/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | dynlight.cpp | 9 float radius, initradius, curradius, dist; member 22 … curradius = initradius + (radius - initradius) * (1.0f - remaining/float(fade + peak)); in calcradius() 24 … curradius = initradius + (radius - initradius) * (1.0f - float(remaining - fade)/peak); in calcradius() 55 …, float radius, const vec &color, int fade, int peak, int flags, float initradius, const vec &init… in adddynlight() argument 65 d.initradius = initradius; in adddynlight()
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/dports/games/tesseract/tesseract/src/engine/ |
H A D | dynlight.cpp | 9 float radius, initradius, curradius, dist; member 22 … curradius = initradius + (radius - initradius) * (1.0f - remaining/float(fade + peak)); in calcradius() 24 … curradius = initradius + (radius - initradius) * (1.0f - float(remaining - fade)/peak); in calcradius() 55 …, float radius, const vec &color, int fade, int peak, int flags, float initradius, const vec &init… in adddynlight() argument 65 d.initradius = initradius; in adddynlight()
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/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | dynlight.cpp | 9 float radius, initradius, curradius, dist; member 22 … curradius = initradius + (radius - initradius) * (1.0f - remaining/float(fade + peak)); in calcradius() 24 … curradius = initradius + (radius - initradius) * (1.0f - float(remaining - fade)/peak); in calcradius() 55 …, float radius, const vec &color, int fade, int peak, int flags, float initradius, const vec &init… in adddynlight() argument 65 d.initradius = initradius; in adddynlight()
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/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | dynlight.cpp | 9 float radius, initradius, curradius, dist; member 20 … curradius = initradius + (radius - initradius) * (1.0f - remaining/float(fade + peak)); in calcradius() 22 … curradius = initradius + (radius - initradius) * (1.0f - float(remaining - fade)/peak); in calcradius() 55 …, float radius, const vec &color, int fade, int peak, int flags, float initradius, const vec &init… in adddynlight() argument 65 d.initradius = initradius; in adddynlight()
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | dynlight.cpp | 9 float radius, initradius, curradius, dist; member 19 … curradius = initradius + (radius - initradius) * (1.0f - remaining/float(fade + peak)); in calcradius() 21 … curradius = initradius + (radius - initradius) * (1.0f - float(remaining - fade)/peak); in calcradius() 54 …, float radius, const vec &color, int fade, int peak, int flags, float initradius, const vec &init… in adddynlight() argument 64 d.initradius = initradius; in adddynlight()
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/dports/games/bloodfrontier/bloodfrontier/src/engine/ |
H A D | dynlight.cpp | 10 float radius, initradius, curradius, dist; member 21 … curradius = initradius + (radius - initradius) * (1.0f - remaining/float(fade + peak)); in calcradius() 23 … curradius = initradius + (radius - initradius) * (1.0f - float(remaining - fade)/peak); in calcradius() 56 …, float radius, const vec &color, int fade, int peak, int flags, float initradius, const vec &init… in adddynlight() argument 66 d.initradius = initradius; in adddynlight()
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/dports/graphics/lightzone/LightZone-4.1.8-3-g36e87773/lightcrafts/extsrc/com/lightcrafts/media/jai/opimage/ |
H A D | NeuQuantOpImage.java | 94 private final int initradius = initrad * radiusbias; /* and decreases by a */ field in NeuQuantOpImage 174 int radius = initradius; in train()
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/dports/graphics/freeimage/FreeImage/Source/ |
H A D | Quantizers.h | 164 int netsize, maxnetpos, initrad, initradius; variable
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/dports/graphics/freeimage/FreeImage/Source/FreeImage/ |
H A D | NNQuantizer.cpp | 54 initradius = (initrad * radiusbias); in NNQuantizer() 372 radius = initradius; in learn()
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/dports/graphics/devil/devil-1.7.8/src-IL/src/ |
H A D | il_neuquant.c | 75 #define initradius (initrad*radiusbias) // and decreases by a macro 353 radius = initradius; in learn()
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/dports/graphics/pngnq/pngnq-1.1/src/ |
H A D | neuquant32.c | 50 #define initradius (initrad*1.0) /* and decreases by a */ macro 452 radius = initradius; in learn()
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/dports/graphics/xfig/xfig-3.2.8a/src/ |
H A D | f_neuclrtab.c | 267 #define initradius (initrad*radiusbias) /* and decreases by a */ macro 527 radius = initradius; in learn()
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/dports/russian/gd/libgd-2.3.1/src/ |
H A D | gd_nnquant.c | 62 #define initradius (initrad*radiusbias) /* and decreases by a */ macro 450 radius = initradius;
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/dports/ukrainian/gd/libgd-2.3.1/src/ |
H A D | gd_nnquant.c | 62 #define initradius (initrad*radiusbias) /* and decreases by a */ macro 450 radius = initradius;
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/dports/japanese/gd/libgd-2.3.1/src/ |
H A D | gd_nnquant.c | 62 #define initradius (initrad*radiusbias) /* and decreases by a */ macro 450 radius = initradius;
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/dports/graphics/gd/libgd-2.3.1/src/ |
H A D | gd_nnquant.c | 62 #define initradius (initrad*radiusbias) /* and decreases by a */ macro 450 radius = initradius;
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/dports/games/tesseract-data/tesseract/src/shared/ |
H A D | iengine.h | 273 …us, const vec &color, int fade = 0, int peak = 0, int flags = 0, float initradius = 0, const vec &…
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/dports/games/tesseract/tesseract/src/shared/ |
H A D | iengine.h | 273 …us, const vec &color, int fade = 0, int peak = 0, int flags = 0, float initradius = 0, const vec &…
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/dports/games/bloodfrontier/bloodfrontier/src/shared/ |
H A D | iengine.h | 155 …us, const vec &color, int fade = 0, int peak = 0, int flags = 0, float initradius = 0, const vec &…
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/dports/games/sauerbraten/sauerbraten/src/shared/ |
H A D | iengine.h | 293 …us, const vec &color, int fade = 0, int peak = 0, int flags = 0, float initradius = 0, const vec &…
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/dports/games/redeclipse/base-2.0.0/src/shared/ |
H A D | iengine.h | 192 …us, const vec &color, int fade = 0, int peak = 0, int flags = 0, float initradius = 0, const vec &…
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/dports/games/redeclipse16/base-1.6.0/src/shared/ |
H A D | iengine.h | 224 …us, const vec &color, int fade = 0, int peak = 0, int flags = 0, float initradius = 0, const vec &…
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