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Searched refs:intensityScale (Results 1 – 8 of 8) sorted by relevance

/dports/graphics/ospray/ospray-2.8.0/ospray/lights/
H A DSunSkyLight.cpp122 xyzToRgb(solarIrradiance) * rcpPdf * intensityScale * coloredIntensity;
159 skyRadiance *= intensityScale;
176 intensityScale = getParam<float>("intensity", 0.025f);
179 intensityScale = 0.025f * getParam<float>("intensity", 1.0f);
H A DSunSkyLight.h56 float intensityScale{0.025f}; in SunSkyLight()
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCOCTLoader.h83 f32 intensityScale = 0.0000001f*2.5,
H A DCOCTLoader.cpp50 …ights(io::IReadFile* file, scene::ISceneNode * parent, f32 radius, f32 intensityScale, bool rewind) in OCTLoadLights() argument
70 const f32 intensity = lights[i].intensity * intensityScale; in OCTLoadLights()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_effects.cpp161 float dist, intensityScale; in CG_ExplosionEffects() local
172 intensityScale = 1 - ( dist / (float) radius ); in CG_ExplosionEffects()
173 realIntensity = intensity * intensityScale; in CG_ExplosionEffects()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A Dcg_effects.cpp160 float dist, intensityScale; in CG_ExplosionEffects() local
171 intensityScale = 1 - ( dist / (float) radius ); in CG_ExplosionEffects()
172 realIntensity = intensity * intensityScale; in CG_ExplosionEffects()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_effects.c662 float dist, intensityScale; in CG_ExplosionEffects() local
673 intensityScale = 1 - ( dist / (float) radius ); in CG_ExplosionEffects()
674 realIntensity = intensity * intensityScale; in CG_ExplosionEffects()
H A Dcg_view.c2014 float dist, intensityScale; in CG_DoCameraShake() local
2025 intensityScale = 1 - ( dist / (float) radius ); in CG_DoCameraShake()
2026 realIntensity = intensity * intensityScale; in CG_DoCameraShake()