/dports/games/openglad/openglad-0.98/src/ |
H A D | guy.cpp | 40 intelligence = 0; in guy() 70 intelligence = 8; in guy() 79 intelligence = 12; in guy() 88 intelligence = 10; in guy() 115 intelligence = 6; in guy() 133 intelligence = 6; in guy() 142 intelligence = 8; in guy() 151 intelligence = 4; in guy() 160 intelligence = 4; in guy() 169 intelligence = 4; in guy() [all …]
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/dports/databases/couchdb3/apache-couchdb-3.2.1/src/proper/examples/ |
H A D | magic.erl | 36 intelligence = 0 :: integer(), 48 …[#attr{strength = 5, constitution = -2, defense = 0, dexterity = -3, intelligence = 0, charisma … 49 …#attr{strength = 0, constitution = 0, defense = 4, dexterity = 0, intelligence = 0, charisma … 50 …#attr{strength = 0, constitution = 0, defense = 0, dexterity = 0, intelligence = -3, charisma … 51 …#attr{strength = 1, constitution = 2, defense = 2, dexterity = 0, intelligence = 0, charisma … 52 …#attr{strength = 0, constitution = 0, defense = 0, dexterity = 0, intelligence = 1, charisma … 53 …#attr{strength = 1, constitution = 0, defense = 0, dexterity = 0, intelligence = -3, charisma … 78 NewAttrs#attr.intelligence < 0 -> Attrs; 92 intelligence = Attrs#attr.intelligence + Spell#attr.intelligence, 108 dexterity = 5, intelligence = 5, charisma = 5, [all …]
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/dports/games/nlarn/nlarn-NLarn-0.7.6/src/ |
H A D | monsters.c | 49 int intelligence; /* used to choose movement */ member 129 .level = 1, .intelligence = 3, .speed = XFAST, .size = SMALL, 138 .level = 1, .intelligence = 8, .speed = NORMAL, .size = SMALL, 147 .level = 1, .intelligence = 5, .speed = SLOW, .size = MEDIUM, 156 .level = 1, .intelligence = 4, .speed = FAST, .size = SMALL, 183 .level = 2, .intelligence = 3, .speed = NORMAL, .size = TINY, 260 .level = 3, .intelligence = 3, .speed = FAST, .size = SMALL, 290 .level = 4, .intelligence = 3, .speed = FAST, .size = TINY, 310 .level = 4, .intelligence = 6, .speed = FAST, .size = SMALL, 340 .level = 5, .intelligence = 9, .speed = SLOW, .size = LARGE, [all …]
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/dports/www/gitlab-workhorse/gitlab-foss-0a901d60f8ae4a60c04ae82e6e9c3a03e9321417/doc/development/service_ping/ |
H A D | review_guidelines.md | 10 …telligence](https://about.gitlab.com/handbook/engineering/development/growth/product-intelligence/) 40 `~product intelligence` and `~product intelligence::review pending`. 42 …- Assign both the `~backend` and `~product intelligence` reviews to another Product Intelligence t… 45 …[engineer](https://gitlab.com/groups/gitlab-org/growth/product-intelligence/engineers/-/group_memb… 72 - Approve the MR, and relabel the MR with `~"product intelligence::approved"`. 78 [`@gitlab-org/growth/product-intelligence/engineers`](https://gitlab.com/groups/gitlab-org/growth/p…
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/dports/games/gl-117/gl-117-1.3.2-src/src/ |
H A D | aiobject.cpp | 740 intelligence = 100; in aiinit() 1181 intelligence = 0; in newinit() 1200 intelligence = 0; in newinit() 1210 intelligence = 0; in newinit() 1220 intelligence = 0; in newinit() 1229 intelligence = 0; in newinit() 1238 intelligence = 0; in newinit() 1356 intelligence = 400 - (400 - intelligence) * 1 / 3; in newinit() 1367 intelligence = 400 - (400 - intelligence) * 2 / 3; in newinit() 1375 this->intelligence = intelligence; in newinit() [all …]
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H A D | pilots.cpp | 33 TeamPilot::TeamPilot (int ranking, char *name, int intelligence, int precision, int aggressivity, i… in TeamPilot() argument 37 this->intelligence = intelligence; in TeamPilot() 45 float f = (float) (intelligence + precision + aggressivity); in flyMission() 102 fread (&intelligence, sizeof (int), 1, in); in load() 114 fwrite (&intelligence, sizeof (int), 1, out); in save()
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H A D | pilots.h | 48 int intelligence; // intelligence, knowledge on piloting and manoevers variable 52 …TeamPilot (int ranking, char *name, int intelligence, int precision, int aggressivity, int fighter…
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H A D | aiobject.h | 195 int intelligence; // valid for every AI object: manoevers, fire rate (tanks), ... variable 226 …void newinit (int id, int party, int intelligence, int precision, int aggressivity); // init new A… 227 void newinit (int id, int party, int intelligence); // init new AI object (esp. non-fighter)
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/shapes/shapeinf/ |
H A D | monstinf.cc | 64 intelligence = (*ptr++ >> 2) & 63; // Byte 4. in read() 110 default_info.intelligence = in get_default() 149 if (strength != str || dexterity != dex || intelligence != intel in set_stats() 155 intelligence = intel; in set_stats()
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/dports/www/gitlab-workhorse/gitlab-foss-0a901d60f8ae4a60c04ae82e6e9c3a03e9321417/danger/product_intelligence/ |
H A D | Dangerfile | 5 …ntelligence team](https://gitlab.com/groups/gitlab-org/growth/product-intelligence/engineers/-/gro… 6 Please check the ~"product intelligence" [guide](https://docs.gitlab.com/ee/development/usage_ping.… 14 # exit if not matching files or if no product intelligence labels
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/dports/science/agrum/aGrUM-29e540d8169268e8fe5d5c69bc4b2b1290f12320/src/testunits/ressources/o3prmr/University/fr/ |
H A D | base.o3prm | 21 hl intelligence; 35 ABC grade dependson course.difficulty, student.intelligence { 66 hl intelligence {[0.40, 0.60]};
