Searched refs:instanceKinematicsModels (Results 1 – 3 of 3) sorted by relevance
117 …KinematicsInstanceKinematicsModels& instanceKinematicsModels = mCurrentKinematicsScene->getKinemat… in begin__instance_kinematics_model() local119 instanceKinematicsModels.push_back(KinematicsInstanceKinematicsModel(absoluteUrl)); in begin__instance_kinematics_model()120 KinematicsInstanceKinematicsModel * instanceKinematicsModel = &instanceKinematicsModels.back(); in begin__instance_kinematics_model()
99 …KinematicsInstanceKinematicsModels& instanceKinematicsModels = mCurrentKinematicsController->getKi… in begin__instance_kinematics_model() local101 instanceKinematicsModels.push_back(KinematicsInstanceKinematicsModel(absoluteUrl)); in begin__instance_kinematics_model()102 KinematicsInstanceKinematicsModel * instanceKinematicsModel = &instanceKinematicsModels.back(); in begin__instance_kinematics_model()
269 …const KinematicsInstanceKinematicsModels& instanceKinematicsModels = kinematicsController->getKin… in createFWKinematicsController() local270 KinematicsInstanceKinematicsModels::const_iterator instanceIt = instanceKinematicsModels.begin(); in createFWKinematicsController()275 for ( ; instanceIt != instanceKinematicsModels.end(); ++instanceIt ) in createFWKinematicsController()480 …const KinematicsInstanceKinematicsModels& instanceKinematicsModels = kinematicsScene->getKinematic… in resolveLink() local481 KinematicsInstanceKinematicsModels::const_iterator it = instanceKinematicsModels.begin(); in resolveLink()491 for (; it != instanceKinematicsModels.end(); ++it) in resolveLink()