Searched refs:intersection2World (Results 1 – 2 of 2) sorted by relevance
147 Vector3 intersection2World = _inverted * intersection2; in calculateCoeficient() local150 float intersection2Distance = (intersection2World - position).length(); in calculateCoeficient()233 Vector3 intersection2World = _inverted * intersection2; in calculateCoeficient() local235 *coeficient = (intersection2World - intersection1World).length(); in calculateCoeficient()337 Vector3 intersection2World = _inverted * intersection2; in calculateCoeficient() local339 *coeficient = (intersection2World - intersection1World).length(); in calculateCoeficient()