Searched refs:invRad (Results 1 – 2 of 2) sorted by relevance
/dports/lang/spidermonkey60/firefox-60.9.0/gfx/skia/skia/src/effects/ |
H A D | SkRRectsGaussianEdgeMaskFilter.cpp | 67 SkScalar invRad = 1.0f/rad; in compute_rrect_normalized_dist() local 74 float scaledDist = delta.length() * invRad; in compute_rrect_normalized_dist() 75 return SkTPin(halfW * invRad - scaledDist, 0.0f, 1.0f); in compute_rrect_normalized_dist() 78 SkScalar xDist = (halfW - delta.fX) * invRad; in compute_rrect_normalized_dist() 79 SkScalar yDist = (halfH - delta.fY) * invRad; in compute_rrect_normalized_dist() 97 SkScalar maxValue = insetDist * invRad; in compute_rrect_normalized_dist() 110 SkScalar xDist = (halfW - delta.fX) * invRad; in compute_rrect_normalized_dist() 111 SkScalar yDist = (halfH - delta.fY) * invRad; in compute_rrect_normalized_dist()
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/dports/games/openspades/openspades-0.1.3/Sources/Draw/ |
H A D | SWRenderer.cpp | 676 auto invRad = 1.f / param.radius; in AddLight() local 677 auto rangeX = viewRange(Vector3::Dot(diff, sceneDef.viewAxis[2]) * invRad, in AddLight() 678 Vector3::Dot(diff, sceneDef.viewAxis[0]) * invRad, in AddLight() 680 auto rangeY = viewRange(Vector3::Dot(diff, sceneDef.viewAxis[1]) * invRad, in AddLight() 681 Vector3::Dot(diff, sceneDef.viewAxis[0]) * invRad, in AddLight()
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