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Searched refs:invRot (Results 1 – 11 of 11) sorted by relevance

/dports/graphics/geos/geos-3.9.1/include/geos/triangulate/quadedge/
H A DQuadEdge.h208 invRot() const in invRot() function
214 invRot() in invRot() function
289 return invRot().oNext().invRot(); in dPrev()
295 return invRot().oNext().invRot(); in dPrev()
306 return invRot().oNext().rot(); in lNext()
312 return invRot().oNext().rot(); in lNext()
340 return rot().oNext().invRot(); in rNext()
/dports/math/jts/jts-jts-1.18.1/modules/core/src/main/java/org/locationtech/jts/triangulate/quadedge/
H A DQuadEdge.java230 public final QuadEdge invRot() { in invRot() method in QuadEdge
276 return this.invRot().oNext().invRot(); in dPrev()
285 return this.invRot().oNext().rot(); in lNext()
303 return rot.next.invRot(); in rNext()
/dports/graphics/Coin/coin-Coin-4.0.0/src/draggers/
H A DSoDirectionalLightDragger.cpp343 SoRotation *invRot = SO_GET_ANY_PART(thisp, "translatorRotInv", SoRotation); in valueChangedCB() local
344 invRot->rotation = rot.inverse(); in valueChangedCB()
H A DSoSpotLightDragger.cpp415 SoRotation *invRot = SO_GET_ANY_PART(thisp, "translatorRotInv", SoRotation); in valueChangedCB() local
416 invRot->rotation = rot.inverse(); in valueChangedCB()
/dports/games/pioneer/pioneer-20210723/src/
H A DSystemView.cpp212 matrix4x4f invRot = trans; in PutBody() local
213 invRot.ClearToRotOnly(); in PutBody()
214 invRot.Renormalize(); in PutBody()
215 invRot = invRot.Inverse(); in PutBody()
220 m_renderer->SetTransform(bodyTrans * invRot); in PutBody()
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/OgreMain/src/
H A DOgreMatrix4.cpp232 Quaternion invRot = orientation.Inverse(); in makeInverseTransform() local
236 invTranslate = invRot * invTranslate; // rotate in makeInverseTransform()
241 invRot.ToRotationMatrix(rot3x3); in makeInverseTransform()
/dports/graphics/ogre3d/ogre-1.11.6/OgreMain/src/
H A DOgreMatrix4.cpp229 Quaternion invRot = orientation.Inverse(); in makeInverseTransform() local
233 invTranslate = invRot * invTranslate; // rotate in makeInverseTransform()
238 invRot.ToRotationMatrix(rot3x3); in makeInverseTransform()
/dports/graphics/ftgl/ftgl-2.4.0/src/
H A DFTContour.h176 … void RotationMatrix(const FTPoint &a, const FTPoint &b, FTGL_DOUBLE *matRot, FTGL_DOUBLE *invRot);
/dports/games/critterding/critterding-beta12/src/utils/ftgl/
H A DFTContour.h176 … void RotationMatrix(const FTPoint &a, const FTPoint &b, FTGL_DOUBLE *matRot, FTGL_DOUBLE *invRot);
/dports/devel/upp/upp/bazaar/FTGL/src/
H A DFTContour.h176 … void RotationMatrix(const FTPoint &a, const FTPoint &b, FTGL_DOUBLE *matRot, FTGL_DOUBLE *invRot);
/dports/java/java3d/java3d-1.5.2/j3d-core-utils/src/classes/share/com/sun/j3d/utils/behaviors/vp/
H A DOrbitBehavior.java521 Transform3D invRot = new Transform3D(rotateTransform); in setRotationCenter() local
522 invRot.invert(); in setRotationCenter()
523 invRot.transform(centerDelta); in setRotationCenter()