Searched refs:invRot (Results 1 – 11 of 11) sorted by relevance
/dports/graphics/geos/geos-3.9.1/include/geos/triangulate/quadedge/ |
H A D | QuadEdge.h | 208 invRot() const in invRot() function 214 invRot() in invRot() function 289 return invRot().oNext().invRot(); in dPrev() 295 return invRot().oNext().invRot(); in dPrev() 306 return invRot().oNext().rot(); in lNext() 312 return invRot().oNext().rot(); in lNext() 340 return rot().oNext().invRot(); in rNext()
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/dports/math/jts/jts-jts-1.18.1/modules/core/src/main/java/org/locationtech/jts/triangulate/quadedge/ |
H A D | QuadEdge.java | 230 public final QuadEdge invRot() { in invRot() method in QuadEdge 276 return this.invRot().oNext().invRot(); in dPrev() 285 return this.invRot().oNext().rot(); in lNext() 303 return rot.next.invRot(); in rNext()
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/dports/graphics/Coin/coin-Coin-4.0.0/src/draggers/ |
H A D | SoDirectionalLightDragger.cpp | 343 SoRotation *invRot = SO_GET_ANY_PART(thisp, "translatorRotInv", SoRotation); in valueChangedCB() local 344 invRot->rotation = rot.inverse(); in valueChangedCB()
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H A D | SoSpotLightDragger.cpp | 415 SoRotation *invRot = SO_GET_ANY_PART(thisp, "translatorRotInv", SoRotation); in valueChangedCB() local 416 invRot->rotation = rot.inverse(); in valueChangedCB()
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/dports/games/pioneer/pioneer-20210723/src/ |
H A D | SystemView.cpp | 212 matrix4x4f invRot = trans; in PutBody() local 213 invRot.ClearToRotOnly(); in PutBody() 214 invRot.Renormalize(); in PutBody() 215 invRot = invRot.Inverse(); in PutBody() 220 m_renderer->SetTransform(bodyTrans * invRot); in PutBody()
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/OgreMain/src/ |
H A D | OgreMatrix4.cpp | 232 Quaternion invRot = orientation.Inverse(); in makeInverseTransform() local 236 invTranslate = invRot * invTranslate; // rotate in makeInverseTransform() 241 invRot.ToRotationMatrix(rot3x3); in makeInverseTransform()
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/dports/graphics/ogre3d/ogre-1.11.6/OgreMain/src/ |
H A D | OgreMatrix4.cpp | 229 Quaternion invRot = orientation.Inverse(); in makeInverseTransform() local 233 invTranslate = invRot * invTranslate; // rotate in makeInverseTransform() 238 invRot.ToRotationMatrix(rot3x3); in makeInverseTransform()
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/dports/graphics/ftgl/ftgl-2.4.0/src/ |
H A D | FTContour.h | 176 … void RotationMatrix(const FTPoint &a, const FTPoint &b, FTGL_DOUBLE *matRot, FTGL_DOUBLE *invRot);
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/dports/games/critterding/critterding-beta12/src/utils/ftgl/ |
H A D | FTContour.h | 176 … void RotationMatrix(const FTPoint &a, const FTPoint &b, FTGL_DOUBLE *matRot, FTGL_DOUBLE *invRot);
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/dports/devel/upp/upp/bazaar/FTGL/src/ |
H A D | FTContour.h | 176 … void RotationMatrix(const FTPoint &a, const FTPoint &b, FTGL_DOUBLE *matRot, FTGL_DOUBLE *invRot);
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/dports/java/java3d/java3d-1.5.2/j3d-core-utils/src/classes/share/com/sun/j3d/utils/behaviors/vp/ |
H A D | OrbitBehavior.java | 521 Transform3D invRot = new Transform3D(rotateTransform); in setRotationCenter() local 522 invRot.invert(); in setRotationCenter() 523 invRot.transform(centerDelta); in setRotationCenter()
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