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/dports/games/openglad/openglad-0.98/src/
H A Dguy.cpp40 intelligence = 0; in guy()
70 intelligence = 8; in guy()
79 intelligence = 12; in guy()
88 intelligence = 10; in guy()
115 intelligence = 6; in guy()
133 intelligence = 6; in guy()
142 intelligence = 8; in guy()
151 intelligence = 4; in guy()
160 intelligence = 4; in guy()
169 intelligence = 4; in guy()
[all …]
/dports/databases/couchdb3/apache-couchdb-3.2.1/src/proper/examples/
H A Dmagic.erl36 intelligence = 0 :: integer(),
48 …[#attr{strength = 5, constitution = -2, defense = 0, dexterity = -3, intelligence = 0, charisma …
49 …#attr{strength = 0, constitution = 0, defense = 4, dexterity = 0, intelligence = 0, charisma …
50 …#attr{strength = 0, constitution = 0, defense = 0, dexterity = 0, intelligence = -3, charisma …
51 …#attr{strength = 1, constitution = 2, defense = 2, dexterity = 0, intelligence = 0, charisma …
52 …#attr{strength = 0, constitution = 0, defense = 0, dexterity = 0, intelligence = 1, charisma …
53 …#attr{strength = 1, constitution = 0, defense = 0, dexterity = 0, intelligence = -3, charisma …
78 NewAttrs#attr.intelligence < 0 -> Attrs;
92 intelligence = Attrs#attr.intelligence + Spell#attr.intelligence,
108 dexterity = 5, intelligence = 5, charisma = 5,
[all …]
/dports/games/nlarn/nlarn-NLarn-0.7.6/src/
H A Dmonsters.c49 int intelligence; /* used to choose movement */ member
129 .level = 1, .intelligence = 3, .speed = XFAST, .size = SMALL,
138 .level = 1, .intelligence = 8, .speed = NORMAL, .size = SMALL,
147 .level = 1, .intelligence = 5, .speed = SLOW, .size = MEDIUM,
156 .level = 1, .intelligence = 4, .speed = FAST, .size = SMALL,
183 .level = 2, .intelligence = 3, .speed = NORMAL, .size = TINY,
260 .level = 3, .intelligence = 3, .speed = FAST, .size = SMALL,
290 .level = 4, .intelligence = 3, .speed = FAST, .size = TINY,
310 .level = 4, .intelligence = 6, .speed = FAST, .size = SMALL,
340 .level = 5, .intelligence = 9, .speed = SLOW, .size = LARGE,
[all …]
/dports/www/gitlab-workhorse/gitlab-foss-0a901d60f8ae4a60c04ae82e6e9c3a03e9321417/doc/development/service_ping/
H A Dreview_guidelines.md10 …telligence](https://about.gitlab.com/handbook/engineering/development/growth/product-intelligence/)
40 `~product intelligence` and `~product intelligence::review pending`.
42 …- Assign both the `~backend` and `~product intelligence` reviews to another Product Intelligence t…
45 …[engineer](https://gitlab.com/groups/gitlab-org/growth/product-intelligence/engineers/-/group_memb…
72 - Approve the MR, and relabel the MR with `~"product intelligence::approved"`.
78 [`@gitlab-org/growth/product-intelligence/engineers`](https://gitlab.com/groups/gitlab-org/growth/p…
/dports/games/gl-117/gl-117-1.3.2-src/src/
H A Daiobject.cpp740 intelligence = 100; in aiinit()
1181 intelligence = 0; in newinit()
1200 intelligence = 0; in newinit()
1210 intelligence = 0; in newinit()
1220 intelligence = 0; in newinit()
1229 intelligence = 0; in newinit()
1238 intelligence = 0; in newinit()
1356 intelligence = 400 - (400 - intelligence) * 1 / 3; in newinit()
1367 intelligence = 400 - (400 - intelligence) * 2 / 3; in newinit()
1375 this->intelligence = intelligence; in newinit()
[all …]
H A Dpilots.cpp33 TeamPilot::TeamPilot (int ranking, char *name, int intelligence, int precision, int aggressivity, i… in TeamPilot() argument
37 this->intelligence = intelligence; in TeamPilot()
45 float f = (float) (intelligence + precision + aggressivity); in flyMission()
102 fread (&intelligence, sizeof (int), 1, in); in load()
114 fwrite (&intelligence, sizeof (int), 1, out); in save()
H A Dpilots.h48 int intelligence; // intelligence, knowledge on piloting and manoevers variable
52 …TeamPilot (int ranking, char *name, int intelligence, int precision, int aggressivity, int fighter…
H A Daiobject.h195 int intelligence; // valid for every AI object: manoevers, fire rate (tanks), ... variable
226 …void newinit (int id, int party, int intelligence, int precision, int aggressivity); // init new A…
227 void newinit (int id, int party, int intelligence); // init new AI object (esp. non-fighter)
/dports/games/exult/exult-snapshot-v1.7.0.20211128/shapes/shapeinf/
H A Dmonstinf.cc64 intelligence = (*ptr++ >> 2) & 63; // Byte 4. in read()
110 default_info.intelligence = in get_default()
149 if (strength != str || dexterity != dex || intelligence != intel in set_stats()
155 intelligence = intel; in set_stats()
/dports/www/gitlab-workhorse/gitlab-foss-0a901d60f8ae4a60c04ae82e6e9c3a03e9321417/danger/product_intelligence/
H A DDangerfile5 …ntelligence team](https://gitlab.com/groups/gitlab-org/growth/product-intelligence/engineers/-/gro…
6 Please check the ~"product intelligence" [guide](https://docs.gitlab.com/ee/development/usage_ping.…
14 # exit if not matching files or if no product intelligence labels
/dports/science/agrum/aGrUM-29e540d8169268e8fe5d5c69bc4b2b1290f12320/src/testunits/ressources/o3prmr/University/fr/
H A Dbase.o3prm21 hl intelligence;
35 ABC grade dependson course.difficulty, student.intelligence {
66 hl intelligence {[0.40, 0.60]};
/dports/www/gitlab-workhorse/gitlab-foss-0a901d60f8ae4a60c04ae82e6e9c3a03e9321417/doc/user/project/
H A Dcode_intelligence.md20 intelligence data.
