Searched refs:invValence (Results 1 – 2 of 2) sorted by relevance
201 double invValence = 1.0f / dValence; in assignSmoothMaskForVertex() local202 double cosTheta = std::cos(M_PI * 2.0f * invValence); in assignSmoothMaskForVertex()206 eWeight = (Weight) ((0.625f - (beta * beta)) * invValence); in assignSmoothMaskForVertex()300 double invValence = 1.0f / dValence; in assignSmoothLimitMask() local301 double cosTheta = std::cos(M_PI * 2.0f * invValence); in assignSmoothLimitMask()304 double gamma = (0.625f - (beta * beta)) * invValence; in assignSmoothLimitMask()
102 double invValence = 1.0 / valence; in computeCoefficient() local103 double cosT = std::cos(2.0 * M_PI * invValence); in computeCoefficient()106 return (16.0 * invValence / divisor); in computeCoefficient()