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Searched refs:invValence (Results 1 – 2 of 2) sorted by relevance

/dports/graphics/opensubdiv/OpenSubdiv-3_4_4/opensubdiv/sdc/
H A DloopScheme.h201 double invValence = 1.0f / dValence; in assignSmoothMaskForVertex() local
202 double cosTheta = std::cos(M_PI * 2.0f * invValence); in assignSmoothMaskForVertex()
206 eWeight = (Weight) ((0.625f - (beta * beta)) * invValence); in assignSmoothMaskForVertex()
300 double invValence = 1.0f / dValence; in assignSmoothLimitMask() local
301 double cosTheta = std::cos(M_PI * 2.0f * invValence); in assignSmoothLimitMask()
304 double gamma = (0.625f - (beta * beta)) * invValence; in assignSmoothLimitMask()
/dports/graphics/opensubdiv/OpenSubdiv-3_4_4/opensubdiv/far/
H A DcatmarkPatchBuilder.cpp102 double invValence = 1.0 / valence; in computeCoefficient() local
103 double cosT = std::cos(2.0 * M_PI * invValence); in computeCoefficient()
106 return (16.0 * invValence / divisor); in computeCoefficient()