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Searched refs:insertsprite (Results 1 – 25 of 65) sorted by relevance

123

/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Dobjects.cpp2626 int32_t j = insertsprite(sprite[i].sectnum, FX); in fireballblast()
2650 int32_t j = insertsprite(sprite[i].sectnum, FIRE); in makeafire()
2671 int32_t j = insertsprite(sprite[i].sectnum, EXPLO); in explosion()
2695 int32_t j = insertsprite(sprite[i].sectnum, EXPLO); in explosion2()
2719 int32_t j = insertsprite(sprite[i].sectnum, SMOKE); in trailingsmoke()
2739 int32_t j = insertsprite(sprite[i].sectnum, FX); in icecubes()
3174 int32_t j = insertsprite(sprite[s].sectnum, JAVLIN); in trowajavlin()
3261 int32_t j = insertsprite(sprite[i].sectnum, 0); in monsterweapon()
3379 int32_t j = insertsprite(sprite[i].sectnum, 0); in randompotion()
3395 int32_t j = insertsprite(sprite[i].sectnum, FACE); in spawnabaddy()
[all …]
H A Dnetwork.cpp1027 j = insertsprite(hitsect, 0);
1136 j = insertsprite(plr->sector, MISSILE);
1162 j = insertsprite(plr->sector, MISSILE);
1187 j = insertsprite(plr->sector, HEATSEEKER);
1212 j = insertsprite(plr->sector, MISSILE);
1250 s = insertsprite(sect, 0);
1636 s = insertsprite(sect, 1);
H A Deffects.cpp1105 int32_t j = insertsprite(plr->sector, MASPLASH); in makeasplash()
1137 int32_t j = insertsprite(sprite[i].sectnum, MASPLASH); in makemonstersplash()
1196 int32_t j = insertsprite(sprite[k].sectnum, FLOCK); in bats()
1324 int32_t j = insertsprite(sprite[s].sectnum, WARPFX); in warpfxsprite()
H A Dplayer.cpp800 plr->spritenum = insertsprite(plr->sector, 0); in initplayersprite()
2683 j = insertsprite(hitsect, CHUNKOMEAT); in chunksofmeat()
3575 j = insertsprite(hitsect, 0); in shootgun()
3603 j = insertsprite(hitsect, FX); in shootgun()
3818 j = insertsprite(plr->sector, MISSILE); in shootgun()
3850 j = insertsprite(plr->sector, MISSILE); in shootgun()
3886 j = insertsprite(plr->sector, MISSILE); in shootgun()
3922 j = insertsprite(plr->sector, MISSILE); in shootgun()
4969 int32_t j = insertsprite(sprite[s].sectnum, MISSILE); in gronmissile()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/test/
H A Ddamagehplane.lua97 … local bi = con.insertsprite(TROR_GLASSBREAKER, wall[sec.wallptr], sectnum, actor.STAT.ACTOR)
H A Dhelixspawner.lua133 con.insertsprite{D.TRANSPORTERSTAR+4, pos, spr.sectnum, actor.STAT.ACTOR, aci,
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Danubis.cpp95 nSprite = insertsprite(nSector, 101); in BuildAnubis()
456 … int nDrumSprite = insertsprite(sprite[nSprite].sectnum, kStatAnubisDrum); in FuncAnubis()
H A Dlavadude.cpp77 int nLimbSprite = insertsprite(nSector, 118); in BuildLavaLimb()
159 nSprite = insertsprite(nSector, 118); in BuildLava()
H A Dsnake.cpp170 nSprite = insertsprite(hitsect, 202); in BuildSnake()
198 nSprite = insertsprite(nViewSect, 202); in BuildSnake()
H A Dobject.cpp280 int nSprite = insertsprite(nSector, 401); in BuildWallSprite()
351 nSprite = insertsprite(nSector, 401); in FindWallSprites()
959 int nSprite = insertsprite(nSector, 899); in BuildSlide()
1341 int var_14 = insertsprite(sprite[nSprite].sectnum, 0); in BuildSpark()
1577 int nSprite = insertsprite(nSector, 406); in BuildEnergyBlock()
1792 int nSprite2 = insertsprite(lasthitsect, 0); in FuncEnergyBlock()
1857 int nSprite2 = insertsprite(sprite[nSprite].sectnum, 0); in BuildObject()
2614 int nSprite = insertsprite(i, 407); in PostProcess()
H A Dqueen.cpp338 short nTailSprite = insertsprite(nSector, 121); in BuildTail()
391 int nSprite2 = insertsprite(nSector, 121); in BuildQueenEgg()
662 int nSprite2 = insertsprite(nSector, 121); in BuildQueenHead()
1093 nSprite = insertsprite(nSector, 121); in BuildQueen()
H A Dfish.cpp103 int nSprite2 = insertsprite(sprite[nSprite].sectnum, 99); in BuildFishLimb()
224 nSprite = insertsprite(nSector, 103); in BuildFish()
H A Dset.cpp89 nSprite = insertsprite(nSector, 120); in BuildSet()
148 int nSprite = insertsprite(sprite[nSetSprite].sectnum, 0); in BuildSoul()
H A Dbubbles.cpp111 int nSprite = insertsprite(nSector, 402); in BuildBubble()
H A Dmove.cpp836 int nSprite = insertsprite(nSector, 0); in CreatePushBlock()
1298 nSprite = insertsprite(0, 899); in GrabBodyGunSprite()
1336 nSprite = insertsprite(0, 899); in GrabBody()
1361 nSprite = insertsprite(0, 899); in GrabChunkSprite()
H A Dra.cpp64 int nSprite = insertsprite(sprite[nPlayerSprite].sectnum, 203); in BuildRa()
H A Danims.cpp88 nSprite = insertsprite(nSector, 500); in BuildAnim()
H A Dbullet.cpp555 sBullet.nSprite = insertsprite(sprite[nSprite].sectnum, 200); in BuildBullet()
588 short nBulletSprite = insertsprite(nSector, 200); in BuildBullet()
H A Droach.cpp86 nSprite = insertsprite(nSector, 105); in BuildRoach()
H A Dwasp.cpp106 nSprite = insertsprite(nSector, 107); in BuildWasp()
H A Dinit.cpp377 insertsprite(sprite[nSprite].sectnum, sprite[nSprite].statnum); in LoadLevel()
1145 int nSprite = insertsprite(initsect, 0); in ExamineSprites()
H A Dspider.cpp78 nSprite = insertsprite(nSector, 99); in BuildSpider()
H A Drat.cpp101 nSprite = insertsprite(nSector, 108); in BuildRat()
H A Drex.cpp83 nSprite = insertsprite(nSector, 119); in BuildRex()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/
H A Dcontrol.lua275 function insertsprite(tab_or_tilenum, ...) function
364 local j = insertsprite{ tilenum, spr^(ffiC.krand()%(47*256)), spr.sectnum, 5, ow,
1098 … local j = insertsprite{ gutstile, pos, spr.sectnum, 5, i, shade=-32, xrepeat=xsz, yrepeat=ysz,
1121 local jj = insertsprite{ dtile+picofs, pos, spr.sectnum, 5, i,
1135 local k = insertsprite{ D.GLASSPIECES+n%3, spr^(256*krandand(16)), spr.sectnum, 5, i,

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