Searched refs:inertiaTensorLocal (Results 1 – 3 of 3) sorted by relevance
101 …Vector3 inverseInertiaTensorLocal(inertiaTensorLocal.x != decimal(0.0) ? decimal(1.0) / inertiaTen… in setType()102 … inertiaTensorLocal.y != decimal(0.0) ? decimal(1.0) / inertiaTensorLocal.y : 0, in setType()103 … inertiaTensorLocal.z != decimal(0.0) ? decimal(1.0) / inertiaTensorLocal.z : 0); in setType()216 …Vector3 inverseInertiaTensorLocal(inertiaTensorLocal.x != decimal(0.0) ? decimal(1.0) / inertiaTen… in setLocalInertiaTensor()217 … inertiaTensorLocal.y != decimal(0.0) ? decimal(1.0) / inertiaTensorLocal.y : 0, in setLocalInertiaTensor()218 … inertiaTensorLocal.z != decimal(0.0) ? decimal(1.0) / inertiaTensorLocal.z : 0); in setLocalInertiaTensor()355 inertiaTensorLocal.setToZero(); in computeMassAndInertiaTensorLocal()413 Vector3 inertiaTensorLocal; in updateLocalInertiaTensorFromColliders() local420 …Vector3 inverseInertiaTensorLocal(inertiaTensorLocal.x != decimal(0.0) ? decimal(1.0) / inertiaTen… in updateLocalInertiaTensorFromColliders()421 … inertiaTensorLocal.y != decimal(0.0) ? decimal(1.0) / inertiaTensorLocal.y : 0, in updateLocalInertiaTensorFromColliders()[all …]
66 … void computeMassAndInertiaTensorLocal(Vector3& inertiaTensorLocal, decimal& totalMass) const;112 void setLocalInertiaTensor(const Vector3& inertiaTensorLocal);
256 void setLocalInertiaTensor(Entity bodyEntity, const Vector3& inertiaTensorLocal);577 … RigidBodyComponents::setLocalInertiaTensor(Entity bodyEntity, const Vector3& inertiaTensorLocal) { in setLocalInertiaTensor() argument581 mLocalInertiaTensors[mMapEntityToComponentIndex[bodyEntity]] = inertiaTensorLocal; in setLocalInertiaTensor()