/dports/games/cretan-hubris/cretan-hubris-0.2/Data/Menus/ |
H A D | InstructionsMenu.lua | 30 function storyTitle.inputReceived(self, event, pressed) function 66 instructionsTitle.inputReceived = storyTitle.inputReceived
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H A D | HighScoreMenu.lua | 33 function title.inputReceived(self, event, pressed) function
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/dports/converters/wkhtmltopdf/qt-5db36ec/demos/embedded/fluidlauncher/ |
H A D | slideshow.cpp | 200 emit inputReceived(); in keyPressEvent() 207 emit inputReceived(); in mouseMoveEvent() 214 emit inputReceived(); in mousePressEvent() 221 emit inputReceived(); in mouseReleaseEvent()
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H A D | slideshow.h | 69 void inputReceived();
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H A D | fluidlauncher.cpp | 65 … QObject::connect(pictureFlowWidget, SIGNAL(inputReceived()), this, SLOT(resetInputTimeout())); in FluidLauncher() 66 QObject::connect(slideShowWidget, SIGNAL(inputReceived()), this, SLOT(switchToLauncher())); in FluidLauncher()
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H A D | pictureflow.h | 202 void inputReceived();
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/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtsvg/examples/svg/embedded/fluidlauncher/ |
H A D | slideshow.cpp | 215 emit inputReceived(); in keyPressEvent() 222 emit inputReceived(); in mouseMoveEvent() 229 emit inputReceived(); in mousePressEvent() 236 emit inputReceived(); in mouseReleaseEvent()
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H A D | slideshow.h | 78 void inputReceived();
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H A D | fluidlauncher.cpp | 74 … QObject::connect(pictureFlowWidget, SIGNAL(inputReceived()), this, SLOT(resetInputTimeout())); in FluidLauncher() 75 QObject::connect(slideShowWidget, SIGNAL(inputReceived()), this, SLOT(switchToLauncher())); in FluidLauncher()
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/dports/games/thegrind/thegrind-0.1.2/Data/UI/ |
H A D | Input.lua | 221 handled = l:inputReceived(logicalEvent, pressed) 242 handled = l:inputReceived(logicalEvent, pressed) 264 handled = l:inputReceived(logicalEvent, pressed) 293 handledLogicalPress = l:inputReceived(logicalEvent, true) 301 handledLogicalRelease = l:inputReceived(logicalEvent, false)
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/dports/games/cretan-hubris/cretan-hubris-0.2/Data/UI/ |
H A D | Input.lua | 221 handled = l:inputReceived(logicalEvent, pressed) 242 handled = l:inputReceived(logicalEvent, pressed) 264 handled = l:inputReceived(logicalEvent, pressed) 293 handledLogicalPress = l:inputReceived(logicalEvent, true) 301 handledLogicalRelease = l:inputReceived(logicalEvent, false)
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H A D | FormLayer.lua | 72 function formLayer.inputReceived(self, event, pressed) function 82 handled = self.form:inputReceived(event, pressed)
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H A D | Control.lua | 126 control.inputReceivedBase = control.inputReceived 128 function control.inputReceived(self, event, pressed) function
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/dports/games/avoision/avoision-1.1/Data/UI/ |
H A D | Input.lua | 223 handled = l:inputReceived(logicalEvent, pressed, "keyPressed", key, character) 244 handled = l:inputReceived(logicalEvent, pressed, "mouseButtonPressed") 266 handled = l:inputReceived(logicalEvent, pressed, "joystickButtonPressed") 295 handledLogicalPress = l:inputReceived(logicalEvent, true, "joystickAxisMoved") 303 … handledLogicalRelease = l:inputReceived(logicalEvent, false, "joystickAxisMoved")
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H A D | FormLayer.lua | 74 function formLayer.inputReceived(self, event, pressed, source, a, b) function 82 handled = self.form:inputReceived(event, pressed, source, a, b)
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H A D | Control.lua | 128 control.inputReceivedBase = control.inputReceived 130 function control.inputReceived(self, event, pressed) function
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/dports/games/fbg2/fbg2-0.4/Data/UI/ |
H A D | Input.lua | 223 handled = l:inputReceived(logicalEvent, pressed) 244 handled = l:inputReceived(logicalEvent, pressed) 266 handled = l:inputReceived(logicalEvent, pressed) 295 handledLogicalPress = l:inputReceived(logicalEvent, true) 303 handledLogicalRelease = l:inputReceived(logicalEvent, false)
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H A D | FormLayer.lua | 77 function formLayer.inputReceived(self, event, pressed) function 91 handled = self.form:inputReceived(event, pressed)
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H A D | Control.lua | 130 control.inputReceivedBase = control.inputReceived 132 function control.inputReceived(self, event, pressed) function
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/dports/games/fbg2/fbg2-0.4/Data/Diagnostics/ |
H A D | Console.lua | 49 consoleForm.inputReceivedBase = consoleForm.inputReceived 51 consoleForm.inputReceived = function(self, event, pressed) function
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/dports/games/fbg2/fbg2-0.4/Data/Fbg2/ |
H A D | GameLayer.lua | 48 function gameLayer.inputReceived(self, event, pressed) function 49 return self.board:inputReceived(event, pressed)
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/dports/games/fbg2/fbg2-0.4/Data/Menus/ |
H A D | MainMenu.lua | 142 function mainMenu.inputReceived(self, event, pressed) function 149 handled = mainForm:inputReceived(event, pressed)
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H A D | CreditsMenu.lua | 98 function creditsMenu.inputReceived(self, event, pressed) function
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/dports/games/avoision/avoision-1.1/Data/Menus/ |
H A D | CreditsMenu.lua | 114 function creditsMenu.inputReceived(self, event, pressed) function
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H A D | InstructionsMenu.lua | 31 function title.inputReceived(self, event, pressed) function
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