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Searched refs:indexBufferDesc (Results 1 – 25 of 33) sorted by relevance

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/dports/x11-toolkits/qt5-gui/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DInputLayoutCache.cpp253 D3D11_BUFFER_DESC indexBufferDesc; in applyVertexBuffers() local
254 indexBufferDesc.ByteWidth = sizeof(pointSpriteIndices); in applyVertexBuffers()
255 indexBufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; in applyVertexBuffers()
256 indexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers()
257 indexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers()
258 indexBufferDesc.MiscFlags = 0; in applyVertexBuffers()
259 indexBufferDesc.StructureByteStride = 0; in applyVertexBuffers()
261 ANGLE_TRY(renderer->allocateResource(indexBufferDesc, &indexBufferData, in applyVertexBuffers()
/dports/databases/qt5-sqldrivers-sqlite3/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DInputLayoutCache.cpp253 D3D11_BUFFER_DESC indexBufferDesc; in applyVertexBuffers() local
254 indexBufferDesc.ByteWidth = sizeof(pointSpriteIndices); in applyVertexBuffers()
255 indexBufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; in applyVertexBuffers()
256 indexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers()
257 indexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers()
258 indexBufferDesc.MiscFlags = 0; in applyVertexBuffers()
259 indexBufferDesc.StructureByteStride = 0; in applyVertexBuffers()
261 ANGLE_TRY(renderer->allocateResource(indexBufferDesc, &indexBufferData, in applyVertexBuffers()
/dports/databases/qt5-sqldrivers-sqlite2/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DInputLayoutCache.cpp253 D3D11_BUFFER_DESC indexBufferDesc; in applyVertexBuffers() local
254 indexBufferDesc.ByteWidth = sizeof(pointSpriteIndices); in applyVertexBuffers()
255 indexBufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; in applyVertexBuffers()
256 indexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers()
257 indexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers()
258 indexBufferDesc.MiscFlags = 0; in applyVertexBuffers()
259 indexBufferDesc.StructureByteStride = 0; in applyVertexBuffers()
261 ANGLE_TRY(renderer->allocateResource(indexBufferDesc, &indexBufferData, in applyVertexBuffers()
/dports/databases/qt5-sqldrivers-tds/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DInputLayoutCache.cpp253 D3D11_BUFFER_DESC indexBufferDesc; in applyVertexBuffers() local
254 indexBufferDesc.ByteWidth = sizeof(pointSpriteIndices); in applyVertexBuffers()
255 indexBufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; in applyVertexBuffers()
256 indexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers()
257 indexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers()
258 indexBufferDesc.MiscFlags = 0; in applyVertexBuffers()
259 indexBufferDesc.StructureByteStride = 0; in applyVertexBuffers()
261 ANGLE_TRY(renderer->allocateResource(indexBufferDesc, &indexBufferData, in applyVertexBuffers()
/dports/databases/qt5-sql/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DInputLayoutCache.cpp253 D3D11_BUFFER_DESC indexBufferDesc; in applyVertexBuffers() local
254 indexBufferDesc.ByteWidth = sizeof(pointSpriteIndices); in applyVertexBuffers()
255 indexBufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; in applyVertexBuffers()
256 indexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers()
257 indexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers()
258 indexBufferDesc.MiscFlags = 0; in applyVertexBuffers()
259 indexBufferDesc.StructureByteStride = 0; in applyVertexBuffers()
261 ANGLE_TRY(renderer->allocateResource(indexBufferDesc, &indexBufferData, in applyVertexBuffers()
/dports/databases/qt5-sqldrivers-odbc/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DInputLayoutCache.cpp253 D3D11_BUFFER_DESC indexBufferDesc; in applyVertexBuffers() local
254 indexBufferDesc.ByteWidth = sizeof(pointSpriteIndices); in applyVertexBuffers()
255 indexBufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; in applyVertexBuffers()
