/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | objects.cpp | 2626 int32_t j = insertsprite(sprite[i].sectnum, FX); in fireballblast() 2650 int32_t j = insertsprite(sprite[i].sectnum, FIRE); in makeafire() 2671 int32_t j = insertsprite(sprite[i].sectnum, EXPLO); in explosion() 2695 int32_t j = insertsprite(sprite[i].sectnum, EXPLO); in explosion2() 2719 int32_t j = insertsprite(sprite[i].sectnum, SMOKE); in trailingsmoke() 2739 int32_t j = insertsprite(sprite[i].sectnum, FX); in icecubes() 3174 int32_t j = insertsprite(sprite[s].sectnum, JAVLIN); in trowajavlin() 3261 int32_t j = insertsprite(sprite[i].sectnum, 0); in monsterweapon() 3379 int32_t j = insertsprite(sprite[i].sectnum, 0); in randompotion() 3395 int32_t j = insertsprite(sprite[i].sectnum, FACE); in spawnabaddy() [all …]
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H A D | network.cpp | 1027 j = insertsprite(hitsect, 0); 1136 j = insertsprite(plr->sector, MISSILE); 1162 j = insertsprite(plr->sector, MISSILE); 1187 j = insertsprite(plr->sector, HEATSEEKER); 1212 j = insertsprite(plr->sector, MISSILE); 1250 s = insertsprite(sect, 0); 1636 s = insertsprite(sect, 1);
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H A D | effects.cpp | 1105 int32_t j = insertsprite(plr->sector, MASPLASH); in makeasplash() 1137 int32_t j = insertsprite(sprite[i].sectnum, MASPLASH); in makemonstersplash() 1196 int32_t j = insertsprite(sprite[k].sectnum, FLOCK); in bats() 1324 int32_t j = insertsprite(sprite[s].sectnum, WARPFX); in warpfxsprite()
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H A D | player.cpp | 800 plr->spritenum = insertsprite(plr->sector, 0); in initplayersprite() 2683 j = insertsprite(hitsect, CHUNKOMEAT); in chunksofmeat() 3575 j = insertsprite(hitsect, 0); in shootgun() 3603 j = insertsprite(hitsect, FX); in shootgun() 3818 j = insertsprite(plr->sector, MISSILE); in shootgun() 3850 j = insertsprite(plr->sector, MISSILE); in shootgun() 3886 j = insertsprite(plr->sector, MISSILE); in shootgun() 3922 j = insertsprite(plr->sector, MISSILE); in shootgun() 4969 int32_t j = insertsprite(sprite[s].sectnum, MISSILE); in gronmissile()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/test/ |
H A D | damagehplane.lua | 97 … local bi = con.insertsprite(TROR_GLASSBREAKER, wall[sec.wallptr], sectnum, actor.STAT.ACTOR)
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H A D | helixspawner.lua | 133 con.insertsprite{D.TRANSPORTERSTAR+4, pos, spr.sectnum, actor.STAT.ACTOR, aci,
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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | anubis.cpp | 95 nSprite = insertsprite(nSector, 101); in BuildAnubis() 456 … int nDrumSprite = insertsprite(sprite[nSprite].sectnum, kStatAnubisDrum); in FuncAnubis()
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H A D | lavadude.cpp | 77 int nLimbSprite = insertsprite(nSector, 118); in BuildLavaLimb() 159 nSprite = insertsprite(nSector, 118); in BuildLava()
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H A D | snake.cpp | 170 nSprite = insertsprite(hitsect, 202); in BuildSnake() 198 nSprite = insertsprite(nViewSect, 202); in BuildSnake()
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H A D | object.cpp | 280 int nSprite = insertsprite(nSector, 401); in BuildWallSprite() 351 nSprite = insertsprite(nSector, 401); in FindWallSprites() 959 int nSprite = insertsprite(nSector, 899); in BuildSlide() 1341 int var_14 = insertsprite(sprite[nSprite].sectnum, 0); in BuildSpark() 1577 int nSprite = insertsprite(nSector, 406); in BuildEnergyBlock() 1792 int nSprite2 = insertsprite(lasthitsect, 0); in FuncEnergyBlock() 1857 int nSprite2 = insertsprite(sprite[nSprite].sectnum, 0); in BuildObject() 2614 int nSprite = insertsprite(i, 407); in PostProcess()
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H A D | queen.cpp | 338 short nTailSprite = insertsprite(nSector, 121); in BuildTail() 391 int nSprite2 = insertsprite(nSector, 121); in BuildQueenEgg() 662 int nSprite2 = insertsprite(nSector, 121); in BuildQueenHead() 1093 nSprite = insertsprite(nSector, 121); in BuildQueen()
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H A D | fish.cpp | 103 int nSprite2 = insertsprite(sprite[nSprite].sectnum, 99); in BuildFishLimb() 224 nSprite = insertsprite(nSector, 103); in BuildFish()
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H A D | set.cpp | 89 nSprite = insertsprite(nSector, 120); in BuildSet() 148 int nSprite = insertsprite(sprite[nSetSprite].sectnum, 0); in BuildSoul()
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H A D | bubbles.cpp | 111 int nSprite = insertsprite(nSector, 402); in BuildBubble()
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H A D | move.cpp | 836 int nSprite = insertsprite(nSector, 0); in CreatePushBlock() 1298 nSprite = insertsprite(0, 899); in GrabBodyGunSprite() 1336 nSprite = insertsprite(0, 899); in GrabBody() 1361 nSprite = insertsprite(0, 899); in GrabChunkSprite()
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H A D | ra.cpp | 64 int nSprite = insertsprite(sprite[nPlayerSprite].sectnum, 203); in BuildRa()
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H A D | anims.cpp | 88 nSprite = insertsprite(nSector, 500); in BuildAnim()
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H A D | bullet.cpp | 555 sBullet.nSprite = insertsprite(sprite[nSprite].sectnum, 200); in BuildBullet() 588 short nBulletSprite = insertsprite(nSector, 200); in BuildBullet()
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H A D | roach.cpp | 86 nSprite = insertsprite(nSector, 105); in BuildRoach()
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H A D | wasp.cpp | 106 nSprite = insertsprite(nSector, 107); in BuildWasp()
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H A D | init.cpp | 377 insertsprite(sprite[nSprite].sectnum, sprite[nSprite].statnum); in LoadLevel() 1145 int nSprite = insertsprite(initsect, 0); in ExamineSprites()
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H A D | spider.cpp | 78 nSprite = insertsprite(nSector, 99); in BuildSpider()
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H A D | rat.cpp | 101 nSprite = insertsprite(nSector, 108); in BuildRat()
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H A D | rex.cpp | 83 nSprite = insertsprite(nSector, 119); in BuildRex()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/ |
H A D | control.lua | 275 function insertsprite(tab_or_tilenum, ...) function 364 local j = insertsprite{ tilenum, spr^(ffiC.krand()%(47*256)), spr.sectnum, 5, ow, 1098 … local j = insertsprite{ gutstile, pos, spr.sectnum, 5, i, shade=-32, xrepeat=xsz, yrepeat=ysz, 1121 local jj = insertsprite{ dtile+picofs, pos, spr.sectnum, 5, i, 1135 local k = insertsprite{ D.GLASSPIECES+n%3, spr^(256*krandand(16)), spr.sectnum, 5, i,
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