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Searched refs:initAnim (Results 1 – 10 of 10) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/twine/scene/
H A Dmovements.cpp221 …_engine->_animations->initAnim(AnimationTypes::kJump, AnimType::kAnimationThen, AnimationTypes::kS… in processBehaviourExecution()
234 …_engine->_animations->initAnim(AnimationTypes::kKick, AnimType::kAnimationThen, AnimationTypes::kS… in processBehaviourExecution()
237 …_engine->_animations->initAnim(AnimationTypes::kRightPunch, AnimType::kAnimationThen, AnimationTyp… in processBehaviourExecution()
240 …_engine->_animations->initAnim(AnimationTypes::kLeftPunch, AnimType::kAnimationThen, AnimationType… in processBehaviourExecution()
246 …_engine->_animations->initAnim(AnimationTypes::kLeftPunch, AnimType::kAnimationThen, AnimationType… in processBehaviourExecution()
249 …_engine->_animations->initAnim(AnimationTypes::kRightPunch, AnimType::kAnimationThen, AnimationTyp… in processBehaviourExecution()
252 …_engine->_animations->initAnim(AnimationTypes::kKick, AnimType::kAnimationThen, AnimationTypes::kS… in processBehaviourExecution()
258 …_engine->_animations->initAnim(AnimationTypes::kHide, AnimType::kAnimationTypeLoop, AnimationTypes… in processBehaviourExecution()
272 …_engine->_animations->initAnim(AnimationTypes::kThrowBall, AnimType::kAnimationThen, AnimationType… in processAttackExecution()
283 …_engine->_animations->initAnim(AnimationTypes::kSabreAttack, AnimType::kAnimationThen, AnimationTy… in processAttackExecution()
[all …]
H A Dactor.cpp132 …_engine->_animations->initAnim(AnimationTypes::kStanding, AnimType::kAnimationTypeLoop, AnimationT… in setBehaviour()
251 …_engine->_animations->initAnim(actor->_anim, AnimType::kAnimationTypeLoop, AnimationTypes::kAnimIn… in initActor()
332 …_engine->_animations->initAnim(AnimationTypes::kHit2, AnimType::kAnimationInsert, AnimationTypes::… in hitActor()
334 …_engine->_animations->initAnim(AnimationTypes::kBigHit, AnimType::kAnimationInsert, AnimationTypes… in hitActor()
349 …_engine->_animations->initAnim(AnimationTypes::kHit, AnimType::kAnimationInsert, AnimationTypes::k… in hitActor()
H A Danimations.h110 bool initAnim(AnimationTypes newAnim, AnimType animType, AnimationTypes animExtra, int32 actorIdx);
H A Dcollision.cpp386 …_engine->_animations->initAnim(AnimationTypes::kLandingHit, AnimType::kAnimationAllThen, Animation… in stopFalling()
388 …_engine->_animations->initAnim(AnimationTypes::kLanding, AnimType::kAnimationAllThen, AnimationTyp… in stopFalling()
390 …_engine->_animations->initAnim(AnimationTypes::kStanding, AnimType::kAnimationTypeLoop, AnimationT… in stopFalling()
395 …_engine->_animations->initAnim(AnimationTypes::kLanding, AnimType::kAnimationAllThen, _engine->_ac… in stopFalling()
H A Danimations.cpp391 bool Animations::initAnim(AnimationTypes newAnim, AnimType animType, AnimationTypes animExtra, int3… in initAnim() function in TwinE::Animations
698initAnim(AnimationTypes::kBigHit, AnimType::kAnimationAllThen, AnimationTypes::kStanding, _current… in processActorAnimations()
720initAnim(AnimationTypes::kBigHit, AnimType::kAnimationAllThen, AnimationTypes::kStanding, _current… in processActorAnimations()
768initAnim(AnimationTypes::kFall, AnimType::kAnimationTypeLoop, AnimationTypes::kAnimInvalid, actorI… in processActorAnimations()
H A Dscene.cpp736 …_engine->_animations->initAnim(AnimationTypes::kAction, AnimType::kAnimationThen, AnimationTypes::… in processActorZones()
760 …_engine->_animations->initAnim(AnimationTypes::kTopLadder, AnimType::kAnimationAllThen, AnimationT… in processActorZones()
762 …_engine->_animations->initAnim(AnimationTypes::kClimbLadder, AnimType::kAnimationTypeLoop, Animati… in processActorZones()
/dports/games/gunfudeadlands/
H A Dsprites.lua167 function Graphics.initAnim( _strip, _w, _h, _frametime ) function
221 guy_walk_up = Graphics.initAnim(Graphics.images.guy_walk_up, 18, 22, Graphics.walk_framedelay),
228 return Graphics.initAnim(Graphics.images.blue_bandit_walk_right, 18, 24, Graphics.walk_framedelay)
232 return Graphics.initAnim(Graphics.images.blue_bandit_walk_up, 18, 24, Graphics.walk_framedelay)
239 return Graphics.initAnim(Graphics.images.red_bandit_walk_right, 18, 22, Graphics.walk_framedelay)
242 return Graphics.initAnim(Graphics.images.red_bandit_walk_up, 18, 22, Graphics.walk_framedelay)
245 …return Graphics.initAnim(Graphics.images.red_bandit_dying_right, 18, 22, Graphics.death_framedela…
252 return Graphics.initAnim(Graphics.images.green_bandit_walk_up, 18, 24, Graphics.walk_framedelay)
262 return Graphics.initAnim(Graphics.images.yellow_bandit_walk_up, 18, 22, Graphics.walk_framedelay)
272 return Graphics.initAnim(Graphics.images.ninja_bandit_walk_up, 18, 22, Graphics.walk_framedelay)
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/twine/
H A Dtwine.cpp633 …_animations->initAnim(AnimationTypes::kSabreUnknown, AnimType::kAnimationThen, AnimationTypes::kSt… in processInventoryAction()
881 …_animations->initAnim(AnimationTypes::kLandDeath, AnimType::kAnimationSet, AnimationTypes::kStandi… in runGameEngine()
929 …_animations->initAnim(AnimationTypes::kDrawn, AnimType::kAnimationSet, AnimationTypes::kStanding, … in runGameEngine()
/dports/games/scummvm/scummvm-2.5.1/engines/twine/script/
H A Dscript_life_v1.cpp594 …engine->_animations->initAnim(animIdx, AnimType::kAnimationTypeLoop, AnimationTypes::kStanding, ct… in lANIM()
605 …engine->_animations->initAnim(otherAnimIdx, AnimType::kAnimationTypeLoop, AnimationTypes::kStandin… in lANIM_OBJ()
736 …engine->_animations->initAnim(AnimationTypes::kStanding, AnimType::kAnimationTypeLoop, AnimationTy… in lSET_BEHAVIOUR()
1606 …engine->_animations->initAnim(animIdx, AnimType::kAnimationTypeLoop, AnimationTypes::kStanding, ct… in lANIM_SET()
H A Dscript_move_v1.cpp104 …if (engine->_animations->initAnim(animIdx, AnimType::kAnimationTypeLoop, AnimationTypes::kStanding… in mANIM()