/dports/graphics/hugin/hugin-2020.0.0/src/hugin_base/hugin_math/ |
H A D | Vector3.cpp | 85 double invNorm = 1.f/sqrt(SquareSum); in Normalize() local 86 x *= invNorm; in Normalize() 87 y *= invNorm; in Normalize() 88 z *= invNorm; in Normalize() 101 double invNorm = 1.f/sqrt(SquareSum); in GetNormalized() local 102 result.x *= invNorm; in GetNormalized() 103 result.y *= invNorm; in GetNormalized() 104 result.z *= invNorm; in GetNormalized()
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/dports/lang/mono/mono-5.10.1.57/mcs/class/referencesource/System.Numerics/System/Numerics/ |
H A D | Quaternion.cs | 108 ans.X = value.X * invNorm; in Normalize() 109 ans.Y = value.Y * invNorm; in Normalize() 110 ans.Z = value.Z * invNorm; in Normalize() 111 ans.W = value.W * invNorm; in Normalize() 147 float invNorm = 1.0f / ls; in Inverse() 149 ans.X = -value.X * invNorm; in Inverse() 152 ans.W = value.W * invNorm; in Inverse() 371 r.X *= invNorm; in Lerp() 372 r.Y *= invNorm; in Lerp() 373 r.Z *= invNorm; in Lerp() [all …]
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H A D | Plane.cs | 99 float invNorm = 1.0f / (float)Math.Sqrt((double)ls); in CreateFromVertices() 102 nx * invNorm, in CreateFromVertices() 103 ny * invNorm, in CreateFromVertices() 104 nz * invNorm); in CreateFromVertices()
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H A D | Vector4.cs | 222 float invNorm = 1.0f / (float)Math.Sqrt((double)ls); in Normalize() 225 vector.X * invNorm, in Normalize() 226 vector.Y * invNorm, in Normalize() 227 vector.Z * invNorm, in Normalize() 228 vector.W * invNorm); in Normalize()
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H A D | Vector2.cs | 201 float invNorm = 1.0f / (float)Math.Sqrt((double)ls); in Normalize() 204 value.X * invNorm, in Normalize() 205 value.Y * invNorm); in Normalize()
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/dports/lang/mono/mono-5.10.1.57/external/corefx/src/System.Numerics.Vectors/src/System/Numerics/ |
H A D | Quaternion.cs | 109 ans.X = value.X * invNorm; in Normalize() 110 ans.Y = value.Y * invNorm; in Normalize() 111 ans.Z = value.Z * invNorm; in Normalize() 112 ans.W = value.W * invNorm; in Normalize() 148 float invNorm = 1.0f / ls; in Inverse() 150 ans.X = -value.X * invNorm; in Inverse() 153 ans.W = value.W * invNorm; in Inverse() 373 r.X *= invNorm; in Lerp() 374 r.Y *= invNorm; in Lerp() 375 r.Z *= invNorm; in Lerp() [all …]
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H A D | Plane.cs | 100 float invNorm = 1.0f / MathF.Sqrt(ls); in CreateFromVertices() 103 nx * invNorm, in CreateFromVertices() 104 ny * invNorm, in CreateFromVertices() 105 nz * invNorm); in CreateFromVertices()
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H A D | Vector4.cs | 224 float invNorm = 1.0f / MathF.Sqrt(ls); in Normalize() 227 vector.X * invNorm, in Normalize() 228 vector.Y * invNorm, in Normalize() 229 vector.Z * invNorm, in Normalize() 230 vector.W * invNorm); in Normalize()
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H A D | Vector2.cs | 203 float invNorm = 1.0f / MathF.Sqrt(ls); in Normalize() 206 value.X * invNorm, in Normalize() 207 value.Y * invNorm); in Normalize()
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/dports/science/dftbplus/dftbplus-19.1/prog/dftb+/lib_mixer/ |
H A D | broydenmixer.F90 | 261 real(dp) :: invNorm local 301 invNorm = sqrt(dot_product(dF_uu, dF_uu)) 303 invNorm = max(invNorm, epsilon(1.0_dp)) 304 invNorm = 1.0_dp / invNorm 305 dF_uu(:) = invNorm * dF_uu(:) 328 dF_uu(:) = alpha * dF_uu(:) + invNorm * (qInpResult(:) - qInpLast(:))
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/dports/audio/faust/faust-2.37.3/tools/physicalModeling/mesh2faust/vega/libraries/volumetricMesh/ |
H A D | computeStiffnessMatrixNullspace.cpp | 79 double invNorm = 1.0 / sqrt(norm2); in ComputeNullspace() local 81 basis[ELT(3*n, i, v)] *= invNorm; in ComputeNullspace() 100 double invNorm = 1.0 / sqrt(norm2); in ComputeNullspace() local 102 basis[ELT(3*n, i, 3+v)] *= invNorm; in ComputeNullspace()
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/dports/graphics/blender/blender-2.91.0/source/blender/freestyle/intern/image/ |
