/dports/games/nlarn/nlarn-NLarn-0.7.6/src/ |
H A D | fov.c | 28 gboolean infravision, int row, 60 void fov_calculate(fov *fv, map *m, position pos, int radius, gboolean infravision) in fov_calculate() argument 79 fov_calculate_octant(fv, m, pos, infravision, in fov_calculate() 85 fov_set(fv, pos, TRUE, infravision, TRUE); in fov_calculate() 97 gboolean infravision, gboolean mchk) in fov_set() argument 109 && (!monster_flags(mon, INVISIBLE) || infravision)) in fov_set() 181 gboolean infravision, int row, in fov_calculate_octant() argument 237 fov_set(fv, pos, TRUE, infravision, TRUE); in fov_calculate_octant() 262 fov_calculate_octant(fv, m, center, infravision, in fov_calculate_octant()
|
/dports/games/moria/umoria/util/ |
H A D | mcheck.inf | 14 slept, seen by infravision, young/mature 20% random movement 20 hurt by slay evil, can be slept, seen by infravision, never random 28 hurt by slay undead, can't be slept, never seen by infravision, 37 infravision, most have 20% random movement 43 by infravision, never random movement 55 never seen with infravision, brainless creatures, 61 if invisible, not seen by infravision 66 if fire attack, seen by infravision 69 if fire&frost attack, not hurt by fire nor cold, infravision depends
|
H A D | monster.cng | 95 *!White dragon bat should not be seen by infravision.
|
/dports/games/nlarn/nlarn-NLarn-0.7.6/inc/ |
H A D | fov.h | 48 void fov_calculate(fov *fv, map *m, position pos, int radius, gboolean infravision); 68 gboolean infravision, gboolean mchk);
|
/dports/games/exult/exult-snapshot-v1.7.0.20211128/ |
H A D | cheat.h | 67 bool infravision; variable 112 return infravision; in in_infravision() 147 infravision = infra; in set_infravision()
|
H A D | gameclk.cc | 59 bool infravision, in get_final_palette() argument 65 if (infravision) { in get_final_palette()
|
H A D | cheat.cc | 85 infravision = false; in Cheat() 380 infravision = !infravision; in toggle_infravision() 381 if (infravision) in toggle_infravision()
|
/dports/games/angband/Angband-4.2.2/docs/ |
H A D | birth.rst | 48 abilities such as infravision. 138 have weak infravision. 148 draining, and have fair infravision. 157 melee fighting. Halflings have fair infravision. They have a strong hold 169 infravision. Gnomes are intrinsically protected against paralysis and 181 spells which are cast on them. Dwarves also have excellent infravision. 198 They have fair infravision. 210 have fair infravision. 230 They have good infravision and can even see cold-blooded invisible 237 They have excellent infravision, and are intrinsically resistant to [all …]
|
/dports/games/gemrb/gemrb-0.9.0/gemrb/unhardcoded/shared/ |
H A D | defaults.ini | 38 Darkvision = 1 ; iwd2; treating as replacement for infravision
|
/dports/games/exult/exult-snapshot-v1.7.0.20211128/usecode/ |
H A D | siintrinsics.h | 222 USECODE_INTRINSIC_PTR(infravision), // 0xc5
|
H A D | sibetaintrinsics.h | 220 USECODE_INTRINSIC_PTR(infravision), // 0xc4 (Exult)
|
H A D | bgintrinsics.h | 214 USECODE_INTRINSIC_PTR(infravision), // 0xbe
|
/dports/games/gemrb/gemrb-0.9.0/ |
H A D | NEWS | 70 - infravision 171 - (iwd2) effects, actions, combat, action bar, infravision 281 - new triggers, actions, infravision
|
/dports/games/xnethack/xNetHack-xnh6.1/doc/ |
H A D | fixes34.2 | 25 infravision should not make invisible player "visible" (it doesn't for monsters) 62 allow applying polearm on monster you can see via infravision
|
/dports/games/nethack34/nethack-3.4.3/doc/ |
H A D | fixes34.2 | 25 infravision should not make invisible player "visible" (it doesn't for monsters) 62 allow applying polearm on monster you can see via infravision
|
/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/doc/ |
H A D | fixes34.2 | 25 infravision should not make invisible player "visible" (it doesn't for monsters) 62 allow applying polearm on monster you can see via infravision
|
/dports/games/nethack34-nox11/nethack-3.4.3/doc/ |
H A D | fixes34.2 | 25 infravision should not make invisible player "visible" (it doesn't for monsters) 62 allow applying polearm on monster you can see via infravision
|
/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/doc/ |
H A D | fixes34.2 | 25 infravision should not make invisible player "visible" (it doesn't for monsters) 62 allow applying polearm on monster you can see via infravision
|
/dports/games/vultures-eye/vulture-2.3.67/nethack/doc/ |
H A D | fixes34.2 | 25 infravision should not make invisible player "visible" (it doesn't for monsters) 62 allow applying polearm on monster you can see via infravision
|
/dports/games/vultures-eye/vulture-2.3.67/unnethack/doc/ |
H A D | fixes34.2 | 25 infravision should not make invisible player "visible" (it doesn't for monsters) 62 allow applying polearm on monster you can see via infravision
|
/dports/games/unnethack/unnethack-5.1.0-20131208/doc/ |
H A D | fixes34.2 | 25 infravision should not make invisible player "visible" (it doesn't for monsters) 62 allow applying polearm on monster you can see via infravision
|
/dports/games/nethack33/nethack-3.3.1/include/ |
H A D | mondata.h | 117 #define infravision(ptr) ((ptr->mflags3 & M3_INFRAVISION)) macro
|
/dports/games/nethack33-nox11/nethack-3.3.1/include/ |
H A D | mondata.h | 117 #define infravision(ptr) ((ptr->mflags3 & M3_INFRAVISION)) macro
|
/dports/games/falconseye/falconseye-1.9.3_11/include/ |
H A D | mondata.h | 117 #define infravision(ptr) ((ptr->mflags3 & M3_INFRAVISION)) macro
|
/dports/games/nethack34/nethack-3.4.3/include/ |
H A D | mondata.h | 130 #define infravision(ptr) ((ptr->mflags3 & M3_INFRAVISION)) macro
|