Searched refs:inside_size (Results 1 – 4 of 4) sorted by relevance
17 int inside_size;25 for (int i = 0; i < s.axis_size; i++, axis_in += s.inside_size) {35 for (int i = 0; i < s.axis_size; i++, axis_in += s.inside_size) {38 out[int(gid.x) * s.inside_size + int(gid.y)] = T(summer);44 T summer = *axis_in; axis_in += s.inside_size;45 for (int i = 1; i < s.axis_size; i++, axis_in += s.inside_size) {48 out[int(gid.x) * s.inside_size + int(gid.y)] = summer;54 T summer = *axis_in; axis_in += s.inside_size;55 for (int i = 1; i < s.axis_size; i++, axis_in += s.inside_size) {58 out[int(gid.x) * s.inside_size + int(gid.y)] = summer;[all …]
319 curstate.inside_size = x; in SetInsideSize()320 defaultstate.inside_size = x; in SetInsideSize()321 activestate.inside_size = x; in SetInsideSize()322 hoverstate.inside_size = x; in SetInsideSize()964 float inside_size = this->objects[0].get()->defaultstate.inside_size; in AddObject() local967 float new_h = std::min(height_1 * (height / inside_size), height_1); in AddObject()1013 float inside_size = this->objects[0].get()->defaultstate.inside_size; in ScrollBy() local1018 if (cur_scroll <= inside_size - height_1 && cur_scroll >= 0 && inside_size > height_1) in ScrollBy()1023 float scroll_a = max_slide_scroll * cur_scroll / (inside_size - height_1); in ScrollBy()1077 float inside_size = parent->objects[0].get()->defaultstate.inside_size; in CreateCallbacks() local[all …]
95 float inside_size = 0.f; member
45 void *ptr, size_t inside_size) { in CheckBounds() argument47 CHECK((unsigned char *) ptr + inside_size <= data + data_size); in CheckBounds()