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Searched refs:inv255f (Results 1 – 19 of 19) sorted by relevance

/dports/games/warmux/warmux-11.04/build/android/jni/sdl/src/video/android/
H A DSDL_renderer_gles.c68 static const float inv255f = 1.0f / 255.0f; variable
725 data->glColor4f((GLfloat) renderer->r * inv255f, in GLES_RenderDrawPoints()
726 (GLfloat) renderer->g * inv255f, in GLES_RenderDrawPoints()
727 (GLfloat) renderer->b * inv255f, in GLES_RenderDrawPoints()
754 data->glColor4f((GLfloat) renderer->r * inv255f, in GLES_RenderDrawLines()
755 (GLfloat) renderer->g * inv255f, in GLES_RenderDrawLines()
756 (GLfloat) renderer->b * inv255f, in GLES_RenderDrawLines()
789 data->glColor4f((GLfloat) renderer->r * inv255f, in GLES_RenderDrawRects()
790 (GLfloat) renderer->g * inv255f, in GLES_RenderDrawRects()
791 (GLfloat) renderer->b * inv255f, in GLES_RenderDrawRects()
[all …]
/dports/x11/controllermap/SDL2-2.0.18/src/render/opengles/
H A DSDL_render_gles.c53 static const float inv255f = 1.0f / 255.0f; variable
648 *(verts++) = col_.r * inv255f; in GLES_QueueGeometry()
649 *(verts++) = col_.g * inv255f; in GLES_QueueGeometry()
650 *(verts++) = col_.b * inv255f; in GLES_QueueGeometry()
651 *(verts++) = col_.a * inv255f; in GLES_QueueGeometry()
673 const GLfloat fr = ((GLfloat) r) * inv255f; in SetDrawState()
674 const GLfloat fg = ((GLfloat) g) * inv255f; in SetDrawState()
675 const GLfloat fb = ((GLfloat) b) * inv255f; in SetDrawState()
676 const GLfloat fa = ((GLfloat) a) * inv255f; in SetDrawState()
826 const GLfloat fr = ((GLfloat) r) * inv255f; in GLES_RunCommandQueue()
[all …]
/dports/devel/sdl20/SDL2-2.0.18/src/render/opengles/
H A DSDL_render_gles.c53 static const float inv255f = 1.0f / 255.0f; variable
648 *(verts++) = col_.r * inv255f; in GLES_QueueGeometry()
649 *(verts++) = col_.g * inv255f; in GLES_QueueGeometry()
650 *(verts++) = col_.b * inv255f; in GLES_QueueGeometry()
651 *(verts++) = col_.a * inv255f; in GLES_QueueGeometry()
673 const GLfloat fr = ((GLfloat) r) * inv255f; in SetDrawState()
674 const GLfloat fg = ((GLfloat) g) * inv255f; in SetDrawState()
675 const GLfloat fb = ((GLfloat) b) * inv255f; in SetDrawState()
676 const GLfloat fa = ((GLfloat) a) * inv255f; in SetDrawState()
826 const GLfloat fr = ((GLfloat) r) * inv255f; in GLES_RunCommandQueue()
[all …]
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/opengles2/
H A DSDL_render_gles2.c1269 static const float inv255f = 1.0f / 255.0f; variable
1320 data->glClearColor((GLfloat) r * inv255f, in GLES2_RenderClear()
1321 (GLfloat) g * inv255f, in GLES2_RenderClear()
1322 (GLfloat) b * inv255f, in GLES2_RenderClear()
1323 (GLfloat) a * inv255f); in GLES2_RenderClear()
1418 …program->uniform_locations[GLES2_UNIFORM_COLOR], r * inv255f, g * inv255f, b * inv255f, a * inv255… in GLES2_SetDrawingState()
1700 …am->uniform_locations[GLES2_UNIFORM_MODULATION], r * inv255f, g * inv255f, b * inv255f, a * inv255… in GLES2_SetupCopy()
1946 data->glClearColor((GLfloat) data->clear_r * inv255f, in GLES2_ResetState()
1947 (GLfloat) data->clear_g * inv255f, in GLES2_ResetState()
1948 (GLfloat) data->clear_b * inv255f, in GLES2_ResetState()
