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Searched refs:intv_sprite_type (Results 1 – 4 of 4) sorted by relevance

/dports/emulators/mess/mame-mame0226/src/mame/video/
H A Dstic.cpp453 intv_sprite_type* s = &m_sprite[i]; in device_reset()
544 intv_sprite_type* s1 = &m_sprite[spriteNum1]; in sprites_collide()
545 intv_sprite_type* s2 = &m_sprite[spriteNum2]; in sprites_collide()
587 intv_sprite_type* s1 = &m_sprite[i]; in determine_sprite_collisions()
593 intv_sprite_type* s2 = &m_sprite[j]; in determine_sprite_collisions()
618 intv_sprite_type* s = &m_sprite[i]; in render_sprites()
789 intv_sprite_type *s = &m_sprite[i]; in copy_sprites_to_background()
1024 intv_sprite_type *s = &m_sprite[i]; in draw_sprites()
1215 intv_sprite_type *s; in write()
H A Dstic.h21 struct intv_sprite_type struct
163 intv_sprite_type m_sprite[MOBS];
/dports/emulators/mame/mame-mame0226/src/mame/video/
H A Dstic.cpp453 intv_sprite_type* s = &m_sprite[i]; in device_reset()
544 intv_sprite_type* s1 = &m_sprite[spriteNum1]; in sprites_collide()
545 intv_sprite_type* s2 = &m_sprite[spriteNum2]; in sprites_collide()
587 intv_sprite_type* s1 = &m_sprite[i]; in determine_sprite_collisions()
593 intv_sprite_type* s2 = &m_sprite[j]; in determine_sprite_collisions()
618 intv_sprite_type* s = &m_sprite[i]; in render_sprites()
789 intv_sprite_type *s = &m_sprite[i]; in copy_sprites_to_background()
1024 intv_sprite_type *s = &m_sprite[i]; in draw_sprites()
1215 intv_sprite_type *s; in write()
H A Dstic.h21 struct intv_sprite_type struct
163 intv_sprite_type m_sprite[MOBS];