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/dports/www/gitlab-workhorse/gitlab-foss-0a901d60f8ae4a60c04ae82e6e9c3a03e9321417/doc/user/project/ |
H A D | code_intelligence.md | 20 intelligence data. 27 Enable code intelligence for a project by adding a GitLab CI/CD job to the project's 45 After the job succeeds, code intelligence data can be viewed while browsing the code: 47 ![Code intelligence](img/code_intelligence_v13_4.png)
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/dports/science/agrum/aGrUM-29e540d8169268e8fe5d5c69bc4b2b1290f12320/src/testunits/ressources/o3prmr/UniversityDomain/fr/lip6/University/ |
H A D | persons.o3prm | 5 type intelligence extends boolean ( 22 intelligence intelligent{ [ 0.5, 0.5 ] };
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/dports/www/gitlab-workhorse/gitlab-foss-0a901d60f8ae4a60c04ae82e6e9c3a03e9321417/config/metrics/settings/ |
H A D | 20211124061450_snowplow_enabled.yml | 7 product_group: group::product intelligence 8 product_category: product intelligence
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H A D | 20211124085521_snowplow_configured_to_gitlab_collector_hostname.yml | 7 product_group: group::product intelligence 8 product_category: product intelligence
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/dports/sysutils/ansible2/ansible-2.9.27/test/integration/targets/azure_rm_workspace/tasks/ |
H A D | main.yml | 65 - name: Update intelligence pack 70 register: intelligence 74 - intelligence.intelligence_packs[0].enabled != output.intelligence_packs[0].enabled
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/dports/sysutils/ansible/ansible-4.7.0/ansible_collections/azure/azcollection/tests/integration/targets/azure_rm_workspace/tasks/ |
H A D | main.yml | 65 - name: Update intelligence pack 70 register: intelligence 74 - intelligence.intelligence_packs[0].enabled != output.intelligence_packs[0].enabled
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/save/ |
H A D | save_game.cpp | 503 int str, dex, intelligence; in update_objlist_for_new_game_se() local 512 config->value("config/newgamedata/int", intelligence, 0xf); in update_objlist_for_new_game_se() 514 objlist.write1(intelligence); in update_objlist_for_new_game_se() 517 objlist.write1(str * 2 + intelligence); //hp in update_objlist_for_new_game_se() 537 int str, dex, intelligence; in update_objlist_for_new_game_md() local 546 config->value("config/newgamedata/int", intelligence, 0xf); in update_objlist_for_new_game_md() 548 objlist.write1(intelligence); in update_objlist_for_new_game_md()
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/dports/games/zangband/zangband/lib/script/tk/config/ |
H A D | birth | 7 ReadSettingAux stat_limit,intelligence "" 32 ReadSettingAux points,intelligence "10"
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/dports/games/endgame-singularity/singularity-1.00/data/ |
H A D | events_str.dat | 18 description = A small artificial intelligence laboratory created a prototype AI sometime in the las… 19 log_description = A small artificial intelligence laboratory created a prototype AI sometime in the… 22 description = A prominent researcher in the field of artificial intelligence was found to be falsif… 23 log_description = A researcher in the field of artificial intelligence has falsified numerous exper…
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/dports/www/gitlab-workhorse/gitlab-foss-0a901d60f8ae4a60c04ae82e6e9c3a03e9321417/doc/integration/ |
H A D | sourcegraph.md | 13 [Sourcegraph](https://sourcegraph.com) provides code intelligence features, natively integrated int… 28 Before you can enable Sourcegraph code intelligence in GitLab you must: 100 ## Using Sourcegraph code intelligence 102 Once enabled, participating projects display a code intelligence popover available in 119 Sourcegraph powered code intelligence is available for all public projects on GitLab.com. 137 > They connect only to Sourcegraph.com as required to provide code intelligence or other functional…
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/dports/graphics/libQGLViewer/libQGLViewer-2.7.2/examples/contribs/agora/ |
H A D | agora.pro | 5 # intelligence that allows you to play against the computer. 8 # intelligence implementation should be asked to <code>Jean-Guillaume dot Dumas at imag dot fr</cod…
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/dports/games/wyrmsun/Wyrmsun-3.5.4/data/unit_types/ |
H A D | bats.cfg | 11 intelligence = 2 66 intelligence = 2 #between the bat and dread bat 123 intelligence = 2
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/dports/www/gitlab-workhorse/gitlab-foss-0a901d60f8ae4a60c04ae82e6e9c3a03e9321417/danger/roulette/ |
H A D | Dangerfile | 60 …available_template('#g_product_intelligence', '@gitlab-org/growth/product-intelligence/engineers'), 110 # Ensure to spin for Product Intelligence reviewer when ~"product intelligence::review pending" is … 111 categories << :product_intelligence if helper.mr_labels.include?("product intelligence::review pend… 113 # Skip Product intelligence reviews for growth experiment MRs
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/dports/security/suricata/suricata-6.0.4/doc/userguide/reputation/ipreputation/ |
H A D | ip-reputation.rst | 9 …ata Engine. It will collect, store, update and distribute reputation intelligence on IP Addresses… 11 …ion is to allow sharing of intelligence regarding a vast number of IP addresses. This can be posit…
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