Searched refs:infoTextureIDs (Results 1 – 2 of 2) sorted by relevance
34 memset(&infoTextureIDs[0], 0, sizeof(infoTextureIDs)); in CBaseGroundDrawer()79 glDeleteTextures(1, &infoTextureIDs[n]); in ~CBaseGroundDrawer()105 glBindTexture(GL_TEXTURE_2D, infoTextureIDs[drawMode]); in DrawTrees()477 if (infoTextureIDs[texDrawMode] != 0 && highResInfoTexWanted != highResInfoTex) { in UpdateExtraTexture()478 glDeleteTextures(1, &infoTextureIDs[texDrawMode]); in UpdateExtraTexture()479 infoTextureIDs[texDrawMode] = 0; in UpdateExtraTexture()482 if (infoTextureIDs[texDrawMode] == 0) { in UpdateExtraTexture()485 glGenTextures(1, &infoTextureIDs[texDrawMode]); in UpdateExtraTexture()486 glBindTexture(GL_TEXTURE_2D, infoTextureIDs[texDrawMode]); in UpdateExtraTexture()509 glBindTexture(GL_TEXTURE_2D, infoTextureIDs[texDrawMode]); in UpdateExtraTexture()
96 GLuint GetInfoTexture(unsigned int idx) const { return infoTextureIDs[idx]; } in GetInfoTexture()97 GLuint GetActiveInfoTexture() const { return infoTextureIDs[drawMode]; } in GetActiveInfoTexture()129 GLuint infoTextureIDs[NUM_INFOTEXTURES]; variable