Home
last modified time | relevance | path

Searched refs:insertspritestat (Results 1 – 6 of 6) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbuild.h1423 int32_t insertspritestat(int16_t statnum);
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dnetwork.cpp5171 int32_t newSprite = insertspritestat(STAT_NETALLOC); in Net_NotifyNewGame()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DENGINE.C4254 insertspritestat(statnum); in insertsprite()
4282 insertspritestat(short statnum) in insertspritestat() function
4368 insertspritestat(newstatnum); in changespritestat()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DENGINE.C4294 insertspritestat(statnum); in insertsprite()
4322 insertspritestat(short statnum) in insertspritestat() function
4408 insertspritestat(newstatnum); in changespritestat()
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dengine.c5111 static int insertspritestat(short statnum) in insertspritestat() function
8170 insertspritestat(statnum); in insertsprite()
8208 insertspritestat(newstatnum); in changespritestat()
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dengine.cpp8164 LISTFN_STATIC int32_t insertspritestat(int16_t statnum) in insertspritestat() function
8209 int32_t const newspritenum = insertspritestat(statnum); in insertsprite()