256 indexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers()
257 indexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers()
258 indexBufferDesc.MiscFlags = 0; in applyVertexBuffers()
259 indexBufferDesc.StructureByteStride = 0; in applyVertexBuffers()
261 ANGLE_TRY(renderer->allocateResource(indexBufferDesc, &indexBufferData, in applyVertexBuffers()
/dports/databases/qt5-sqldrivers-mysql/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DInputLayoutCache.cpp253 D3D11_BUFFER_DESC indexBufferDesc; in applyVertexBuffers() local
254 indexBufferDesc.ByteWidth = sizeof(pointSpriteIndices); in applyVertexBuffers()
255 indexBufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; in applyVertexBuffers()
256 indexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers()
257 indexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers()
258 indexBufferDesc.MiscFlags = 0; in applyVertexBuffers()
259 indexBufferDesc.StructureByteStride = 0; in applyVertexBuffers()
261 ANGLE_TRY(renderer->allocateResource(indexBufferDesc, &indexBufferData, in applyVertexBuffers()
/dports/databases/qt5-sqldrivers-ibase/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DInputLayoutCache.cpp253 D3D11_BUFFER_DESC indexBufferDesc; in applyVertexBuffers() local
254 indexBufferDesc.ByteWidth = sizeof(pointSpriteIndices); in applyVertexBuffers()
255 indexBufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; in applyVertexBuffers()
256 indexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers()
257 indexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers()
258 indexBufferDesc.MiscFlags = 0; in applyVertexBuffers()
259 indexBufferDesc.StructureByteStride = 0; in applyVertexBuffers()
261 ANGLE_TRY(renderer->allocateResource(indexBufferDesc, &indexBufferData, in applyVertexBuffers()
/dports/databases/qt5-sqldrivers-pgsql/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DInputLayoutCache.cpp253 D3D11_BUFFER_DESC indexBufferDesc; in applyVertexBuffers() local
254 indexBufferDesc.ByteWidth = sizeof(pointSpriteIndices); in applyVertexBuffers()
255 indexBufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; in applyVertexBuffers()
256 indexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers()
257 indexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers()
258 indexBufferDesc.MiscFlags = 0; in applyVertexBuffers()
259 indexBufferDesc.StructureByteStride = 0; in applyVertexBuffers()
261 ANGLE_TRY(renderer->allocateResource(indexBufferDesc, &indexBufferData, in applyVertexBuffers()
/dports/net/qt5-network/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DInputLayoutCache.cpp253 D3D11_BUFFER_DESC indexBufferDesc; in applyVertexBuffers() local
254 indexBufferDesc.ByteWidth = sizeof(pointSpriteIndices); in applyVertexBuffers()
255 indexBufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; in applyVertexBuffers()
256 indexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers()
257 indexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers()
258 indexBufferDesc.MiscFlags = 0; in applyVertexBuffers()
259 indexBufferDesc.StructureByteStride = 0; in applyVertexBuffers()
261 ANGLE_TRY(renderer->allocateResource(indexBufferDesc, &indexBufferData, in applyVertexBuffers()
/dports/textproc/qt5-xml/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DInputLayoutCache.cpp253 D3D11_BUFFER_DESC indexBufferDesc; in applyVertexBuffers() local
254 indexBufferDesc.ByteWidth = sizeof(pointSpriteIndices); in applyVertexBuffers()
255 indexBufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; in applyVertexBuffers()
256 indexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers()
257 indexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers()
258 indexBufferDesc.MiscFlags = 0; in applyVertexBuffers()
259 indexBufferDesc.StructureByteStride = 0; in applyVertexBuffers()
261 ANGLE_TRY(renderer->allocateResource(indexBufferDesc, &indexBufferData, in applyVertexBuffers()
/dports/lang/spidermonkey60/firefox-60.9.0/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/
H A DInputLayoutCache.cpp253 D3D11_BUFFER_DESC indexBufferDesc; in applyVertexBuffers() local
