/dports/games/warmux/warmux-11.04/build/android/jni/sdl/src/video/android/ |
H A D | SDL_renderer_gles.c | 68 static const float inv255f = 1.0f / 255.0f; variable 725 data->glColor4f((GLfloat) renderer->r * inv255f, in GLES_RenderDrawPoints() 726 (GLfloat) renderer->g * inv255f, in GLES_RenderDrawPoints() 727 (GLfloat) renderer->b * inv255f, in GLES_RenderDrawPoints() 754 data->glColor4f((GLfloat) renderer->r * inv255f, in GLES_RenderDrawLines() 755 (GLfloat) renderer->g * inv255f, in GLES_RenderDrawLines() 756 (GLfloat) renderer->b * inv255f, in GLES_RenderDrawLines() 789 data->glColor4f((GLfloat) renderer->r * inv255f, in GLES_RenderDrawRects() 790 (GLfloat) renderer->g * inv255f, in GLES_RenderDrawRects() 791 (GLfloat) renderer->b * inv255f, in GLES_RenderDrawRects() [all …]
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/dports/x11/controllermap/SDL2-2.0.18/src/render/opengles/ |
H A D | SDL_render_gles.c | 53 static const float inv255f = 1.0f / 255.0f; variable 648 *(verts++) = col_.r * inv255f; in GLES_QueueGeometry() 649 *(verts++) = col_.g * inv255f; in GLES_QueueGeometry() 650 *(verts++) = col_.b * inv255f; in GLES_QueueGeometry() 651 *(verts++) = col_.a * inv255f; in GLES_QueueGeometry() 673 const GLfloat fr = ((GLfloat) r) * inv255f; in SetDrawState() 674 const GLfloat fg = ((GLfloat) g) * inv255f; in SetDrawState() 675 const GLfloat fb = ((GLfloat) b) * inv255f; in SetDrawState() 676 const GLfloat fa = ((GLfloat) a) * inv255f; in SetDrawState() 826 const GLfloat fr = ((GLfloat) r) * inv255f; in GLES_RunCommandQueue() [all …]
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/dports/devel/sdl20/SDL2-2.0.18/src/render/opengles/ |
H A D | SDL_render_gles.c | 53 static const float inv255f = 1.0f / 255.0f; variable 648 *(verts++) = col_.r * inv255f; in GLES_QueueGeometry() 649 *(verts++) = col_.g * inv255f; in GLES_QueueGeometry() 650 *(verts++) = col_.b * inv255f; in GLES_QueueGeometry() 651 *(verts++) = col_.a * inv255f; in GLES_QueueGeometry() 673 const GLfloat fr = ((GLfloat) r) * inv255f; in SetDrawState() 674 const GLfloat fg = ((GLfloat) g) * inv255f; in SetDrawState() 675 const GLfloat fb = ((GLfloat) b) * inv255f; in SetDrawState() 676 const GLfloat fa = ((GLfloat) a) * inv255f; in SetDrawState() 826 const GLfloat fr = ((GLfloat) r) * inv255f; in GLES_RunCommandQueue() [all …]
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/opengles2/ |
H A D | SDL_render_gles2.c | 1269 static const float inv255f = 1.0f / 255.0f; variable 1320 data->glClearColor((GLfloat) r * inv255f, in GLES2_RenderClear() 1321 (GLfloat) g * inv255f, in GLES2_RenderClear() 1322 (GLfloat) b * inv255f, in GLES2_RenderClear() 1323 (GLfloat) a * inv255f); in GLES2_RenderClear() 1418 …program->uniform_locations[GLES2_UNIFORM_COLOR], r * inv255f, g * inv255f, b * inv255f, a * inv255… in GLES2_SetDrawingState() 1700 …am->uniform_locations[GLES2_UNIFORM_MODULATION], r * inv255f, g * inv255f, b * inv255f, a * inv255… in GLES2_SetupCopy() 1946 data->glClearColor((GLfloat) data->clear_r * inv255f, in GLES2_ResetState() 1947 (GLfloat) data->clear_g * inv255f, in GLES2_ResetState() 1948 (GLfloat) data->clear_b * inv255f, in GLES2_ResetState() [all …]
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/opengles2/ |
