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Searched refs:interframeBlending (Results 1 – 25 of 42) sorted by relevance

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/dports/games/libretro-mgba/mgba-6186d45/src/platform/qt/
H A DDisplayGL.cpp113 interframeBlending(hasInterframeBlending()); in startDrawing()
185 void DisplayGL::interframeBlending(bool enable) { in interframeBlending() function in DisplayGL
186 Display::interframeBlending(enable); in interframeBlending()
323 m_backend->interframeBlending = false; in PainterGL()
394 void PainterGL::interframeBlending(bool enable) { in interframeBlending() function in PainterGL
395 m_backend->interframeBlending = enable; in interframeBlending()
H A DDisplayGL.h58 void interframeBlending(bool enable) override;
106 void interframeBlending(bool enable);
H A DDisplayQt.cpp48 void DisplayQt::interframeBlending(bool lock) { in interframeBlending() function in DisplayQt
49 Display::interframeBlending(lock); in interframeBlending()
H A DDisplayQt.h33 void interframeBlending(bool enable) override;
H A DDisplay.h70 virtual void interframeBlending(bool enable);
H A DDisplay.cpp78 void Display::interframeBlending(bool lock) { in interframeBlending() function in Display
/dports/emulators/mgba/mgba-0.9.2/src/platform/qt/
H A DDisplayGL.cpp95 interframeBlending(hasInterframeBlending()); in startDrawing()
194 void DisplayGL::interframeBlending(bool enable) { in interframeBlending() function in DisplayGL
195 Display::interframeBlending(enable); in interframeBlending()
338 m_backend->interframeBlending = false; in create()
405 void PainterGL::interframeBlending(bool enable) { in interframeBlending() function in PainterGL
406 m_backend->interframeBlending = enable; in interframeBlending()
H A DDisplayQt.cpp50 void DisplayQt::interframeBlending(bool lock) { in interframeBlending() function in DisplayQt
51 Display::interframeBlending(lock); in interframeBlending()
H A DDisplayGL.h67 void interframeBlending(bool enable) override;
123 void interframeBlending(bool enable);
H A DDisplayQt.h33 void interframeBlending(bool enable) override;
H A DDisplay.h67 virtual void interframeBlending(bool enable);
H A DDisplay.cpp96 void Display::interframeBlending(bool lock) { in interframeBlending() function in Display
/dports/emulators/mgba/mgba-0.9.2/src/platform/sdl/
H A Dgl-sdl.c36 renderer->gl.d.interframeBlending = renderer->interframeBlending; in mSDLGLInit()
H A Dmain.h69 bool interframeBlending; member
H A Dmain.c136 renderer.interframeBlending = renderer.core->opts.interframeBlending; in main()
/dports/games/libretro-mgba/mgba-6186d45/src/platform/sdl/
H A Dgl-sdl.c38 renderer->gl.d.interframeBlending = renderer->interframeBlending; in mSDLGLInit()
H A Dmain.h67 bool interframeBlending; member
H A Dmain.c139 renderer.interframeBlending = renderer.core->opts.interframeBlending; in main()
/dports/emulators/mgba/mgba-0.9.2/src/platform/psp2/
H A Dpsp2-context.c57 static bool interframeBlending = false; variable
405 interframeBlending = fakeBool; in mPSP2LoadROM()
484 interframeBlending = fakeBool; in mPSP2Unpaused()
612 if (interframeBlending) { in mPSP2Draw()
615 _drawTex(tex[currentTex], width, height, faded, interframeBlending); in mPSP2Draw()
/dports/games/libretro-mgba/mgba-6186d45/src/platform/psp2/
H A Dpsp2-context.c57 static bool interframeBlending = false; variable
405 interframeBlending = fakeBool; in mPSP2LoadROM()
484 interframeBlending = fakeBool; in mPSP2Unpaused()
612 if (interframeBlending) { in mPSP2Draw()
615 _drawTex(tex[currentTex], width, height, faded, interframeBlending); in mPSP2Draw()
/dports/emulators/mgba/mgba-0.9.2/src/platform/
H A Dvideo-backend.h39 bool interframeBlending; member
/dports/games/libretro-mgba/mgba-6186d45/src/platform/
H A Dvideo-backend.h39 bool interframeBlending; member
/dports/games/libretro-mgba/mgba-6186d45/src/platform/wii/
H A Dmain.c127 static bool interframeBlending = true; variable
890 interframeBlending = fakeBool; in _unpaused()
906 if (interframeBlending) { in _prepareForFrame()
929 if (interframeBlending) { in _drawFrame()
933 if (faded || interframeBlending) { in _drawFrame()
939 if (interframeBlending) { in _drawFrame()
/dports/games/libretro-mgba/mgba-6186d45/src/platform/switch/
H A Dmain.c103 static bool interframeBlending = false; variable
304 interframeBlending = fakeBool; in _gameLoaded()
411 if (interframeBlending) { in _prepareForFrame()
452 } else if (!interframeBlending) { in _drawFrame()
456 if (interframeBlending) { in _drawFrame()
/dports/emulators/mgba/mgba-0.9.2/src/platform/switch/
H A Dmain.c110 static bool interframeBlending = false; variable
336 interframeBlending = fakeBool; in _gameLoaded()
450 if (interframeBlending) { in _prepareForFrame()
491 } else if (!interframeBlending) { in _drawFrame()
495 if (interframeBlending) { in _drawFrame()

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