[all …]
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/opengles2/
H A DSDL_render_gles2.c1269 static const float inv255f = 1.0f / 255.0f; variable
1320 data->glClearColor((GLfloat) r * inv255f, in GLES2_RenderClear()
1321 (GLfloat) g * inv255f, in GLES2_RenderClear()
1322 (GLfloat) b * inv255f, in GLES2_RenderClear()
1323 (GLfloat) a * inv255f); in GLES2_RenderClear()
1418 …program->uniform_locations[GLES2_UNIFORM_COLOR], r * inv255f, g * inv255f, b * inv255f, a * inv255… in GLES2_SetDrawingState()
1700 …am->uniform_locations[GLES2_UNIFORM_MODULATION], r * inv255f, g * inv255f, b * inv255f, a * inv255… in GLES2_SetupCopy()
1946 data->glClearColor((GLfloat) data->clear_r * inv255f, in GLES2_ResetState()
1947 (GLfloat) data->clear_g * inv255f, in GLES2_ResetState()
1948 (GLfloat) data->clear_b * inv255f, in GLES2_ResetState()
[all …]
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/opengles2/
H A DSDL_render_gles2.c1269 static const float inv255f = 1.0f / 255.0f; variable
1320 data->glClearColor((GLfloat) r * inv255f, in GLES2_RenderClear()
1321 (GLfloat) g * inv255f, in GLES2_RenderClear()
1322 (GLfloat) b * inv255f, in GLES2_RenderClear()
1323 (GLfloat) a * inv255f); in GLES2_RenderClear()
1418 …program->uniform_locations[GLES2_UNIFORM_COLOR], r * inv255f, g * inv255f, b * inv255f, a * inv255… in GLES2_SetDrawingState()
1700 …am->uniform_locations[GLES2_UNIFORM_MODULATION], r * inv255f, g * inv255f, b * inv255f, a * inv255… in GLES2_SetupCopy()
1946 data->glClearColor((GLfloat) data->clear_r * inv255f, in GLES2_ResetState()
1947 (GLfloat) data->clear_g * inv255f, in GLES2_ResetState()
1948 (GLfloat) data->clear_b * inv255f, in GLES2_ResetState()
[all …]
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/opengles2/
H A DSDL_render_gles2.c1387 static const float inv255f = 1.0f / 255.0f; variable
1438 data->glClearColor((GLfloat) r * inv255f, in GLES2_RenderClear()
1439 (GLfloat) g * inv255f, in GLES2_RenderClear()
1440 (GLfloat) b * inv255f, in GLES2_RenderClear()
1441 (GLfloat) a * inv255f); in GLES2_RenderClear()
1528 …program->uniform_locations[GLES2_UNIFORM_COLOR], r * inv255f, g * inv255f, b * inv255f, a * inv255… in GLES2_SetDrawingState()
1814 …am->uniform_locations[GLES2_UNIFORM_MODULATION], r * inv255f, g * inv255f, b * inv255f, a * inv255… in GLES2_SetupCopy()
2062 data->glClearColor((GLfloat) data->clear_r * inv255f, in GLES2_ResetState()
2063 (GLfloat) data->clear_g * inv255f, in GLES2_ResetState()
2064 (GLfloat) data->clear_b * inv255f, in GLES2_ResetState()
[all …]
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/opengles/
H A DSDL_render_gles.c53 static const float inv255f = 1.0f / 255.0f; variable
733 data->glColor4f((GLfloat) r * inv255f, in GLES_SetColor()
734 (GLfloat) g * inv255f, in GLES_SetColor()
735 (GLfloat) b * inv255f, in GLES_SetColor()
736 (GLfloat) a * inv255f); in GLES_SetColor()
815 data->glClearColor((GLfloat) renderer->r * inv255f, in GLES_RenderClear()
816 (GLfloat) renderer->g * inv255f, in GLES_RenderClear()
817 (GLfloat) renderer->b * inv255f, in GLES_RenderClear()
818 (GLfloat) renderer->a * inv255f); in GLES_RenderClear()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/opengles/