254 indexBufferDesc.ByteWidth = sizeof(pointSpriteIndices); in applyVertexBuffers()
255 indexBufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; in applyVertexBuffers()
256 indexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers()
257 indexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers()
258 indexBufferDesc.MiscFlags = 0; in applyVertexBuffers()
259 indexBufferDesc.StructureByteStride = 0; in applyVertexBuffers()
261 ANGLE_TRY(renderer->allocateResource(indexBufferDesc, &indexBufferData, in applyVertexBuffers()
/dports/x11-toolkits/qt5-widgets/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DInputLayoutCache.cpp253 D3D11_BUFFER_DESC indexBufferDesc; in applyVertexBuffers() local
254 indexBufferDesc.ByteWidth = sizeof(pointSpriteIndices); in applyVertexBuffers()
255 indexBufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; in applyVertexBuffers()
256 indexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers()
257 indexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers()
258 indexBufferDesc.MiscFlags = 0; in applyVertexBuffers()
259 indexBufferDesc.StructureByteStride = 0; in applyVertexBuffers()
261 ANGLE_TRY(renderer->allocateResource(indexBufferDesc, &indexBufferData, in applyVertexBuffers()
/dports/devel/qt5-testlib/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DInputLayoutCache.cpp253 D3D11_BUFFER_DESC indexBufferDesc; in applyVertexBuffers() local
254 indexBufferDesc.ByteWidth = sizeof(pointSpriteIndices); in applyVertexBuffers()
255 indexBufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; in applyVertexBuffers()
256 indexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers()
257 indexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers()
258 indexBufferDesc.MiscFlags = 0; in applyVertexBuffers()
259 indexBufferDesc.StructureByteStride = 0; in applyVertexBuffers()
261 ANGLE_TRY(renderer->allocateResource(indexBufferDesc, &indexBufferData, in applyVertexBuffers()
/dports/devel/qt5-qmake/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DInputLayoutCache.cpp253 D3D11_BUFFER_DESC indexBufferDesc; in applyVertexBuffers() local
254 indexBufferDesc.ByteWidth = sizeof(pointSpriteIndices); in applyVertexBuffers()
255 indexBufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; in applyVertexBuffers()
256 indexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers()
257 indexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers()
258 indexBufferDesc.MiscFlags = 0; in applyVertexBuffers()
259 indexBufferDesc.StructureByteStride = 0; in applyVertexBuffers()
261 ANGLE_TRY(renderer->allocateResource(indexBufferDesc, &indexBufferData, in applyVertexBuffers()
/dports/devel/qt5-dbus/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DInputLayoutCache.cpp253 D3D11_BUFFER_DESC indexBufferDesc; in applyVertexBuffers() local
254 indexBufferDesc.ByteWidth = sizeof(pointSpriteIndices); in applyVertexBuffers()
255 indexBufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; in applyVertexBuffers()
256 indexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers()
257 indexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers()
258 indexBufferDesc.MiscFlags = 0; in applyVertexBuffers()
259 indexBufferDesc.StructureByteStride = 0; in applyVertexBuffers()
261 ANGLE_TRY(renderer->allocateResource(indexBufferDesc, &indexBufferData, in applyVertexBuffers()
/dports/devel/qt5-buildtools/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DInputLayoutCache.cpp253 D3D11_BUFFER_DESC indexBufferDesc; in applyVertexBuffers() local
254 indexBufferDesc.ByteWidth = sizeof(pointSpriteIndices); in applyVertexBuffers()
255 indexBufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; in applyVertexBuffers()
256 indexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers()
257 indexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers()
258 indexBufferDesc.MiscFlags = 0; in applyVertexBuffers()
259 indexBufferDesc.StructureByteStride = 0; in applyVertexBuffers()
261 ANGLE_TRY(renderer->allocateResource(indexBufferDesc, &indexBufferData, in applyVertexBuffers()
