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Searched refs:initSound (Results 1 – 25 of 74) sorted by relevance

123

/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/guilib/
H A DGUIAudioManager.cpp91 if (it.second.initSound) in Stop()
92 it.second.initSound->Stop(); in Stop()
140 sound = sounds.initSound; in PlayWindowSound()
194 if (it->second.initSound ) FreeSound(it->second.initSound ); in UnLoad()
326 sounds.initSound = LoadWindowSound(pWindow, "activate" ); in Load()
439 if (it.second.initSound) in SetVolume()
440 it.second.initSound->SetVolume(level); in SetVolume()
H A DGUIAudioManager.h32 IAESound *initSound;
/dports/games/chromium-bsu/chromium-bsu-0.9.16.1/src/
H A DAudioSDLMixer.cpp43 initSound(); in AudioSDLMixer()
60 void AudioSDLMixer::initSound() in initSound() function in AudioSDLMixer
H A DAudioSDLMixer.h39 virtual void initSound();
H A DAudio.h63 virtual void initSound();
H A DAudioOpenAL.h52 virtual void initSound();
/dports/games/crrcsim/crrcsim-0.9.13/src/
H A Dcrrc_loadair.cpp70 initSound(xml); in CRRCAirplaneV2()
124 void CRRCAirplaneV2::initSound(SimpleXMLTransfer* xml) in initSound() function in CRRCAirplaneV2
H A Dcrrc_loadair.h113 virtual void initSound(SimpleXMLTransfer* xml);
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/
H A Dsound.h23 void initSound();
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/BlinkenPlayer/
H A Dblinkensound.h20 void initSound();
H A Dblinkensound.cpp27 void initSound() in initSound() function
/dports/multimedia/qt5-multimedia/kde-qtmultimedia-5.15.2p3/src/imports/audioengine/
H A Dqdeclarative_audioengine_p.cpp231 void QDeclarativeAudioEngine::initSound(QDeclarativeSound *sound) in initSound() function in QDeclarativeAudioEngine
343 if (m_complete) { initSound(sound); } in addSound()
485 initSound(sound); in componentComplete()
/dports/games/pinball/pinball-0.3.20201218/base/
H A DSoundUtil.cpp33 int SoundUtil::initSound() in initSound() function in SoundUtil
115 if (this->initSound() == 0) in applyConfigVolume()
H A DSoundUtil.h49 int initSound();
/dports/games/wizznic/Wizznic-1.1/src/
H A Dsound.h52 int initSound();
/dports/games/ivan/ivan-059/FeLib/Include/
H A Dsfx.h33 static void initSound();
/dports/graphics/reallyslick/rss-glx_0.9.1/src/
H A Dskyrocket_sound.h41 void initSound ();
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/dc/
H A Daudio.cpp30 uint OSystem_Dreamcast::initSound() in initSound() function in OSystem_Dreamcast
/dports/games/scummvm/scummvm-2.5.1/backends/platform/dc/
H A Daudio.cpp30 uint OSystem_Dreamcast::initSound() in initSound() function in OSystem_Dreamcast
/dports/games/gigalomania/gigalomaniasrc/
H A Dsound.h19 bool initSound();
/dports/games/scummvm/scummvm-2.5.1/engines/hugo/
H A Dsound.h86 void initSound();
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/hugo/
H A Dsound.h86 void initSound();
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/radar/
H A Dradardradis.h71 …void initSound(gamesnd_id loop_snd, float _loop_sound_volume, gamesnd_id arrival_snd, gamesnd_id …
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/radar/
H A Dradardradis.h73 …void initSound(int loop_snd, float loop_sound_volume, int arrival_snd, int departue_snd, int stea…
/dports/games/ivan/ivan-059/FeLib/Source/
H A Dsfx.cpp92 void soundeffects::initSound() in initSound() function in soundeffects
280 initSound(); in playSound()

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