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Searched refs:invWidth (Results 1 – 25 of 86) sorted by relevance

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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/materials/programs/GLSLES/
H A Dvarianceshadowreceiverfp.glsles70 float invWidth = 1.0 / uSTexWidth;
72 t00 = float2((x0+0.5) * invWidth, (y0+0.5) * invHeight);
73 t10 = float2((x1+0.5) * invWidth, (y0+0.5) * invHeight);
74 t01 = float2((x0+0.5) * invWidth, (y1+0.5) * invHeight);
75 t11 = float2((x1+0.5) * invWidth, (y1+0.5) * invHeight);
99 float filterBorder = max(invWidth, invHeight);
177 float invWidth = 1.0 / uSTexWidth;
179 t00 = float2((x0+0.5) * invWidth, (y0+0.5) * invHeight);
180 t10 = float2((x1+0.5) * invWidth, (y0+0.5) * invHeight);
181 t01 = float2((x0+0.5) * invWidth, (y1+0.5) * invHeight);
[all …]
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/programs/GLSLES/
H A Dvarianceshadowreceiverfp.glsles70 float invWidth = 1.0 / uSTexWidth;
72 t00 = float2((x0+0.5) * invWidth, (y0+0.5) * invHeight);
73 t10 = float2((x1+0.5) * invWidth, (y0+0.5) * invHeight);
74 t01 = float2((x0+0.5) * invWidth, (y1+0.5) * invHeight);
75 t11 = float2((x1+0.5) * invWidth, (y1+0.5) * invHeight);
99 float filterBorder = max(invWidth, invHeight);
177 float invWidth = 1.0 / uSTexWidth;
179 t00 = float2((x0+0.5) * invWidth, (y0+0.5) * invHeight);
180 t10 = float2((x1+0.5) * invWidth, (y0+0.5) * invHeight);
181 t01 = float2((x0+0.5) * invWidth, (y1+0.5) * invHeight);
[all …]
/dports/games/opendungeons/OpenDungeons-0.7.1/materials/RTShaderLib/GLSL/
H A DSegmentedPerPixelLighting.glsl115 in float invWidth,
119 float widthOffset = invWidth * 0.5;
125 widthOffset += invWidth * 3 * index;
138 vec4 dat2 = textureLod(dataTexture, vec2(widthOffset + invWidth,heightCoord),0);
139 vec4 dat3 = textureLod(dataTexture, vec2(widthOffset + invWidth * 2,heightCoord),0);
152 in float invWidth,
156 float widthOffset = invWidth * 0.5;
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/RTShaderLib/GLSL/
H A DSegmentedPerPixelLighting.glsl115 in float invWidth,
119 float widthOffset = invWidth * 0.5;
125 widthOffset += invWidth * 3 * index;
138 vec4 dat2 = textureLod(dataTexture, vec2(widthOffset + invWidth,heightCoord),0);
139 vec4 dat3 = textureLod(dataTexture, vec2(widthOffset + invWidth * 2,heightCoord),0);
152 in float invWidth,
156 float widthOffset = invWidth * 0.5;
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/RTShaderLib/GLSL150/
H A DSegmentedPerPixelLighting.glsl114 in float invWidth,
118 float widthOffset = invWidth * 0.5;
124 widthOffset += invWidth * 3 * index;
137 vec4 dat2 = textureLod(dataTexture, vec2(widthOffset + invWidth,heightCoord),0);
138 vec4 dat3 = textureLod(dataTexture, vec2(widthOffset + invWidth * 2,heightCoord),0);
151 in float invWidth,
155 float widthOffset = invWidth * 0.5;
/dports/games/opendungeons/OpenDungeons-0.7.1/materials/RTShaderLib/HLSL/
H A DSegmentedPerPixelLighting.hlsl126 in float invWidth,
130 float widthOffset = invWidth * 0.5;
136 widthOffset += invWidth * 3 * index;
149 float4 dat2 = tex2Dlod(dataTexture, float4(widthOffset + invWidth,heightCoord,0,0));
150 float4 dat3 = tex2Dlod(dataTexture, float4(widthOffset + invWidth * 2,heightCoord,0,0));
163 in float invWidth,
167 float widthOffset = invWidth * 0.5;
