Searched refs:intensityScale (Results 1 – 8 of 8) sorted by relevance
/dports/graphics/ospray/ospray-2.8.0/ospray/lights/ |
H A D | SunSkyLight.cpp | 122 xyzToRgb(solarIrradiance) * rcpPdf * intensityScale * coloredIntensity; 159 skyRadiance *= intensityScale; 176 intensityScale = getParam<float>("intensity", 0.025f); 179 intensityScale = 0.025f * getParam<float>("intensity", 1.0f);
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H A D | SunSkyLight.h | 56 float intensityScale{0.025f}; in SunSkyLight()
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/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/ |
H A D | COCTLoader.h | 83 f32 intensityScale = 0.0000001f*2.5,
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H A D | COCTLoader.cpp | 50 …ights(io::IReadFile* file, scene::ISceneNode * parent, f32 radius, f32 intensityScale, bool rewind) in OCTLoadLights() argument 70 const f32 intensity = lights[i].intensity * intensityScale; in OCTLoadLights()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_effects.cpp | 161 float dist, intensityScale; in CG_ExplosionEffects() local 172 intensityScale = 1 - ( dist / (float) radius ); in CG_ExplosionEffects() 173 realIntensity = intensity * intensityScale; in CG_ExplosionEffects()
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_effects.cpp | 160 float dist, intensityScale; in CG_ExplosionEffects() local 171 intensityScale = 1 - ( dist / (float) radius ); in CG_ExplosionEffects() 172 realIntensity = intensity * intensityScale; in CG_ExplosionEffects()
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_effects.c | 662 float dist, intensityScale; in CG_ExplosionEffects() local 673 intensityScale = 1 - ( dist / (float) radius ); in CG_ExplosionEffects() 674 realIntensity = intensity * intensityScale; in CG_ExplosionEffects()
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H A D | cg_view.c | 2014 float dist, intensityScale; in CG_DoCameraShake() local 2025 intensityScale = 1 - ( dist / (float) radius ); in CG_DoCameraShake() 2026 realIntensity = intensity * intensityScale; in CG_DoCameraShake()
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