyVertexBuffers() local 254 indexBufferDesc.ByteWidth = sizeof(pointSpriteIndices); in applyVertexBuffers() 255 indexBufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; in applyVertexBuffers() 256 indexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers() 257 indexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers() 258 indexBufferDesc.MiscFlags = 0; in applyVertexBuffers() 259 indexBufferDesc.StructureByteStride = 0; in applyVertexBuffers() 261 ANGLE_TRY(renderer->allocateResource(indexBufferDesc, &indexBufferData, in applyVertexBuffers()
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/dports/databases/qt5-sqldrivers-tds/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | InputLayoutCache.cpp | 253 D3D11_BUFFER_DESC indexBufferDesc; in applyVertexBuffers() local 254 indexBufferDesc.ByteWidth = sizeof(pointSpriteIndices); in applyVertexBuffers() 255 indexBufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; in applyVertexBuffers() 256 indexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers() 257 indexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers() 258 indexBufferDesc.MiscFlags = 0; in applyVertexBuffers() 259 indexBufferDesc.StructureByteStride = 0; in applyVertexBuffers() 261 ANGLE_TRY(renderer->allocateResource(indexBufferDesc, &indexBufferData, in applyVertexBuffers()
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/dports/databases/qt5-sql/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | InputLayoutCache.cpp | 253 D3D11_BUFFER_DESC indexBufferDesc; in applyVertexBuffers() local 254 indexBufferDesc.ByteWidth = sizeof(pointSpriteIndices); in applyVertexBuffers() 255 indexBufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; in applyVertexBuffers() 256 indexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers() 257 indexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers() 258 indexBufferDesc.MiscFlags = 0; in applyVertexBuffers() 259 indexBufferDesc.StructureByteStride = 0; in applyVertexBuffers() 261 ANGLE_TRY(renderer->allocateResource(indexBufferDesc, &indexBufferData, in applyVertexBuffers()
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/dports/databases/qt5-sqldrivers-odbc/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | InputLayoutCache.cpp | 253 D3D11_BUFFER_DESC indexBufferDesc; in applyVertexBuffers() local 254 indexBufferDesc.ByteWidth = sizeof(pointSpriteIndices); in applyVertexBuffers() 255 indexBufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; in applyVertexBuffers() 256 indexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers() 257 indexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers() 258 indexBufferDesc.MiscFlags = 0; in applyVertexBuffers() 259 indexBufferDesc.StructureByteStride = 0; in applyVertexBuffers() 261 ANGLE_TRY(renderer->allocateResource(indexBufferDesc, &indexBufferData, in applyVertexBuffers()
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/dports/databases/qt5-sqldrivers-mysql/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | InputLayoutCache.cpp | 253 D3D11_BUFFER_DESC indexBufferDesc; in applyVertexBuffers() local 254 indexBufferDesc.ByteWidth = sizeof(pointSpriteIndices); in applyVertexBuffers() 255 indexBufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; in applyVertexBuffers() 256 indexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers() 257 indexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers() 258 indexBufferDesc.MiscFlags = 0; in applyVertexBuffers() 259 indexBufferDesc.StructureByteStride = 0; in applyVertexBuffers() 261 ANGLE_TRY(renderer->allocateResource(indexBufferDesc, &indexBufferData, in applyVertexBuffers()
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/dports/databases/qt5-sqldrivers-ibase/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | InputLayoutCache.cpp | 253 D3D11_BUFFER_DESC indexBufferDesc; in applyVertexBuffers() local 254 indexBufferDesc.ByteWidth = sizeof(pointSpriteIndices); in applyVertexBuffers() 255 indexBufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; in applyVertexBuffers() 256 indexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers() 257 indexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers() 258 indexBufferDesc.MiscFlags = 0; in applyVertexBuffers() 259 indexBufferDesc.StructureByteStride = 0; in applyVertexBuffers() 261 ANGLE_TRY(renderer->allocateResource(indexBufferDesc, &indexBufferData, in applyVertexBuffers()
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/dports/databases/qt5-sqldrivers-pgsql/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | InputLayoutCache.cpp | 253 D3D11_BUFFER_DESC indexBufferDesc; in applyVertexBuffers() local 254 indexBufferDesc.ByteWidth = sizeof(pointSpriteIndices); in applyVertexBuffers() 255 indexBufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; in applyVertexBuffers() 256 indexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers() 257 indexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers() 258 indexBufferDesc.MiscFlags = 0; in applyVertexBuffers() 259 indexBufferDesc.StructureByteStride = 0; in applyVertexBuffers() 261 ANGLE_TRY(renderer->allocateResource(indexBufferDesc, &indexBufferData, in applyVertexBuffers()
