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Searched refs:initial_equipment (Results 1 – 6 of 6) sorted by relevance

/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Dactor.h54 Equipment initial_equipment; variable
88 && l.initial_equipment == r.initial_equipment
121 ForEachString(obj.initial_equipment, f, &ctx20);
/dports/games/liblcf/liblcf-0.7.0/src/generated/
H A Dldb_actor.cpp157 &rpg::Actor::initial_equipment,
158 LDB_Reader::ChunkActor::initial_equipment,
H A Drpg_actor.cpp39 os << ", initial_equipment="<< obj.initial_equipment; in operator <<()
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_actor.cpp115 dbActor->initial_equipment.weapon_id, in Game_Actor()
116 dbActor->initial_equipment.shield_id, in Game_Actor()
117 dbActor->initial_equipment.armor_id, in Game_Actor()
118 dbActor->initial_equipment.helmet_id, in Game_Actor()
119 dbActor->initial_equipment.accessory_id }}; in Game_Actor()
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/
H A Dchunks.h70 initial_equipment = 0x33, enumerator
/dports/games/liblcf/liblcf-0.7.0/generator/csv/
H A Dfields.csv23 Actor,initial_equipment,f,Equipment,0x33,,1,0,Integer x 5