H A DSDL_render_gles.c53 static const float inv255f = 1.0f / 255.0f; variable
733 data->glColor4f((GLfloat) r * inv255f, in GLES_SetColor()
734 (GLfloat) g * inv255f, in GLES_SetColor()
735 (GLfloat) b * inv255f, in GLES_SetColor()
736 (GLfloat) a * inv255f); in GLES_SetColor()
815 data->glClearColor((GLfloat) renderer->r * inv255f, in GLES_RenderClear()
816 (GLfloat) renderer->g * inv255f, in GLES_RenderClear()
817 (GLfloat) renderer->b * inv255f, in GLES_RenderClear()
818 (GLfloat) renderer->a * inv255f); in GLES_RenderClear()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/opengles/
H A DSDL_render_gles.c53 static const float inv255f = 1.0f / 255.0f; variable
733 data->glColor4f((GLfloat) r * inv255f, in GLES_SetColor()
734 (GLfloat) g * inv255f, in GLES_SetColor()
735 (GLfloat) b * inv255f, in GLES_SetColor()
736 (GLfloat) a * inv255f); in GLES_SetColor()
815 data->glClearColor((GLfloat) renderer->r * inv255f, in GLES_RenderClear()
816 (GLfloat) renderer->g * inv255f, in GLES_RenderClear()
817 (GLfloat) renderer->b * inv255f, in GLES_RenderClear()
818 (GLfloat) renderer->a * inv255f); in GLES_RenderClear()
/dports/devel/sdl20/SDL2-2.0.18/src/render/opengl/
H A DSDL_render_gl.c49 static const float inv255f = 1.0f / 255.0f; variable
1026 *(verts++) = col_.r * inv255f; in GL_QueueGeometry()
1027 *(verts++) = col_.g * inv255f; in GL_QueueGeometry()
1028 *(verts++) = col_.b * inv255f; in GL_QueueGeometry()
1029 *(verts++) = col_.a * inv255f; in GL_QueueGeometry()
1188 data->glColor4f((GLfloat) r * inv255f, in GL_RunCommandQueue()
1189 (GLfloat) g * inv255f, in GL_RunCommandQueue()
1190 (GLfloat) b * inv255f, in GL_RunCommandQueue()
1191 (GLfloat) a * inv255f); in GL_RunCommandQueue()
1226 const GLfloat fr = ((GLfloat) r) * inv255f; in GL_RunCommandQueue()
[all …]
/dports/x11/controllermap/SDL2-2.0.18/src/render/opengl/
H A DSDL_render_gl.c49 static const float inv255f = 1.0f / 255.0f; variable
1026 *(verts++) = col_.r * inv255f; in GL_QueueGeometry()
1027 *(verts++) = col_.g * inv255f; in GL_QueueGeometry()
1028 *(verts++) = col_.b * inv255f; in GL_QueueGeometry()
1029 *(verts++) = col_.a * inv255f; in GL_QueueGeometry()
1188 data->glColor4f((GLfloat) r * inv255f, in GL_RunCommandQueue()
1189 (GLfloat) g * inv255f, in GL_RunCommandQueue()
1190 (GLfloat) b * inv255f, in GL_RunCommandQueue()
1191 (GLfloat) a * inv255f); in GL_RunCommandQueue()
1226 const GLfloat fr = ((GLfloat) r) * inv255f; in GL_RunCommandQueue()
[all …]
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/opengles/
H A DSDL_render_gles.c53 static const float inv255f = 1.0f / 255.0f; variable
816 data->glColor4f((GLfloat) r * inv255f, in GLES_SetColor()
817 (GLfloat) g * inv255f, in GLES_SetColor()
818 (GLfloat) b * inv255f, in GLES_SetColor()
819 (GLfloat) a * inv255f); in GLES_SetColor()
889 data->glClearColor((GLfloat) renderer->r * inv255f, in GLES_RenderClear()
890 (GLfloat) renderer->g * inv255f, in GLES_RenderClear()
891 (GLfloat) renderer->b * inv255f, in GLES_RenderClear()
892 (GLfloat) renderer->a * inv255f); in GLES_RenderClear()
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/opengl/