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/dports/net/qt5-network/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | InputLayoutCache.cpp | 253 D3D11_BUFFER_DESC indexBufferDesc; in applyVertexBuffers() local 254 indexBufferDesc.ByteWidth = sizeof(pointSpriteIndices); in applyVertexBuffers() 255 indexBufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; in applyVertexBuffers() 256 indexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers() 257 indexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers() 258 indexBufferDesc.MiscFlags = 0; in applyVertexBuffers() 259 indexBufferDesc.StructureByteStride = 0; in applyVertexBuffers() 261 ANGLE_TRY(renderer->allocateResource(indexBufferDesc, &indexBufferData, in applyVertexBuffers()
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/dports/textproc/qt5-xml/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | InputLayoutCache.cpp | 253 D3D11_BUFFER_DESC indexBufferDesc; in applyVertexBuffers() local 254 indexBufferDesc.ByteWidth = sizeof(pointSpriteIndices); in applyVertexBuffers() 255 indexBufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; in applyVertexBuffers() 256 indexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers() 257 indexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers() 258 indexBufferDesc.MiscFlags = 0; in applyVertexBuffers() 259 indexBufferDesc.StructureByteStride = 0; in applyVertexBuffers() 261 ANGLE_TRY(renderer->allocateResource(indexBufferDesc, &indexBufferData, in applyVertexBuffers()
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/dports/lang/spidermonkey60/firefox-60.9.0/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/ |
H A D | InputLayoutCache.cpp | 253 D3D11_BUFFER_DESC indexBufferDesc; in applyVertexBuffers() local 254 indexBufferDesc.ByteWidth = sizeof(pointSpriteIndices); in applyVertexBuffers() 255 indexBufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; in applyVertexBuffers() 256 indexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers() 257 indexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers() 258 indexBufferDesc.MiscFlags = 0; in applyVertexBuffers() 259 indexBufferDesc.StructureByteStride = 0; in applyVertexBuffers() 261 ANGLE_TRY(renderer->allocateResource(indexBufferDesc, &indexBufferData, in applyVertexBuffers()
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/dports/x11-toolkits/qt5-widgets/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | InputLayoutCache.cpp | 253 D3D11_BUFFER_DESC indexBufferDesc; in applyVertexBuffers() local 254 indexBufferDesc.ByteWidth = sizeof(pointSpriteIndices); in applyVertexBuffers() 255 indexBufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; in applyVertexBuffers() 256 indexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers() 257 indexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers() 258 indexBufferDesc.MiscFlags = 0; in applyVertexBuffers() 259 indexBufferDesc.StructureByteStride = 0; in applyVertexBuffers() 261 ANGLE_TRY(renderer->allocateResource(indexBufferDesc, &indexBufferData, in applyVertexBuffers()
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/dports/devel/qt5-testlib/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | InputLayoutCache.cpp | 253 D3D11_BUFFER_DESC indexBufferDesc; in applyVertexBuffers() local 254 indexBufferDesc.ByteWidth = sizeof(pointSpriteIndices); in applyVertexBuffers() 255 indexBufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; in applyVertexBuffers() 256 indexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers() 257 indexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers() 258 indexBufferDesc.MiscFlags = 0; in applyVertexBuffers() 259 indexBufferDesc.StructureByteStride = 0; in applyVertexBuffers() 261 ANGLE_TRY(renderer->allocateResource(indexBufferDesc, &indexBufferData, in applyVertexBuffers()
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/dports/devel/qt5-qmake/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | InputLayoutCache.cpp | 253 D3D11_BUFFER_DESC indexBufferDesc; in applyVertexBuffers() local 254 indexBufferDesc.ByteWidth = sizeof(pointSpriteIndices); in applyVertexBuffers() 255 indexBufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; in applyVertexBuffers() 256 indexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers() 257 indexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers() 258 indexBufferDesc.MiscFlags = 0; in applyVertexBuffers() 259 indexBufferDesc.StructureByteStride = 0; in applyVertexBuffers() 261 ANGLE_TRY(renderer->allocateResource(indexBufferDesc, &indexBufferData, in applyVertexBuffers()
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/dports/devel/qt5-dbus/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | InputLayoutCache.cpp | 253 D3D11_BUFFER_DESC indexBufferDesc; in applyVertexBuffers() local 254 indexBufferDesc.ByteWidth = sizeof(pointSpriteIndices); in applyVertexBuffers() 255 indexBufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; in applyVertexBuffers() 256 indexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers() 257 indexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers() 258 indexBufferDesc.MiscFlags = 0; in applyVertexBuffers() 259 indexBufferDesc.StructureByteStride = 0; in applyVertexBuffers() 261 ANGLE_TRY(renderer->allocateResource(indexBufferDesc, &indexBufferData, in applyVertexBuffers()
