/dports/games/scummvm/scummvm-2.5.1/engines/twine/scene/ |
H A D | movements.cpp | 221 …_engine->_animations->initAnim(AnimationTypes::kJump, AnimType::kAnimationThen, AnimationTypes::kS… in processBehaviourExecution() 234 …_engine->_animations->initAnim(AnimationTypes::kKick, AnimType::kAnimationThen, AnimationTypes::kS… in processBehaviourExecution() 237 …_engine->_animations->initAnim(AnimationTypes::kRightPunch, AnimType::kAnimationThen, AnimationTyp… in processBehaviourExecution() 240 …_engine->_animations->initAnim(AnimationTypes::kLeftPunch, AnimType::kAnimationThen, AnimationType… in processBehaviourExecution() 246 …_engine->_animations->initAnim(AnimationTypes::kLeftPunch, AnimType::kAnimationThen, AnimationType… in processBehaviourExecution() 249 …_engine->_animations->initAnim(AnimationTypes::kRightPunch, AnimType::kAnimationThen, AnimationTyp… in processBehaviourExecution() 252 …_engine->_animations->initAnim(AnimationTypes::kKick, AnimType::kAnimationThen, AnimationTypes::kS… in processBehaviourExecution() 258 …_engine->_animations->initAnim(AnimationTypes::kHide, AnimType::kAnimationTypeLoop, AnimationTypes… in processBehaviourExecution() 272 …_engine->_animations->initAnim(AnimationTypes::kThrowBall, AnimType::kAnimationThen, AnimationType… in processAttackExecution() 283 …_engine->_animations->initAnim(AnimationTypes::kSabreAttack, AnimType::kAnimationThen, AnimationTy… in processAttackExecution() [all …]
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H A D | actor.cpp | 132 …_engine->_animations->initAnim(AnimationTypes::kStanding, AnimType::kAnimationTypeLoop, AnimationT… in setBehaviour() 251 …_engine->_animations->initAnim(actor->_anim, AnimType::kAnimationTypeLoop, AnimationTypes::kAnimIn… in initActor() 332 …_engine->_animations->initAnim(AnimationTypes::kHit2, AnimType::kAnimationInsert, AnimationTypes::… in hitActor() 334 …_engine->_animations->initAnim(AnimationTypes::kBigHit, AnimType::kAnimationInsert, AnimationTypes… in hitActor() 349 …_engine->_animations->initAnim(AnimationTypes::kHit, AnimType::kAnimationInsert, AnimationTypes::k… in hitActor()
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H A D | animations.h | 110 bool initAnim(AnimationTypes newAnim, AnimType animType, AnimationTypes animExtra, int32 actorIdx);
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H A D | collision.cpp | 386 …_engine->_animations->initAnim(AnimationTypes::kLandingHit, AnimType::kAnimationAllThen, Animation… in stopFalling() 388 …_engine->_animations->initAnim(AnimationTypes::kLanding, AnimType::kAnimationAllThen, AnimationTyp… in stopFalling() 390 …_engine->_animations->initAnim(AnimationTypes::kStanding, AnimType::kAnimationTypeLoop, AnimationT… in stopFalling() 395 …_engine->_animations->initAnim(AnimationTypes::kLanding, AnimType::kAnimationAllThen, _engine->_ac… in stopFalling()
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H A D | animations.cpp | 391 bool Animations::initAnim(AnimationTypes newAnim, AnimType animType, AnimationTypes animExtra, int3… in initAnim() function in TwinE::Animations 698 …initAnim(AnimationTypes::kBigHit, AnimType::kAnimationAllThen, AnimationTypes::kStanding, _current… in processActorAnimations() 720 …initAnim(AnimationTypes::kBigHit, AnimType::kAnimationAllThen, AnimationTypes::kStanding, _current… in processActorAnimations() 768 …initAnim(AnimationTypes::kFall, AnimType::kAnimationTypeLoop, AnimationTypes::kAnimInvalid, actorI… in processActorAnimations()
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H A D | scene.cpp | 736 …_engine->_animations->initAnim(AnimationTypes::kAction, AnimType::kAnimationThen, AnimationTypes::… in processActorZones() 760 …_engine->_animations->initAnim(AnimationTypes::kTopLadder, AnimType::kAnimationAllThen, AnimationT… in processActorZones() 762 …_engine->_animations->initAnim(AnimationTypes::kClimbLadder, AnimType::kAnimationTypeLoop, Animati… in processActorZones()
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/dports/games/gunfudeadlands/ |
H A D | sprites.lua | 167 function Graphics.initAnim( _strip, _w, _h, _frametime ) function 221 guy_walk_up = Graphics.initAnim(Graphics.images.guy_walk_up, 18, 22, Graphics.walk_framedelay), 228 return Graphics.initAnim(Graphics.images.blue_bandit_walk_right, 18, 24, Graphics.walk_framedelay) 232 return Graphics.initAnim(Graphics.images.blue_bandit_walk_up, 18, 24, Graphics.walk_framedelay) 239 return Graphics.initAnim(Graphics.images.red_bandit_walk_right, 18, 22, Graphics.walk_framedelay) 242 return Graphics.initAnim(Graphics.images.red_bandit_walk_up, 18, 22, Graphics.walk_framedelay) 245 …return Graphics.initAnim(Graphics.images.red_bandit_dying_right, 18, 22, Graphics.death_framedela… 252 return Graphics.initAnim(Graphics.images.green_bandit_walk_up, 18, 24, Graphics.walk_framedelay) 262 return Graphics.initAnim(Graphics.images.yellow_bandit_walk_up, 18, 22, Graphics.walk_framedelay) 272 return Graphics.initAnim(Graphics.images.ninja_bandit_walk_up, 18, 22, Graphics.walk_framedelay) [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/twine/ |
H A D | twine.cpp | 633 …_animations->initAnim(AnimationTypes::kSabreUnknown, AnimType::kAnimationThen, AnimationTypes::kSt… in processInventoryAction() 881 …_animations->initAnim(AnimationTypes::kLandDeath, AnimType::kAnimationSet, AnimationTypes::kStandi… in runGameEngine() 929 …_animations->initAnim(AnimationTypes::kDrawn, AnimType::kAnimationSet, AnimationTypes::kStanding, … in runGameEngine()
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/dports/games/scummvm/scummvm-2.5.1/engines/twine/script/ |
H A D | script_life_v1.cpp | 594 …engine->_animations->initAnim(animIdx, AnimType::kAnimationTypeLoop, AnimationTypes::kStanding, ct… in lANIM() 605 …engine->_animations->initAnim(otherAnimIdx, AnimType::kAnimationTypeLoop, AnimationTypes::kStandin… in lANIM_OBJ() 736 …engine->_animations->initAnim(AnimationTypes::kStanding, AnimType::kAnimationTypeLoop, AnimationTy… in lSET_BEHAVIOUR() 1606 …engine->_animations->initAnim(animIdx, AnimType::kAnimationTypeLoop, AnimationTypes::kStanding, ct… in lANIM_SET()
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H A D | script_move_v1.cpp | 104 …if (engine->_animations->initAnim(animIdx, AnimType::kAnimationTypeLoop, AnimationTypes::kStanding… in mANIM()
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