H A D | GaussianFilter.cpp | 86 float invNorm = 1.0f / norm; in computeMask() local 93 _mask[i * _storedMaskSize + j] = invNorm * exp(-(i * i + j * j) / (2.0 * _sigma * _sigma)); in computeMask()
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/dports/science/liggghts/LIGGGHTS-PUBLIC-3.8.0-26-g6e873439/src/ |
H A D | vector_liggghts.h | 530 double invNorm = 1.0/vectorMag4DSquared(q); in quatInverse4D() local 531 result[0] = q[0]*invNorm; in quatInverse4D() 532 result[1] = -q[1]*invNorm; in quatInverse4D() 533 result[2] = -q[2]*invNorm; in quatInverse4D() 534 result[3] = -q[3]*invNorm; in quatInverse4D()
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/dports/lang/spidermonkey78/firefox-78.9.0/gfx/layers/apz/src/ |
H A D | AndroidVelocityTracker.cpp | 190 float invNorm = 1.0f / norm; in SolveLeastSquares() local 192 q[j][h] *= invNorm; in SolveLeastSquares()
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/dports/www/firefox-esr/firefox-91.8.0/gfx/layers/apz/src/ |
H A D | AndroidVelocityTracker.cpp | 196 float invNorm = 1.0f / norm; in SolveLeastSquares() local 198 q[j][h] *= invNorm; in SolveLeastSquares()
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/dports/www/firefox/firefox-99.0/gfx/layers/apz/src/ |
H A D | AndroidVelocityTracker.cpp | 196 float invNorm = 1.0f / norm; in SolveLeastSquares() local 198 q[j][h] *= invNorm; in SolveLeastSquares()
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/dports/mail/thunderbird/thunderbird-91.8.0/gfx/layers/apz/src/ |
H A D | AndroidVelocityTracker.cpp | 196 float invNorm = 1.0f / norm; in SolveLeastSquares() local 198 q[j][h] *= invNorm; in SolveLeastSquares()
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/dports/graphics/jogamp-jogl/jogl/src/jogl/classes/com/jogamp/opengl/math/ |
H A D | Quaternion.java | 186 final float invNorm = 1f/norm; in normalize() local 187 w *= invNorm; in normalize() 188 x *= invNorm; in normalize() 189 y *= invNorm; in normalize() 190 z *= invNorm; in normalize()
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/dports/misc/openvdb/openvdb-9.0.0/openvdb/openvdb/tools/ |
H A D | LevelSetMorph.h | 506 const ValueType min = mParent->mMinMask, invNorm = 1.0f/(mParent->mDeltaMask); in sampleXformedSpeed() local 515 const ValueType a = math::SmoothUnitStep((mask.wsSample(xyz)-min)*invNorm); in sampleXformedSpeed() 554 const ValueType min = mParent->mMinMask, invNorm = 1.0f/(mParent->mDeltaMask); in sampleAlignedSpeed() local 562 const ValueType a = math::SmoothUnitStep((mask.getValue(ijk)-min)*invNorm); in sampleAlignedSpeed()
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/dports/emulators/mess/mame-mame0226/3rdparty/bx/include/bx/inline/ |
H A D | math.inl | 725 const float invNorm = 1.0f / sqrt(norm); local 729 _a.x * invNorm, 730 _a.y * invNorm, 731 _a.z * invNorm, 732 _a.w * invNorm,
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/dports/emulators/mame/mame-mame0226/3rdparty/bx/include/bx/inline/ |
H A D | math.inl | 725 const float invNorm = 1.0f / sqrt(norm); local 729 _a.x * invNorm, 730 _a.y * invNorm, 731 _a.z * invNorm, 732 _a.w * invNorm,
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/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/image_util/ |
H A D | loadimage_etc.cpp | 986 float invNorm = 1.0f / eigenvalue; in selectEndPointPCA() local 987 vfr *= invNorm; in selectEndPointPCA() 988 vfg *= invNorm; in selectEndPointPCA() 989 vfb *= invNorm; in selectEndPointPCA()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/ui/events/gesture_detection/ |
H A D | velocity_tracker.cc | 535 float invNorm = 1.0f / norm; in SolveLeastSquares() local 537 q[j][h] *= invNorm; in SolveLeastSquares()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/ui/events/gesture_detection/ |
H A D | velocity_tracker.cc | 536 float invNorm = 1.0f / norm; in SolveLeastSquares() local 538 q[j][h] *= invNorm; in SolveLeastSquares()
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/dports/x11-toolkits/qt5-gui/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/image_util/ |
H A D | loadimage_etc.cpp | 990 float invNorm = 1.0f / eigenvalue; in selectEndPointPCA() local 991 vfr *= invNorm; in selectEndPointPCA() 992 vfg *= invNorm; in selectEndPointPCA() 993 vfb *= invNorm; in selectEndPointPCA()
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