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/dports/devel/qt5-buildtools/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | InputLayoutCache.cpp | 253 D3D11_BUFFER_DESC indexBufferDesc; in applyVertexBuffers() local 254 indexBufferDesc.ByteWidth = sizeof(pointSpriteIndices); in applyVertexBuffers() 255 indexBufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; in applyVertexBuffers() 256 indexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers() 257 indexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers() 258 indexBufferDesc.MiscFlags = 0; in applyVertexBuffers() 259 indexBufferDesc.StructureByteStride = 0; in applyVertexBuffers() 261 ANGLE_TRY(renderer->allocateResource(indexBufferDesc, &indexBufferData, in applyVertexBuffers()
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/dports/devel/qt5-concurrent/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | InputLayoutCache.cpp | 253 D3D11_BUFFER_DESC indexBufferDesc; in applyVertexBuffers() local 254 indexBufferDesc.ByteWidth = sizeof(pointSpriteIndices); in applyVertexBuffers() 255 indexBufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; in applyVertexBuffers() 256 indexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers() 257 indexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers() 258 indexBufferDesc.MiscFlags = 0; in applyVertexBuffers() 259 indexBufferDesc.StructureByteStride = 0; in applyVertexBuffers() 261 ANGLE_TRY(renderer->allocateResource(indexBufferDesc, &indexBufferData, in applyVertexBuffers()
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/dports/print/qt5-printsupport/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | InputLayoutCache.cpp | 253 D3D11_BUFFER_DESC indexBufferDesc; in applyVertexBuffers() local 254 indexBufferDesc.ByteWidth = sizeof(pointSpriteIndices); in applyVertexBuffers() 255 indexBufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; in applyVertexBuffers() 256 indexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers() 257 indexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers() 258 indexBufferDesc.MiscFlags = 0; in applyVertexBuffers() 259 indexBufferDesc.StructureByteStride = 0; in applyVertexBuffers() 261 ANGLE_TRY(renderer->allocateResource(indexBufferDesc, &indexBufferData, in applyVertexBuffers()
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/dports/graphics/qt5-opengl/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | InputLayoutCache.cpp | 253 D3D11_BUFFER_DESC indexBufferDesc; in applyVertexBuffers() local 254 indexBufferDesc.ByteWidth = sizeof(pointSpriteIndices); in applyVertexBuffers() 255 indexBufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; in applyVertexBuffers() 256 indexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers() 257 indexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers() 258 indexBufferDesc.MiscFlags = 0; in applyVertexBuffers() 259 indexBufferDesc.StructureByteStride = 0; in applyVertexBuffers() 261 ANGLE_TRY(renderer->allocateResource(indexBufferDesc, &indexBufferData, in applyVertexBuffers()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/dawn/src/tests/unittests/validation/ |
H A D | UnsafeAPIValidationTests.cpp | 33 wgpu::BufferDescriptor indexBufferDesc; in TEST_F() local 34 indexBufferDesc.size = 4; in TEST_F() 35 indexBufferDesc.usage = wgpu::BufferUsage::Index; in TEST_F() 36 wgpu::Buffer indexBuffer = device.CreateBuffer(&indexBufferDesc); in TEST_F()
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/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/libANGLE/renderer/d3d/d3d11/ |
H A D | InputLayoutCache.cpp | 393 D3D11_BUFFER_DESC indexBufferDesc; in applyVertexBuffers() local 394 indexBufferDesc.ByteWidth = sizeof(pointSpriteIndices); in applyVertexBuffers() 395 indexBufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; in applyVertexBuffers() 396 indexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers() 397 indexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers() 398 indexBufferDesc.MiscFlags = 0; in applyVertexBuffers() 399 indexBufferDesc.StructureByteStride = 0; in applyVertexBuffers() 401 … result = mDevice->CreateBuffer(&indexBufferDesc, &indexBufferData, &mPointSpriteIndexBuffer); in applyVertexBuffers()
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/dports/devel/cmake-gui/cmake-3.22.1/Tests/VSWinStorePhone/Direct3DApp1/ |
H A D | CubeRenderer.cpp | 104 CD3D11_BUFFER_DESC indexBufferDesc(sizeof(cubeIndices), in CreateDeviceResources() local 107 &indexBufferDesc, &indexBufferData, &m_indexBuffer)); in CreateDeviceResources()
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/dports/devel/cmake-doc/cmake-3.22.1/Tests/VSWinStorePhone/Direct3DApp1/ |
H A D | CubeRenderer.cpp | 104 CD3D11_BUFFER_DESC indexBufferDesc(sizeof(cubeIndices), in CreateDeviceResources() local 107 &indexBufferDesc, &indexBufferData, &m_indexBuffer)); in CreateDeviceResources()
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/dports/devel/cmake/cmake-3.22.1/Tests/VSWinStorePhone/Direct3DApp1/ |
H A D | CubeRenderer.cpp | 104 CD3D11_BUFFER_DESC indexBufferDesc(sizeof(cubeIndices), in CreateDeviceResources() local 107 &indexBufferDesc, &indexBufferData, &m_indexBuffer)); in CreateDeviceResources()
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