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Searched refs:interpretScript (Results 1 – 8 of 8) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword1/
H A Ddebug.h32 static void interpretScript(uint32 id, uint32 level, uint32 script, uint32 pc);
H A Ddebug.cpp29 void Debug::interpretScript(uint32 id, uint32 level, uint32 script, uint32 pc) { in interpretScript() function in Sword1::Debug
H A Dlogic.cpp439 Debug::interpretScript(id, level, script, compact->o_tree.o_script_pc[level] & ITM_ID); in scriptManager()
440 …ret = interpretScript(compact, id, _resMan->lockScript(script), script, compact->o_tree.o_script_p… in scriptManager()
463 interpretScript(cpt, _scriptVars[SPECIAL_ITEM], script, scriptId, scriptId); in runMouseScript()
467 int Logic::interpretScript(Object *compact, int id, Header *scriptModule, int scriptBase, int scrip… in interpretScript() function in Sword1::Logic
H A Dlogic.h91 int interpretScript(Object *compact, int id, Header *scriptModule, int scriptBase, int scriptNum);
/dports/games/scummvm/scummvm-2.5.1/engines/sword1/
H A Ddebug.h32 static void interpretScript(uint32 id, uint32 level, uint32 script, uint32 pc);
H A Ddebug.cpp29 void Debug::interpretScript(uint32 id, uint32 level, uint32 script, uint32 pc) { in interpretScript() function in Sword1::Debug
H A Dlogic.cpp441 Debug::interpretScript(id, level, script, compact->o_tree.o_script_pc[level] & ITM_ID); in scriptManager()
442 …ret = interpretScript(compact, id, _resMan->lockScript(script), script, compact->o_tree.o_script_p… in scriptManager()
465 interpretScript(cpt, _scriptVars[SPECIAL_ITEM], script, scriptId, scriptId); in runMouseScript()
469 int Logic::interpretScript(Object *compact, int id, Header *scriptModule, int scriptBase, int scrip… in interpretScript() function in Sword1::Logic
H A Dlogic.h91 int interpretScript(Object *compact, int id, Header *scriptModule, int scriptBase, int scriptNum);