Searched refs:indexVertexArrays (Results 1 – 2 of 2) sorted by relevance
2086 btTriangleIndexVertexArray* indexVertexArrays = new btTriangleIndexVertexArray(totalTriangles, in initPhysics() local2093 groundShape = new btBvhTriangleMeshShape(indexVertexArrays, useQuantizedAabbCompression); in initPhysics()