H A D | SDL_render_gles2.c | 1269 static const float inv255f = 1.0f / 255.0f; variable 1320 data->glClearColor((GLfloat) r * inv255f, in GLES2_RenderClear() 1321 (GLfloat) g * inv255f, in GLES2_RenderClear() 1322 (GLfloat) b * inv255f, in GLES2_RenderClear() 1323 (GLfloat) a * inv255f); in GLES2_RenderClear() 1418 …program->uniform_locations[GLES2_UNIFORM_COLOR], r * inv255f, g * inv255f, b * inv255f, a * inv255… in GLES2_SetDrawingState() 1700 …am->uniform_locations[GLES2_UNIFORM_MODULATION], r * inv255f, g * inv255f, b * inv255f, a * inv255… in GLES2_SetupCopy() 1946 data->glClearColor((GLfloat) data->clear_r * inv255f, in GLES2_ResetState() 1947 (GLfloat) data->clear_g * inv255f, in GLES2_ResetState() 1948 (GLfloat) data->clear_b * inv255f, in GLES2_ResetState() [all …]
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/opengles2/ |
H A D | SDL_render_gles2.c | 1269 static const float inv255f = 1.0f / 255.0f; variable 1320 data->glClearColor((GLfloat) r * inv255f, in GLES2_RenderClear() 1321 (GLfloat) g * inv255f, in GLES2_RenderClear() 1322 (GLfloat) b * inv255f, in GLES2_RenderClear() 1323 (GLfloat) a * inv255f); in GLES2_RenderClear() 1418 …program->uniform_locations[GLES2_UNIFORM_COLOR], r * inv255f, g * inv255f, b * inv255f, a * inv255… in GLES2_SetDrawingState() 1700 …am->uniform_locations[GLES2_UNIFORM_MODULATION], r * inv255f, g * inv255f, b * inv255f, a * inv255… in GLES2_SetupCopy() 1946 data->glClearColor((GLfloat) data->clear_r * inv255f, in GLES2_ResetState() 1947 (GLfloat) data->clear_g * inv255f, in GLES2_ResetState() 1948 (GLfloat) data->clear_b * inv255f, in GLES2_ResetState() [all …]
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/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/opengles2/ |
H A D | SDL_render_gles2.c | 1387 static const float inv255f = 1.0f / 255.0f; variable 1438 data->glClearColor((GLfloat) r * inv255f, in GLES2_RenderClear() 1439 (GLfloat) g * inv255f, in GLES2_RenderClear() 1440 (GLfloat) b * inv255f, in GLES2_RenderClear() 1441 (GLfloat) a * inv255f); in GLES2_RenderClear() 1528 …program->uniform_locations[GLES2_UNIFORM_COLOR], r * inv255f, g * inv255f, b * inv255f, a * inv255… in GLES2_SetDrawingState() 1814 …am->uniform_locations[GLES2_UNIFORM_MODULATION], r * inv255f, g * inv255f, b * inv255f, a * inv255… in GLES2_SetupCopy() 2062 data->glClearColor((GLfloat) data->clear_r * inv255f, in GLES2_ResetState() 2063 (GLfloat) data->clear_g * inv255f, in GLES2_ResetState() 2064 (GLfloat) data->clear_b * inv255f, in GLES2_ResetState() [all …]
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/opengles/ |
H A D | SDL_render_gles.c | 53 static const float inv255f = 1.0f / 255.0f; variable 733 data->glColor4f((GLfloat) r * inv255f, in GLES_SetColor() 734 (GLfloat) g * inv255f, in GLES_SetColor() 735 (GLfloat) b * inv255f, in GLES_SetColor() 736 (GLfloat) a * inv255f); in GLES_SetColor() 815 data->glClearColor((GLfloat) renderer->r * inv255f, in GLES_RenderClear() 816 (GLfloat) renderer->g * inv255f, in GLES_RenderClear() 817 (GLfloat) renderer->b * inv255f, in GLES_RenderClear() 818 (GLfloat) renderer->a * inv255f); in GLES_RenderClear()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/opengles/ |
