Searched refs:initial_attacked_objnum (Results 1 – 2 of 2) sorted by relevance
2176 int initial_attacked_objnum = attacked_objnum; in hud_target_closest() local2214 …if ( (initial_attacked_objnum == player_obj_index) && (Ai_info[shipp->ai_index].target_objnum != p… in hud_target_closest()
2231 int initial_attacked_objnum = attacked_objnum; in hud_target_closest() local2269 …if ( (initial_attacked_objnum == player_obj_index) && (Ai_info[shipp->ai_index].target_objnum != p… in hud_target_closest()