Home
last modified time | relevance | path

Searched refs:insertStatic (Results 1 – 9 of 9) sorted by relevance

/dports/games/bzflag-server/bzflag-2.4.22/src/scene/
H A DBSPSceneDatabase.cxx93 return insertStatic(1, root, node, dontFree); in addStaticNode()
177 bool BSPSceneDatabase::insertStatic(int level, Node* _root, in insertStatic() function in BSPSceneDatabase
217 wouldFree = insertStatic(level + 1, _root->front, front, dontFreeNext); in insertStatic()
228 wouldFree = insertStatic(level + 1, _root->back, back, dontFreeNext); in insertStatic()
/dports/games/bzflag/bzflag-2.4.22/src/scene/
H A DBSPSceneDatabase.cxx93 return insertStatic(1, root, node, dontFree); in addStaticNode()
177 bool BSPSceneDatabase::insertStatic(int level, Node* _root, in insertStatic() function in BSPSceneDatabase
217 wouldFree = insertStatic(level + 1, _root->front, front, dontFreeNext); in insertStatic()
228 wouldFree = insertStatic(level + 1, _root->back, back, dontFreeNext); in insertStatic()
/dports/games/bzflag-server/bzflag-2.4.22/include/
H A DBSPSceneDatabase.h73 bool insertStatic(int, Node*, SceneNode*, bool dontFree);
/dports/games/bzflag/bzflag-2.4.22/include/
H A DBSPSceneDatabase.h73 bool insertStatic(int, Node*, SceneNode*, bool dontFree);
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwworld/
H A Desmstore.hpp233 const T *insertStatic(const T &x) in insertStatic() function in MWWorld::ESMStore
245 T *ptr = store.insertStatic(record); in insertStatic()
H A Desmstore.cpp299 mNpcs.insertStatic(npc); in validate()
361 mSpells.insertStatic(spell); in validate()
H A Dstore.hpp192 T *insertStatic(const T &item);
H A Dworldimp.cpp460 mStore.insertStatic(record); in ensureNeededRecords()
490 mStore.insertStatic(record); in ensureNeededRecords()
509 mStore.insertStatic(record); in ensureNeededRecords()
523 mStore.insertStatic(record); in ensureNeededRecords()
H A Dstore.cpp240 T *Store<T>::insertStatic(const T &item) in insertStatic() function in MWWorld::Store