H A D | SDL_render_gles.c | 53 static const float inv255f = 1.0f / 255.0f; variable 733 data->glColor4f((GLfloat) r * inv255f, in GLES_SetColor() 734 (GLfloat) g * inv255f, in GLES_SetColor() 735 (GLfloat) b * inv255f, in GLES_SetColor() 736 (GLfloat) a * inv255f); in GLES_SetColor() 815 data->glClearColor((GLfloat) renderer->r * inv255f, in GLES_RenderClear() 816 (GLfloat) renderer->g * inv255f, in GLES_RenderClear() 817 (GLfloat) renderer->b * inv255f, in GLES_RenderClear() 818 (GLfloat) renderer->a * inv255f); in GLES_RenderClear()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/opengles/ |
H A D | SDL_render_gles.c | 53 static const float inv255f = 1.0f / 255.0f; variable 733 data->glColor4f((GLfloat) r * inv255f, in GLES_SetColor() 734 (GLfloat) g * inv255f, in GLES_SetColor() 735 (GLfloat) b * inv255f, in GLES_SetColor() 736 (GLfloat) a * inv255f); in GLES_SetColor() 815 data->glClearColor((GLfloat) renderer->r * inv255f, in GLES_RenderClear() 816 (GLfloat) renderer->g * inv255f, in GLES_RenderClear() 817 (GLfloat) renderer->b * inv255f, in GLES_RenderClear() 818 (GLfloat) renderer->a * inv255f); in GLES_RenderClear()
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/dports/devel/sdl20/SDL2-2.0.18/src/render/opengl/ |
H A D | SDL_render_gl.c | 49 static const float inv255f = 1.0f / 255.0f; variable 1026 *(verts++) = col_.r * inv255f; in GL_QueueGeometry() 1027 *(verts++) = col_.g * inv255f; in GL_QueueGeometry() 1028 *(verts++) = col_.b * inv255f; in GL_QueueGeometry() 1029 *(verts++) = col_.a * inv255f; in GL_QueueGeometry() 1188 data->glColor4f((GLfloat) r * inv255f, in GL_RunCommandQueue() 1189 (GLfloat) g * inv255f, in GL_RunCommandQueue() 1190 (GLfloat) b * inv255f, in GL_RunCommandQueue() 1191 (GLfloat) a * inv255f); in GL_RunCommandQueue() 1226 const GLfloat fr = ((GLfloat) r) * inv255f; in GL_RunCommandQueue() [all …]
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/dports/x11/controllermap/SDL2-2.0.18/src/render/opengl/ |
H A D | SDL_render_gl.c | 49 static const float inv255f = 1.0f / 255.0f; variable 1026 *(verts++) = col_.r * inv255f; in GL_QueueGeometry() 1027 *(verts++) = col_.g * inv255f; in GL_QueueGeometry() 1028 *(verts++) = col_.b * inv255f; in GL_QueueGeometry() 1029 *(verts++) = col_.a * inv255f; in GL_QueueGeometry() 1188 data->glColor4f((GLfloat) r * inv255f, in GL_RunCommandQueue() 1189 (GLfloat) g * inv255f, in GL_RunCommandQueue() 1190 (GLfloat) b * inv255f, in GL_RunCommandQueue() 1191 (GLfloat) a * inv255f); in GL_RunCommandQueue() 1226 const GLfloat fr = ((GLfloat) r) * inv255f; in GL_RunCommandQueue() [all …]
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/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/opengles/ |
H A D | SDL_render_gles.c | 53 static const float inv255f = 1.0f / 255.0f; variable 816 data->glColor4f((GLfloat) r * inv255f, in GLES_SetColor() 817 (GLfloat) g * inv255f, in GLES_SetColor() 818 (GLfloat) b * inv255f, in GLES_SetColor() 819 (GLfloat) a * inv255f); in GLES_SetColor() 889 data->glClearColor((GLfloat) renderer->r * inv255f, in GLES_RenderClear() 890 (GLfloat) renderer->g * inv255f, in GLES_RenderClear() 891 (GLfloat) renderer->b * inv255f, in GLES_RenderClear() 892 (GLfloat) renderer->a * inv255f); in GLES_RenderClear()
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/opengl/ |
