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Searched refs:inputReceived (Results 1 – 25 of 39) sorted by relevance

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/dports/games/cretan-hubris/cretan-hubris-0.2/Data/Menus/
H A DInstructionsMenu.lua30 function storyTitle.inputReceived(self, event, pressed) function
66 instructionsTitle.inputReceived = storyTitle.inputReceived
H A DHighScoreMenu.lua33 function title.inputReceived(self, event, pressed) function
/dports/converters/wkhtmltopdf/qt-5db36ec/demos/embedded/fluidlauncher/
H A Dslideshow.cpp200 emit inputReceived(); in keyPressEvent()
207 emit inputReceived(); in mouseMoveEvent()
214 emit inputReceived(); in mousePressEvent()
221 emit inputReceived(); in mouseReleaseEvent()
H A Dslideshow.h69 void inputReceived();
H A Dfluidlauncher.cpp65 … QObject::connect(pictureFlowWidget, SIGNAL(inputReceived()), this, SLOT(resetInputTimeout())); in FluidLauncher()
66 QObject::connect(slideShowWidget, SIGNAL(inputReceived()), this, SLOT(switchToLauncher())); in FluidLauncher()
H A Dpictureflow.h202 void inputReceived();
/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtsvg/examples/svg/embedded/fluidlauncher/
H A Dslideshow.cpp215 emit inputReceived(); in keyPressEvent()
222 emit inputReceived(); in mouseMoveEvent()
229 emit inputReceived(); in mousePressEvent()
236 emit inputReceived(); in mouseReleaseEvent()
H A Dslideshow.h78 void inputReceived();
H A Dfluidlauncher.cpp74 … QObject::connect(pictureFlowWidget, SIGNAL(inputReceived()), this, SLOT(resetInputTimeout())); in FluidLauncher()
75 QObject::connect(slideShowWidget, SIGNAL(inputReceived()), this, SLOT(switchToLauncher())); in FluidLauncher()
/dports/games/thegrind/thegrind-0.1.2/Data/UI/
H A DInput.lua221 handled = l:inputReceived(logicalEvent, pressed)
242 handled = l:inputReceived(logicalEvent, pressed)
264 handled = l:inputReceived(logicalEvent, pressed)
293 handledLogicalPress = l:inputReceived(logicalEvent, true)
301 handledLogicalRelease = l:inputReceived(logicalEvent, false)
/dports/games/cretan-hubris/cretan-hubris-0.2/Data/UI/
H A DInput.lua221 handled = l:inputReceived(logicalEvent, pressed)
242 handled = l:inputReceived(logicalEvent, pressed)
264 handled = l:inputReceived(logicalEvent, pressed)
293 handledLogicalPress = l:inputReceived(logicalEvent, true)
301 handledLogicalRelease = l:inputReceived(logicalEvent, false)
H A DFormLayer.lua72 function formLayer.inputReceived(self, event, pressed) function
82 handled = self.form:inputReceived(event, pressed)
H A DControl.lua126 control.inputReceivedBase = control.inputReceived
128 function control.inputReceived(self, event, pressed) function
/dports/games/avoision/avoision-1.1/Data/UI/
H A DInput.lua223 handled = l:inputReceived(logicalEvent, pressed, "keyPressed", key, character)
244 handled = l:inputReceived(logicalEvent, pressed, "mouseButtonPressed")
266 handled = l:inputReceived(logicalEvent, pressed, "joystickButtonPressed")
295 handledLogicalPress = l:inputReceived(logicalEvent, true, "joystickAxisMoved")
303 … handledLogicalRelease = l:inputReceived(logicalEvent, false, "joystickAxisMoved")
H A DFormLayer.lua74 function formLayer.inputReceived(self, event, pressed, source, a, b) function
82 handled = self.form:inputReceived(event, pressed, source, a, b)
H A DControl.lua128 control.inputReceivedBase = control.inputReceived
130 function control.inputReceived(self, event, pressed) function
/dports/games/fbg2/fbg2-0.4/Data/UI/
H A DInput.lua223 handled = l:inputReceived(logicalEvent, pressed)
244 handled = l:inputReceived(logicalEvent, pressed)
266 handled = l:inputReceived(logicalEvent, pressed)
295 handledLogicalPress = l:inputReceived(logicalEvent, true)
303 handledLogicalRelease = l:inputReceived(logicalEvent, false)
H A DFormLayer.lua77 function formLayer.inputReceived(self, event, pressed) function
91 handled = self.form:inputReceived(event, pressed)
H A DControl.lua130 control.inputReceivedBase = control.inputReceived
132 function control.inputReceived(self, event, pressed) function
/dports/games/fbg2/fbg2-0.4/Data/Diagnostics/
H A DConsole.lua49 consoleForm.inputReceivedBase = consoleForm.inputReceived
51 consoleForm.inputReceived = function(self, event, pressed) function
/dports/games/fbg2/fbg2-0.4/Data/Fbg2/
H A DGameLayer.lua48 function gameLayer.inputReceived(self, event, pressed) function
49 return self.board:inputReceived(event, pressed)
/dports/games/fbg2/fbg2-0.4/Data/Menus/
H A DMainMenu.lua142 function mainMenu.inputReceived(self, event, pressed) function
149 handled = mainForm:inputReceived(event, pressed)
H A DCreditsMenu.lua98 function creditsMenu.inputReceived(self, event, pressed) function
/dports/games/avoision/avoision-1.1/Data/Menus/
H A DCreditsMenu.lua114 function creditsMenu.inputReceived(self, event, pressed) function
H A DInstructionsMenu.lua31 function title.inputReceived(self, event, pressed) function

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