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Searched refs:inertiaTensorLocal (Results 1 – 3 of 3) sorted by relevance

/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/src/body/
H A DRigidBody.cpp101 …Vector3 inverseInertiaTensorLocal(inertiaTensorLocal.x != decimal(0.0) ? decimal(1.0) / inertiaTen… in setType()
102inertiaTensorLocal.y != decimal(0.0) ? decimal(1.0) / inertiaTensorLocal.y : 0, in setType()
103inertiaTensorLocal.z != decimal(0.0) ? decimal(1.0) / inertiaTensorLocal.z : 0); in setType()
216 …Vector3 inverseInertiaTensorLocal(inertiaTensorLocal.x != decimal(0.0) ? decimal(1.0) / inertiaTen… in setLocalInertiaTensor()
217inertiaTensorLocal.y != decimal(0.0) ? decimal(1.0) / inertiaTensorLocal.y : 0, in setLocalInertiaTensor()
218inertiaTensorLocal.z != decimal(0.0) ? decimal(1.0) / inertiaTensorLocal.z : 0); in setLocalInertiaTensor()
355 inertiaTensorLocal.setToZero(); in computeMassAndInertiaTensorLocal()
413 Vector3 inertiaTensorLocal; in updateLocalInertiaTensorFromColliders() local
420 …Vector3 inverseInertiaTensorLocal(inertiaTensorLocal.x != decimal(0.0) ? decimal(1.0) / inertiaTen… in updateLocalInertiaTensorFromColliders()
421inertiaTensorLocal.y != decimal(0.0) ? decimal(1.0) / inertiaTensorLocal.y : 0, in updateLocalInertiaTensorFromColliders()
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/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/include/reactphysics3d/body/
H A DRigidBody.h66 … void computeMassAndInertiaTensorLocal(Vector3& inertiaTensorLocal, decimal& totalMass) const;
112 void setLocalInertiaTensor(const Vector3& inertiaTensorLocal);
/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/include/reactphysics3d/components/
H A DRigidBodyComponents.h256 void setLocalInertiaTensor(Entity bodyEntity, const Vector3& inertiaTensorLocal);
577 … RigidBodyComponents::setLocalInertiaTensor(Entity bodyEntity, const Vector3& inertiaTensorLocal) { in setLocalInertiaTensor() argument
581 mLocalInertiaTensors[mMapEntityToComponentIndex[bodyEntity]] = inertiaTensorLocal; in setLocalInertiaTensor()