Searched refs:intv_sprite_type (Results 1 – 4 of 4) sorted by relevance
453 intv_sprite_type* s = &m_sprite[i]; in device_reset()544 intv_sprite_type* s1 = &m_sprite[spriteNum1]; in sprites_collide()545 intv_sprite_type* s2 = &m_sprite[spriteNum2]; in sprites_collide()587 intv_sprite_type* s1 = &m_sprite[i]; in determine_sprite_collisions()593 intv_sprite_type* s2 = &m_sprite[j]; in determine_sprite_collisions()618 intv_sprite_type* s = &m_sprite[i]; in render_sprites()789 intv_sprite_type *s = &m_sprite[i]; in copy_sprites_to_background()1024 intv_sprite_type *s = &m_sprite[i]; in draw_sprites()1215 intv_sprite_type *s; in write()
21 struct intv_sprite_type struct163 intv_sprite_type m_sprite[MOBS];