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Searched refs:infravision (Results 1 – 25 of 103) sorted by relevance

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/dports/games/nlarn/nlarn-NLarn-0.7.6/src/
H A Dfov.c28 gboolean infravision, int row,
60 void fov_calculate(fov *fv, map *m, position pos, int radius, gboolean infravision) in fov_calculate() argument
79 fov_calculate_octant(fv, m, pos, infravision, in fov_calculate()
85 fov_set(fv, pos, TRUE, infravision, TRUE); in fov_calculate()
97 gboolean infravision, gboolean mchk) in fov_set() argument
109 && (!monster_flags(mon, INVISIBLE) || infravision)) in fov_set()
181 gboolean infravision, int row, in fov_calculate_octant() argument
237 fov_set(fv, pos, TRUE, infravision, TRUE); in fov_calculate_octant()
262 fov_calculate_octant(fv, m, center, infravision, in fov_calculate_octant()
/dports/games/moria/umoria/util/
H A Dmcheck.inf14 slept, seen by infravision, young/mature 20% random movement
20 hurt by slay evil, can be slept, seen by infravision, never random
28 hurt by slay undead, can't be slept, never seen by infravision,
37 infravision, most have 20% random movement
43 by infravision, never random movement
55 never seen with infravision, brainless creatures,
61 if invisible, not seen by infravision
66 if fire attack, seen by infravision
69 if fire&frost attack, not hurt by fire nor cold, infravision depends
H A Dmonster.cng95 *!White dragon bat should not be seen by infravision.
/dports/games/nlarn/nlarn-NLarn-0.7.6/inc/
H A Dfov.h48 void fov_calculate(fov *fv, map *m, position pos, int radius, gboolean infravision);
68 gboolean infravision, gboolean mchk);
/dports/games/exult/exult-snapshot-v1.7.0.20211128/
H A Dcheat.h67 bool infravision; variable
112 return infravision; in in_infravision()
147 infravision = infra; in set_infravision()
H A Dgameclk.cc59 bool infravision, in get_final_palette() argument
65 if (infravision) { in get_final_palette()
H A Dcheat.cc85 infravision = false; in Cheat()
380 infravision = !infravision; in toggle_infravision()
381 if (infravision) in toggle_infravision()
/dports/games/angband/Angband-4.2.2/docs/
H A Dbirth.rst48 abilities such as infravision.
138 have weak infravision.
148 draining, and have fair infravision.
157 melee fighting. Halflings have fair infravision. They have a strong hold
169 infravision. Gnomes are intrinsically protected against paralysis and
181 spells which are cast on them. Dwarves also have excellent infravision.
198 They have fair infravision.
210 have fair infravision.
230 They have good infravision and can even see cold-blooded invisible
237 They have excellent infravision, and are intrinsically resistant to
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/dports/games/gemrb/gemrb-0.9.0/gemrb/unhardcoded/shared/
H A Ddefaults.ini38 Darkvision = 1 ; iwd2; treating as replacement for infravision
/dports/games/exult/exult-snapshot-v1.7.0.20211128/usecode/
H A Dsiintrinsics.h222 USECODE_INTRINSIC_PTR(infravision), // 0xc5
H A Dsibetaintrinsics.h220 USECODE_INTRINSIC_PTR(infravision), // 0xc4 (Exult)
H A Dbgintrinsics.h214 USECODE_INTRINSIC_PTR(infravision), // 0xbe
/dports/games/gemrb/gemrb-0.9.0/
H A DNEWS70 - infravision
171 - (iwd2) effects, actions, combat, action bar, infravision
281 - new triggers, actions, infravision
/dports/games/xnethack/xNetHack-xnh6.1/doc/
H A Dfixes34.225 infravision should not make invisible player "visible" (it doesn't for monsters)
62 allow applying polearm on monster you can see via infravision
/dports/games/nethack34/nethack-3.4.3/doc/
H A Dfixes34.225 infravision should not make invisible player "visible" (it doesn't for monsters)
62 allow applying polearm on monster you can see via infravision
/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/doc/
H A Dfixes34.225 infravision should not make invisible player "visible" (it doesn't for monsters)
62 allow applying polearm on monster you can see via infravision
/dports/games/nethack34-nox11/nethack-3.4.3/doc/
H A Dfixes34.225 infravision should not make invisible player "visible" (it doesn't for monsters)
62 allow applying polearm on monster you can see via infravision
/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/doc/
H A Dfixes34.225 infravision should not make invisible player "visible" (it doesn't for monsters)
62 allow applying polearm on monster you can see via infravision
/dports/games/vultures-eye/vulture-2.3.67/nethack/doc/
H A Dfixes34.225 infravision should not make invisible player "visible" (it doesn't for monsters)
62 allow applying polearm on monster you can see via infravision
/dports/games/vultures-eye/vulture-2.3.67/unnethack/doc/
H A Dfixes34.225 infravision should not make invisible player "visible" (it doesn't for monsters)
62 allow applying polearm on monster you can see via infravision
/dports/games/unnethack/unnethack-5.1.0-20131208/doc/
H A Dfixes34.225 infravision should not make invisible player "visible" (it doesn't for monsters)
62 allow applying polearm on monster you can see via infravision
/dports/games/nethack33/nethack-3.3.1/include/
H A Dmondata.h117 #define infravision(ptr) ((ptr->mflags3 & M3_INFRAVISION)) macro
/dports/games/nethack33-nox11/nethack-3.3.1/include/
H A Dmondata.h117 #define infravision(ptr) ((ptr->mflags3 & M3_INFRAVISION)) macro
/dports/games/falconseye/falconseye-1.9.3_11/include/
H A Dmondata.h117 #define infravision(ptr) ((ptr->mflags3 & M3_INFRAVISION)) macro
/dports/games/nethack34/nethack-3.4.3/include/
H A Dmondata.h130 #define infravision(ptr) ((ptr->mflags3 & M3_INFRAVISION)) macro

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