27 Enable code intelligence for a project by adding a GitLab CI/CD job to the project's
45 After the job succeeds, code intelligence data can be viewed while browsing the code:
47 ![Code intelligence](img/code_intelligence_v13_4.png)
/dports/science/agrum/aGrUM-29e540d8169268e8fe5d5c69bc4b2b1290f12320/src/testunits/ressources/o3prmr/UniversityDomain/fr/lip6/University/
H A Dpersons.o3prm5 type intelligence extends boolean (
22 intelligence intelligent{ [ 0.5, 0.5 ] };
/dports/www/gitlab-workhorse/gitlab-foss-0a901d60f8ae4a60c04ae82e6e9c3a03e9321417/config/metrics/settings/
H A D20211124061450_snowplow_enabled.yml7 product_group: group::product intelligence
8 product_category: product intelligence
H A D20211124085521_snowplow_configured_to_gitlab_collector_hostname.yml7 product_group: group::product intelligence
8 product_category: product intelligence
/dports/sysutils/ansible2/ansible-2.9.27/test/integration/targets/azure_rm_workspace/tasks/
H A Dmain.yml65 - name: Update intelligence pack
70 register: intelligence
74 - intelligence.intelligence_packs[0].enabled != output.intelligence_packs[0].enabled
/dports/sysutils/ansible/ansible-4.7.0/ansible_collections/azure/azcollection/tests/integration/targets/azure_rm_workspace/tasks/
H A Dmain.yml65 - name: Update intelligence pack
70 register: intelligence
74 - intelligence.intelligence_packs[0].enabled != output.intelligence_packs[0].enabled
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/save/
H A Dsave_game.cpp503 int str, dex, intelligence; in update_objlist_for_new_game_se() local
512 config->value("config/newgamedata/int", intelligence, 0xf); in update_objlist_for_new_game_se()
514 objlist.write1(intelligence); in update_objlist_for_new_game_se()
517 objlist.write1(str * 2 + intelligence); //hp in update_objlist_for_new_game_se()
537 int str, dex, intelligence; in update_objlist_for_new_game_md() local
546 config->value("config/newgamedata/int", intelligence, 0xf); in update_objlist_for_new_game_md()
548 objlist.write1(intelligence); in update_objlist_for_new_game_md()
/dports/games/zangband/zangband/lib/script/tk/config/
H A Dbirth7 ReadSettingAux stat_limit,intelligence ""
32 ReadSettingAux points,intelligence "10"
/dports/games/endgame-singularity/singularity-1.00/data/
H A Devents_str.dat18 description = A small artificial intelligence laboratory created a prototype AI sometime in the las…
19 log_description = A small artificial intelligence laboratory created a prototype AI sometime in the…
22 description = A prominent researcher in the field of artificial intelligence was found to be falsif…
23 log_description = A researcher in the field of artificial intelligence has falsified numerous exper…
/dports/www/gitlab-workhorse/gitlab-foss-0a901d60f8ae4a60c04ae82e6e9c3a03e9321417/doc/integration/
H A Dsourcegraph.md13 [Sourcegraph](https://sourcegraph.com) provides code intelligence features, natively integrated int…
28 Before you can enable Sourcegraph code intelligence in GitLab you must:
100 ## Using Sourcegraph code intelligence
102 Once enabled, participating projects display a code intelligence popover available in
119 Sourcegraph powered code intelligence is available for all public projects on GitLab.com.
137 > They connect only to Sourcegraph.com as required to provide code intelligence or other functional…
/dports/graphics/libQGLViewer/libQGLViewer-2.7.2/examples/contribs/agora/
H A Dagora.pro5 # intelligence that allows you to play against the computer.
8 # intelligence implementation should be asked to <code>Jean-Guillaume dot Dumas at imag dot fr</cod…
/dports/games/wyrmsun/Wyrmsun-3.5.4/data/unit_types/
H A Dbats.cfg11 intelligence = 2
66 intelligence = 2 #between the bat and dread bat
123 intelligence = 2
/dports/www/gitlab-workhorse/gitlab-foss-0a901d60f8ae4a60c04ae82e6e9c3a03e9321417/danger/roulette/
H A DDangerfile60 …available_template('#g_product_intelligence', '@gitlab-org/growth/product-intelligence/engineers'),
110 # Ensure to spin for Product Intelligence reviewer when ~"product intelligence::review pending" is …
111 categories << :product_intelligence if helper.mr_labels.include?("product intelligence::review pend…
113 # Skip Product intelligence reviews for growth experiment MRs
/dports/security/suricata/suricata-6.0.4/doc/userguide/reputation/ipreputation/
H A Dip-reputation.rst9 …ata Engine. It will collect, store, update and distribute reputation intelligence on IP Addresses…
11 …ion is to allow sharing of intelligence regarding a vast number of IP addresses. This can be posit…

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