Searched refs:insertStatic (Results 1 – 9 of 9) sorted by relevance
/dports/games/bzflag-server/bzflag-2.4.22/src/scene/ |
H A D | BSPSceneDatabase.cxx | 93 return insertStatic(1, root, node, dontFree); in addStaticNode() 177 bool BSPSceneDatabase::insertStatic(int level, Node* _root, in insertStatic() function in BSPSceneDatabase 217 wouldFree = insertStatic(level + 1, _root->front, front, dontFreeNext); in insertStatic() 228 wouldFree = insertStatic(level + 1, _root->back, back, dontFreeNext); in insertStatic()
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/dports/games/bzflag/bzflag-2.4.22/src/scene/ |
H A D | BSPSceneDatabase.cxx | 93 return insertStatic(1, root, node, dontFree); in addStaticNode() 177 bool BSPSceneDatabase::insertStatic(int level, Node* _root, in insertStatic() function in BSPSceneDatabase 217 wouldFree = insertStatic(level + 1, _root->front, front, dontFreeNext); in insertStatic() 228 wouldFree = insertStatic(level + 1, _root->back, back, dontFreeNext); in insertStatic()
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/dports/games/bzflag-server/bzflag-2.4.22/include/ |
H A D | BSPSceneDatabase.h | 73 bool insertStatic(int, Node*, SceneNode*, bool dontFree);
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/dports/games/bzflag/bzflag-2.4.22/include/ |
H A D | BSPSceneDatabase.h | 73 bool insertStatic(int, Node*, SceneNode*, bool dontFree);
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwworld/ |
H A D | esmstore.hpp | 233 const T *insertStatic(const T &x) in insertStatic() function in MWWorld::ESMStore 245 T *ptr = store.insertStatic(record); in insertStatic()
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H A D | esmstore.cpp | 299 mNpcs.insertStatic(npc); in validate() 361 mSpells.insertStatic(spell); in validate()
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H A D | store.hpp | 192 T *insertStatic(const T &item);
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H A D | worldimp.cpp | 460 mStore.insertStatic(record); in ensureNeededRecords() 490 mStore.insertStatic(record); in ensureNeededRecords() 509 mStore.insertStatic(record); in ensureNeededRecords() 523 mStore.insertStatic(record); in ensureNeededRecords()
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H A D | store.cpp | 240 T *Store<T>::insertStatic(const T &item) in insertStatic() function in MWWorld::Store
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