H A DSDL_render_gl.c52 static const float inv255f = 1.0f / 255.0f; variable
1084 data->glColor4f((GLfloat) r * inv255f, in GL_SetColor()
1085 (GLfloat) g * inv255f, in GL_SetColor()
1086 (GLfloat) b * inv255f, in GL_SetColor()
1087 (GLfloat) a * inv255f); in GL_SetColor()
1141 data->glClearColor((GLfloat) renderer->r * inv255f, in GL_RenderClear()
1142 (GLfloat) renderer->g * inv255f, in GL_RenderClear()
1143 (GLfloat) renderer->b * inv255f, in GL_RenderClear()
1144 (GLfloat) renderer->a * inv255f); in GL_RenderClear()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/opengl/
H A DSDL_render_gl.c52 static const float inv255f = 1.0f / 255.0f; variable
1084 data->glColor4f((GLfloat) r * inv255f, in GL_SetColor()
1085 (GLfloat) g * inv255f, in GL_SetColor()
1086 (GLfloat) b * inv255f, in GL_SetColor()
1087 (GLfloat) a * inv255f); in GL_SetColor()
1141 data->glClearColor((GLfloat) renderer->r * inv255f, in GL_RenderClear()
1142 (GLfloat) renderer->g * inv255f, in GL_RenderClear()
1143 (GLfloat) renderer->b * inv255f, in GL_RenderClear()
1144 (GLfloat) renderer->a * inv255f); in GL_RenderClear()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/opengl/
H A DSDL_render_gl.c52 static const float inv255f = 1.0f / 255.0f; variable
1084 data->glColor4f((GLfloat) r * inv255f, in GL_SetColor()
1085 (GLfloat) g * inv255f, in GL_SetColor()
1086 (GLfloat) b * inv255f, in GL_SetColor()
1087 (GLfloat) a * inv255f); in GL_SetColor()
1141 data->glClearColor((GLfloat) renderer->r * inv255f, in GL_RenderClear()
1142 (GLfloat) renderer->g * inv255f, in GL_RenderClear()
1143 (GLfloat) renderer->b * inv255f, in GL_RenderClear()
1144 (GLfloat) renderer->a * inv255f); in GL_RenderClear()
/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/render/opengl/
H A DSDL_render_gl.c52 static const float inv255f = 1.0f / 255.0f; variable
1152 data->glColor4f((GLfloat) r * inv255f, in GL_SetColor()
1153 (GLfloat) g * inv255f, in GL_SetColor()
1154 (GLfloat) b * inv255f, in GL_SetColor()
1155 (GLfloat) a * inv255f); in GL_SetColor()
1202 data->glClearColor((GLfloat) renderer->r * inv255f, in GL_RenderClear()
1203 (GLfloat) renderer->g * inv255f, in GL_RenderClear()
1204 (GLfloat) renderer->b * inv255f, in GL_RenderClear()
1205 (GLfloat) renderer->a * inv255f); in GL_RenderClear()
/dports/x11/controllermap/SDL2-2.0.18/src/render/opengles2/
H A DSDL_render_gles2.c162 static const float inv255f = 1.0f / 255.0f; variable
1111 const GLfloat fr = ((GLfloat) r) * inv255f; in GLES2_RunCommandQueue()
1112 const GLfloat fg = ((GLfloat) g) * inv255f; in GLES2_RunCommandQueue()
1113 const GLfloat fb = ((GLfloat) b) * inv255f; in GLES2_RunCommandQueue()
1114 const GLfloat fa = ((GLfloat) a) * inv255f; in GLES2_RunCommandQueue()
/dports/devel/sdl20/SDL2-2.0.18/src/render/opengles2/
H A DSDL_render_gles2.c162 static const float inv255f = 1.0f / 255.0f; variable
1111 const GLfloat fr = ((GLfloat) r) * inv255f; in GLES2_RunCommandQueue()
1112 const GLfloat fg = ((GLfloat) g) * inv255f; in GLES2_RunCommandQueue()
1113 const GLfloat fb = ((GLfloat) b) * inv255f; in GLES2_RunCommandQueue()
1114 const GLfloat fa = ((GLfloat) a) * inv255f; in GLES2_RunCommandQueue()