Home
last modified time | relevance | path

Searched refs:initradius (Results 1 – 22 of 22) sorted by relevance

/dports/games/tesseract-data/tesseract/src/engine/
H A Ddynlight.cpp9 float radius, initradius, curradius, dist; member
22 … curradius = initradius + (radius - initradius) * (1.0f - remaining/float(fade + peak)); in calcradius()
24 … curradius = initradius + (radius - initradius) * (1.0f - float(remaining - fade)/peak); in calcradius()
55 …, float radius, const vec &color, int fade, int peak, int flags, float initradius, const vec &init… in adddynlight() argument
65 d.initradius = initradius; in adddynlight()
/dports/games/tesseract/tesseract/src/engine/
H A Ddynlight.cpp9 float radius, initradius, curradius, dist; member
22 … curradius = initradius + (radius - initradius) * (1.0f - remaining/float(fade + peak)); in calcradius()
24 … curradius = initradius + (radius - initradius) * (1.0f - float(remaining - fade)/peak); in calcradius()
55 …, float radius, const vec &color, int fade, int peak, int flags, float initradius, const vec &init… in adddynlight() argument
65 d.initradius = initradius; in adddynlight()
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Ddynlight.cpp9 float radius, initradius, curradius, dist; member
22 … curradius = initradius + (radius - initradius) * (1.0f - remaining/float(fade + peak)); in calcradius()
24 … curradius = initradius + (radius - initradius) * (1.0f - float(remaining - fade)/peak); in calcradius()
55 …, float radius, const vec &color, int fade, int peak, int flags, float initradius, const vec &init… in adddynlight() argument
65 d.initradius = initradius; in adddynlight()
/dports/games/sauerbraten/sauerbraten/src/engine/
H A Ddynlight.cpp9 float radius, initradius, curradius, dist; member
20 … curradius = initradius + (radius - initradius) * (1.0f - remaining/float(fade + peak)); in calcradius()
22 … curradius = initradius + (radius - initradius) * (1.0f - float(remaining - fade)/peak); in calcradius()
55 …, float radius, const vec &color, int fade, int peak, int flags, float initradius, const vec &init… in adddynlight() argument
65 d.initradius = initradius; in adddynlight()
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Ddynlight.cpp9 float radius, initradius, curradius, dist; member
19 … curradius = initradius + (radius - initradius) * (1.0f - remaining/float(fade + peak)); in calcradius()
21 … curradius = initradius + (radius - initradius) * (1.0f - float(remaining - fade)/peak); in calcradius()
54 …, float radius, const vec &color, int fade, int peak, int flags, float initradius, const vec &init… in adddynlight() argument
64 d.initradius = initradius; in adddynlight()
/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Ddynlight.cpp10 float radius, initradius, curradius, dist; member
21 … curradius = initradius + (radius - initradius) * (1.0f - remaining/float(fade + peak)); in calcradius()
23 … curradius = initradius + (radius - initradius) * (1.0f - float(remaining - fade)/peak); in calcradius()
56 …, float radius, const vec &color, int fade, int peak, int flags, float initradius, const vec &init… in adddynlight() argument
66 d.initradius = initradius; in adddynlight()
/dports/graphics/lightzone/LightZone-4.1.8-3-g36e87773/lightcrafts/extsrc/com/lightcrafts/media/jai/opimage/
H A DNeuQuantOpImage.java94 private final int initradius = initrad * radiusbias; /* and decreases by a */ field in NeuQuantOpImage
174 int radius = initradius; in train()
/dports/graphics/freeimage/FreeImage/Source/
H A DQuantizers.h164 int netsize, maxnetpos, initrad, initradius; variable
/dports/graphics/freeimage/FreeImage/Source/FreeImage/
H A DNNQuantizer.cpp54 initradius = (initrad * radiusbias); in NNQuantizer()
372 radius = initradius; in learn()
/dports/graphics/devil/devil-1.7.8/src-IL/src/
H A Dil_neuquant.c75 #define initradius (initrad*radiusbias) // and decreases by a macro
353 radius = initradius; in learn()
/dports/graphics/pngnq/pngnq-1.1/src/
H A Dneuquant32.c50 #define initradius (initrad*1.0) /* and decreases by a */ macro
452 radius = initradius; in learn()
/dports/graphics/xfig/xfig-3.2.8a/src/
H A Df_neuclrtab.c267 #define initradius (initrad*radiusbias) /* and decreases by a */ macro
527 radius = initradius; in learn()
/dports/russian/gd/libgd-2.3.1/src/
H A Dgd_nnquant.c62 #define initradius (initrad*radiusbias) /* and decreases by a */ macro
450 radius = initradius;
/dports/ukrainian/gd/libgd-2.3.1/src/
H A Dgd_nnquant.c62 #define initradius (initrad*radiusbias) /* and decreases by a */ macro
450 radius = initradius;
/dports/japanese/gd/libgd-2.3.1/src/
H A Dgd_nnquant.c62 #define initradius (initrad*radiusbias) /* and decreases by a */ macro
450 radius = initradius;
/dports/graphics/gd/libgd-2.3.1/src/
H A Dgd_nnquant.c62 #define initradius (initrad*radiusbias) /* and decreases by a */ macro
450 radius = initradius;
/dports/games/tesseract-data/tesseract/src/shared/
H A Diengine.h273 …us, const vec &color, int fade = 0, int peak = 0, int flags = 0, float initradius = 0, const vec &…
/dports/games/tesseract/tesseract/src/shared/
H A Diengine.h273 …us, const vec &color, int fade = 0, int peak = 0, int flags = 0, float initradius = 0, const vec &…
/dports/games/bloodfrontier/bloodfrontier/src/shared/
H A Diengine.h155 …us, const vec &color, int fade = 0, int peak = 0, int flags = 0, float initradius = 0, const vec &…
/dports/games/sauerbraten/sauerbraten/src/shared/
H A Diengine.h293 …us, const vec &color, int fade = 0, int peak = 0, int flags = 0, float initradius = 0, const vec &…
/dports/games/redeclipse/base-2.0.0/src/shared/
H A Diengine.h192 …us, const vec &color, int fade = 0, int peak = 0, int flags = 0, float initradius = 0, const vec &…
/dports/games/redeclipse16/base-1.6.0/src/shared/
H A Diengine.h224 …us, const vec &color, int fade = 0, int peak = 0, int flags = 0, float initradius = 0, const vec &…