Searched refs:initial_equipment (Results 1 – 6 of 6) sorted by relevance
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/ |
H A D | actor.h | 54 Equipment initial_equipment; variable 88 && l.initial_equipment == r.initial_equipment 121 ForEachString(obj.initial_equipment, f, &ctx20);
|
/dports/games/liblcf/liblcf-0.7.0/src/generated/ |
H A D | ldb_actor.cpp | 157 &rpg::Actor::initial_equipment, 158 LDB_Reader::ChunkActor::initial_equipment,
|
H A D | rpg_actor.cpp | 39 os << ", initial_equipment="<< obj.initial_equipment; in operator <<()
|
/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | game_actor.cpp | 115 dbActor->initial_equipment.weapon_id, in Game_Actor() 116 dbActor->initial_equipment.shield_id, in Game_Actor() 117 dbActor->initial_equipment.armor_id, in Game_Actor() 118 dbActor->initial_equipment.helmet_id, in Game_Actor() 119 dbActor->initial_equipment.accessory_id }}; in Game_Actor()
|
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/ |
H A D | chunks.h | 70 initial_equipment = 0x33, enumerator
|
/dports/games/liblcf/liblcf-0.7.0/generator/csv/ |
H A D | fields.csv | 23 Actor,initial_equipment,f,Equipment,0x33,,1,0,Integer x 5
|