/dports/devel/qt5-concurrent/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DInputLayoutCache.cpp253 D3D11_BUFFER_DESC indexBufferDesc; in applyVertexBuffers() local
254 indexBufferDesc.ByteWidth = sizeof(pointSpriteIndices); in applyVertexBuffers()
255 indexBufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; in applyVertexBuffers()
256 indexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers()
257 indexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers()
258 indexBufferDesc.MiscFlags = 0; in applyVertexBuffers()
259 indexBufferDesc.StructureByteStride = 0; in applyVertexBuffers()
261 ANGLE_TRY(renderer->allocateResource(indexBufferDesc, &indexBufferData, in applyVertexBuffers()
/dports/print/qt5-printsupport/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DInputLayoutCache.cpp253 D3D11_BUFFER_DESC indexBufferDesc; in applyVertexBuffers() local
254 indexBufferDesc.ByteWidth = sizeof(pointSpriteIndices); in applyVertexBuffers()
255 indexBufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; in applyVertexBuffers()
256 indexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers()
257 indexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers()
258 indexBufferDesc.MiscFlags = 0; in applyVertexBuffers()
259 indexBufferDesc.StructureByteStride = 0; in applyVertexBuffers()
261 ANGLE_TRY(renderer->allocateResource(indexBufferDesc, &indexBufferData, in applyVertexBuffers()
/dports/graphics/qt5-opengl/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/
H A DInputLayoutCache.cpp253 D3D11_BUFFER_DESC indexBufferDesc; in applyVertexBuffers() local
254 indexBufferDesc.ByteWidth = sizeof(pointSpriteIndices); in applyVertexBuffers()
255 indexBufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; in applyVertexBuffers()
256 indexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers()
257 indexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers()
258 indexBufferDesc.MiscFlags = 0; in applyVertexBuffers()
259 indexBufferDesc.StructureByteStride = 0; in applyVertexBuffers()
261 ANGLE_TRY(renderer->allocateResource(indexBufferDesc, &indexBufferData, in applyVertexBuffers()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/dawn/src/tests/unittests/validation/
H A DUnsafeAPIValidationTests.cpp33 wgpu::BufferDescriptor indexBufferDesc; in TEST_F() local
34 indexBufferDesc.size = 4; in TEST_F()
35 indexBufferDesc.usage = wgpu::BufferUsage::Index; in TEST_F()
36 wgpu::Buffer indexBuffer = device.CreateBuffer(&indexBufferDesc); in TEST_F()
/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/libANGLE/renderer/d3d/d3d11/
H A DInputLayoutCache.cpp393 D3D11_BUFFER_DESC indexBufferDesc; in applyVertexBuffers() local
394 indexBufferDesc.ByteWidth = sizeof(pointSpriteIndices); in applyVertexBuffers()
395 indexBufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; in applyVertexBuffers()
396 indexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE; in applyVertexBuffers()
397 indexBufferDesc.CPUAccessFlags = 0; in applyVertexBuffers()
398 indexBufferDesc.MiscFlags = 0; in applyVertexBuffers()
399 indexBufferDesc.StructureByteStride = 0; in applyVertexBuffers()
401 … result = mDevice->CreateBuffer(&indexBufferDesc, &indexBufferData, &mPointSpriteIndexBuffer); in applyVertexBuffers()
/dports/devel/cmake-gui/cmake-3.22.1/Tests/VSWinStorePhone/Direct3DApp1/
H A DCubeRenderer.cpp104 CD3D11_BUFFER_DESC indexBufferDesc(sizeof(cubeIndices), in CreateDeviceResources() local
107 &indexBufferDesc, &indexBufferData, &m_indexBuffer)); in CreateDeviceResources()
/dports/devel/cmake-doc/cmake-3.22.1/Tests/VSWinStorePhone/Direct3DApp1/
H A DCubeRenderer.cpp104 CD3D11_BUFFER_DESC indexBufferDesc(sizeof(cubeIndices), in CreateDeviceResources() local
107 &indexBufferDesc, &indexBufferData, &m_indexBuffer)); in CreateDeviceResources()
/dports/devel/cmake/cmake-3.22.1/Tests/VSWinStorePhone/Direct3DApp1/
H A DCubeRenderer.cpp104 CD3D11_BUFFER_DESC indexBufferDesc(sizeof(cubeIndices), in CreateDeviceResources() local
107 &indexBufferDesc, &indexBufferData, &m_indexBuffer)); in CreateDeviceResources()

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