/dports/games/opendungeons/OpenDungeons-0.7.1/materials/RTShaderLib/Cg/
H A DSegmentedPerPixelLighting.cg126 in float invWidth,
130 float widthOffset = invWidth * 0.5;
136 widthOffset += invWidth * 3 * index;
149 float4 dat2 = tex2Dlod(dataTexture, float4(widthOffset + invWidth,heightCoord,0,0));
150 float4 dat3 = tex2Dlod(dataTexture, float4(widthOffset + invWidth * 2,heightCoord,0,0));
163 in float invWidth,
167 float widthOffset = invWidth * 0.5;
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/RTShaderLib/HLSL/
H A DSegmentedPerPixelLighting.hlsl126 in float invWidth,
130 float widthOffset = invWidth * 0.5;
136 widthOffset += invWidth * 3 * index;
149 float4 dat2 = tex2Dlod(dataTexture, float4(widthOffset + invWidth,heightCoord,0,0));
150 float4 dat3 = tex2Dlod(dataTexture, float4(widthOffset + invWidth * 2,heightCoord,0,0));
163 in float invWidth,
167 float widthOffset = invWidth * 0.5;
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/RTShaderLib/HLSL_Cg/
H A DSegmentedPerPixelLighting.cg126 in float invWidth,
130 float widthOffset = invWidth * 0.5;
136 widthOffset += invWidth * 3 * index;
149 float4 dat2 = tex2Dlod(dataTexture, float4(widthOffset + invWidth,heightCoord,0,0));
150 float4 dat3 = tex2Dlod(dataTexture, float4(widthOffset + invWidth * 2,heightCoord,0,0));
163 in float invWidth,
167 float widthOffset = invWidth * 0.5;
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/RTShaderLib/Cg/
H A DSegmentedPerPixelLighting.cg126 in float invWidth,
130 float widthOffset = invWidth * 0.5;
136 widthOffset += invWidth * 3 * index;
149 float4 dat2 = tex2Dlod(dataTexture, float4(widthOffset + invWidth,heightCoord,0,0));
150 float4 dat3 = tex2Dlod(dataTexture, float4(widthOffset + invWidth * 2,heightCoord,0,0));
163 in float invWidth,
167 float widthOffset = invWidth * 0.5;
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/RTShaderLib/GLSL/
H A DSegmentedPerPixelLighting.glsl114 in float invWidth,
118 float widthOffset = invWidth * 0.5;
124 widthOffset += invWidth * 3.0 * float(index);
137 vec4 dat2 = textureLod(dataTexture, vec2(widthOffset + invWidth,heightCoord),0.0);
138 vec4 dat3 = textureLod(dataTexture, vec2(widthOffset + invWidth * 2.0,heightCoord),0.0);
151 in float invWidth,
155 float widthOffset = invWidth * 0.5;
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/materials/programs/Cg/
H A Dvarianceshadowreceiverfp.cg70 float invWidth = 1.0 / uSTexWidth;
72 t00 = float2((x0+0.5) * invWidth, (y0+0.5) * invHeight);
73 t10 = float2((x1+0.5) * invWidth, (y0+0.5) * invHeight);
74 t01 = float2((x0+0.5) * invWidth, (y1+0.5) * invHeight);
75 t11 = float2((x1+0.5) * invWidth, (y1+0.5) * invHeight);
99 float filterBorder = max(invWidth, invHeight);
/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/programs/Cg/
H A Dvarianceshadowreceiverfp.cg70 float invWidth = 1.0 / uSTexWidth;
72 t00 = float2((x0+0.5) * invWidth, (y0+0.5) * invHeight);
73 t10 = float2((x1+0.5) * invWidth, (y0+0.5) * invHeight);
74 t01 = float2((x0+0.5) * invWidth, (y1+0.5) * invHeight);
75 t11 = float2((x1+0.5) * invWidth, (y1+0.5) * invHeight);
99 float filterBorder = max(invWidth, invHeight);
/dports/games/openxcom/OpenXcom-1.0/bin/data/Ruleset/
H A DXcom1Ruleset.rul1407 invWidth: 2
1424 invWidth: 2
1445 invWidth: 2
1462 invWidth: 1
1485 invWidth: 2
1509 invWidth: 2