H A D | SDL_render_gl.c | 52 static const float inv255f = 1.0f / 255.0f; variable 1084 data->glColor4f((GLfloat) r * inv255f, in GL_SetColor() 1085 (GLfloat) g * inv255f, in GL_SetColor() 1086 (GLfloat) b * inv255f, in GL_SetColor() 1087 (GLfloat) a * inv255f); in GL_SetColor() 1141 data->glClearColor((GLfloat) renderer->r * inv255f, in GL_RenderClear() 1142 (GLfloat) renderer->g * inv255f, in GL_RenderClear() 1143 (GLfloat) renderer->b * inv255f, in GL_RenderClear() 1144 (GLfloat) renderer->a * inv255f); in GL_RenderClear()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/opengl/ |
H A D | SDL_render_gl.c | 52 static const float inv255f = 1.0f / 255.0f; variable 1084 data->glColor4f((GLfloat) r * inv255f, in GL_SetColor() 1085 (GLfloat) g * inv255f, in GL_SetColor() 1086 (GLfloat) b * inv255f, in GL_SetColor() 1087 (GLfloat) a * inv255f); in GL_SetColor() 1141 data->glClearColor((GLfloat) renderer->r * inv255f, in GL_RenderClear() 1142 (GLfloat) renderer->g * inv255f, in GL_RenderClear() 1143 (GLfloat) renderer->b * inv255f, in GL_RenderClear() 1144 (GLfloat) renderer->a * inv255f); in GL_RenderClear()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/opengl/ |
H A D | SDL_render_gl.c | 52 static const float inv255f = 1.0f / 255.0f; variable 1084 data->glColor4f((GLfloat) r * inv255f, in GL_SetColor() 1085 (GLfloat) g * inv255f, in GL_SetColor() 1086 (GLfloat) b * inv255f, in GL_SetColor() 1087 (GLfloat) a * inv255f); in GL_SetColor() 1141 data->glClearColor((GLfloat) renderer->r * inv255f, in GL_RenderClear() 1142 (GLfloat) renderer->g * inv255f, in GL_RenderClear() 1143 (GLfloat) renderer->b * inv255f, in GL_RenderClear() 1144 (GLfloat) renderer->a * inv255f); in GL_RenderClear()
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/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/opengl/ |
H A D | SDL_render_gl.c | 52 static const float inv255f = 1.0f / 255.0f; variable 1152 data->glColor4f((GLfloat) r * inv255f, in GL_SetColor() 1153 (GLfloat) g * inv255f, in GL_SetColor() 1154 (GLfloat) b * inv255f, in GL_SetColor() 1155 (GLfloat) a * inv255f); in GL_SetColor() 1202 data->glClearColor((GLfloat) renderer->r * inv255f, in GL_RenderClear() 1203 (GLfloat) renderer->g * inv255f, in GL_RenderClear() 1204 (GLfloat) renderer->b * inv255f, in GL_RenderClear() 1205 (GLfloat) renderer->a * inv255f); in GL_RenderClear()
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/dports/x11/controllermap/SDL2-2.0.18/src/render/opengles2/ |
H A D | SDL_render_gles2.c | 162 static const float inv255f = 1.0f / 255.0f; variable 1111 const GLfloat fr = ((GLfloat) r) * inv255f; in GLES2_RunCommandQueue() 1112 const GLfloat fg = ((GLfloat) g) * inv255f; in GLES2_RunCommandQueue() 1113 const GLfloat fb = ((GLfloat) b) * inv255f; in GLES2_RunCommandQueue() 1114 const GLfloat fa = ((GLfloat) a) * inv255f; in GLES2_RunCommandQueue()
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/dports/devel/sdl20/SDL2-2.0.18/src/render/opengles2/ |
H A D | SDL_render_gles2.c | 162 static const float inv255f = 1.0f / 255.0f; variable 1111 const GLfloat fr = ((GLfloat) r) * inv255f; in GLES2_RunCommandQueue() 1112 const GLfloat fg = ((GLfloat) g) * inv255f; in GLES2_RunCommandQueue() 1113 const GLfloat fb = ((GLfloat) b) * inv255f; in GLES2_RunCommandQueue() 1114 const GLfloat fa = ((GLfloat) a) * inv255f; in GLES2_RunCommandQueue()
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