1529 invWidth: 2
1545 invWidth: 1
1565 invWidth: 1
1601 invWidth: 1
[all …]
/dports/games/openspades/openspades-0.1.3/Sources/Draw/
H A DGLImage.h34 float invWidth, invHeight; variable
51 float GetInvWidth() { return invWidth; } in GetInvWidth()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Urho2D/
H A DSprite2D.cpp175 float invWidth = 1.0f / (float)texture_->GetWidth(); in GetTextureRectangle() local
178 rect.min_.x_ = ((float)rectangle_.left_ + edgeOffset_) * invWidth; in GetTextureRectangle()
179 rect.max_.x_ = ((float)rectangle_.right_ - edgeOffset_) * invWidth; in GetTextureRectangle()
/dports/www/firefox-esr/firefox-91.8.0/gfx/skia/skia/src/gpu/effects/generated/
H A DGrRectBlurEffect.h51 const float invWidth = 1.f / width; in CreateIntegralTexture() local
53 float x = (i + 0.5f) * invWidth; in CreateIntegralTexture()
/dports/www/firefox/firefox-99.0/gfx/skia/skia/src/gpu/effects/generated/
H A DGrRectBlurEffect.h51 const float invWidth = 1.f / width; in CreateIntegralTexture() local
53 float x = (i + 0.5f) * invWidth; in CreateIntegralTexture()
/dports/mail/thunderbird/thunderbird-91.8.0/gfx/skia/skia/src/gpu/effects/generated/
H A DGrRectBlurEffect.h51 const float invWidth = 1.f / width; in CreateIntegralTexture() local
53 float x = (i + 0.5f) * invWidth; in CreateIntegralTexture()
/dports/lang/spidermonkey78/firefox-78.9.0/gfx/skia/skia/src/gpu/effects/generated/
H A DGrRectBlurEffect.h51 const float invWidth = 1.f / width; in CreateIntegralTexture() local
53 float x = (i + 0.5f) * invWidth; in CreateIntegralTexture()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/skia/src/gpu/effects/generated/
H A DGrRectBlurEffect.h59 const float invWidth = 1.f / width; in CreateIntegralTexture() local
61 float x = (i + 0.5f) * invWidth; in CreateIntegralTexture()
/dports/www/firefox-esr/firefox-91.8.0/gfx/skia/skia/src/core/
H A DSkScan_Path.cpp321 int invWidth = fLastX - fPrevX; in prepost() local
322 if (invWidth > 0) { in prepost()
323 fBlitter->blitH(fPrevX, y, invWidth); in prepost()
330 int invWidth = x - fPrevX; in blitH() local
331 if (invWidth > 0) { in blitH()
332 fBlitter->blitH(fPrevX, y, invWidth); in blitH()
/dports/lang/spidermonkey78/firefox-78.9.0/gfx/skia/skia/src/core/
H A DSkScan_Path.cpp321 int invWidth = fLastX - fPrevX; in prepost() local
322 if (invWidth > 0) { in prepost()
323 fBlitter->blitH(fPrevX, y, invWidth); in prepost()
330 int invWidth = x - fPrevX; in blitH() local
331 if (invWidth > 0) { in blitH()
332 fBlitter->blitH(fPrevX, y, invWidth); in blitH()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/skia/src/core/
H A DSkScan_Path.cpp320 int invWidth = fLastX - fPrevX; in prepost() local
321 if (invWidth > 0) { in prepost()
322 fBlitter->blitH(fPrevX, y, invWidth); in prepost()
329 int invWidth = x - fPrevX; in blitH() local
330 if (invWidth > 0) { in blitH()
331 fBlitter->blitH(fPrevX, y, invWidth); in blitH()
/dports/www/firefox/firefox-99.0/gfx/skia/skia/src/core/
H A DSkScan_Path.cpp321 int invWidth = fLastX - fPrevX; in prepost() local
322 if (invWidth > 0) { in prepost()
323 fBlitter->blitH(fPrevX, y, invWidth); in prepost()
330 int invWidth = x - fPrevX; in blitH() local
331 if (invWidth > 0) { in blitH()
332 fBlitter->blitH(fPrevX, y, invWidth); in blitH()

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