/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/materials/programs/GLSLES/ |
H A D | varianceshadowreceiverfp.glsles | 70 float invWidth = 1.0 / uSTexWidth; 72 t00 = float2((x0+0.5) * invWidth, (y0+0.5) * invHeight); 73 t10 = float2((x1+0.5) * invWidth, (y0+0.5) * invHeight); 74 t01 = float2((x0+0.5) * invWidth, (y1+0.5) * invHeight); 75 t11 = float2((x1+0.5) * invWidth, (y1+0.5) * invHeight); 99 float filterBorder = max(invWidth, invHeight); 177 float invWidth = 1.0 / uSTexWidth; 179 t00 = float2((x0+0.5) * invWidth, (y0+0.5) * invHeight); 180 t10 = float2((x1+0.5) * invWidth, (y0+0.5) * invHeight); 181 t01 = float2((x0+0.5) * invWidth, (y1+0.5) * invHeight); [all …]
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/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/programs/GLSLES/ |
H A D | varianceshadowreceiverfp.glsles | 70 float invWidth = 1.0 / uSTexWidth; 72 t00 = float2((x0+0.5) * invWidth, (y0+0.5) * invHeight); 73 t10 = float2((x1+0.5) * invWidth, (y0+0.5) * invHeight); 74 t01 = float2((x0+0.5) * invWidth, (y1+0.5) * invHeight); 75 t11 = float2((x1+0.5) * invWidth, (y1+0.5) * invHeight); 99 float filterBorder = max(invWidth, invHeight); 177 float invWidth = 1.0 / uSTexWidth; 179 t00 = float2((x0+0.5) * invWidth, (y0+0.5) * invHeight); 180 t10 = float2((x1+0.5) * invWidth, (y0+0.5) * invHeight); 181 t01 = float2((x0+0.5) * invWidth, (y1+0.5) * invHeight); [all …]
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/dports/games/opendungeons/OpenDungeons-0.7.1/materials/RTShaderLib/GLSL/ |
H A D | SegmentedPerPixelLighting.glsl | 115 in float invWidth, 119 float widthOffset = invWidth * 0.5; 125 widthOffset += invWidth * 3 * index; 138 vec4 dat2 = textureLod(dataTexture, vec2(widthOffset + invWidth,heightCoord),0); 139 vec4 dat3 = textureLod(dataTexture, vec2(widthOffset + invWidth * 2,heightCoord),0); 152 in float invWidth, 156 float widthOffset = invWidth * 0.5;
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/RTShaderLib/GLSL/ |
H A D | SegmentedPerPixelLighting.glsl | 115 in float invWidth, 119 float widthOffset = invWidth * 0.5; 125 widthOffset += invWidth * 3 * index; 138 vec4 dat2 = textureLod(dataTexture, vec2(widthOffset + invWidth,heightCoord),0); 139 vec4 dat3 = textureLod(dataTexture, vec2(widthOffset + invWidth * 2,heightCoord),0); 152 in float invWidth, 156 float widthOffset = invWidth * 0.5;
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/RTShaderLib/GLSL150/ |
H A D | SegmentedPerPixelLighting.glsl | 114 in float invWidth, 118 float widthOffset = invWidth * 0.5; 124 widthOffset += invWidth * 3 * index; 137 vec4 dat2 = textureLod(dataTexture, vec2(widthOffset + invWidth,heightCoord),0); 138 vec4 dat3 = textureLod(dataTexture, vec2(widthOffset + invWidth * 2,heightCoord),0); 151 in float invWidth, 155 float widthOffset = invWidth * 0.5;
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/dports/games/opendungeons/OpenDungeons-0.7.1/materials/RTShaderLib/HLSL/ |
H A D | SegmentedPerPixelLighting.hlsl | 126 in float invWidth, 130 float widthOffset = invWidth * 0.5; 136 widthOffset += invWidth * 3 * index; 149 float4 dat2 = tex2Dlod(dataTexture, float4(widthOffset + invWidth,heightCoord,0,0)); 150 float4 dat3 = tex2Dlod(dataTexture, float4(widthOffset + invWidth * 2,heightCoord,0,0)); 163 in float invWidth, 167 float widthOffset = invWidth * 0.5;
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/dports/games/opendungeons/OpenDungeons-0.7.1/materials/RTShaderLib/Cg/ |
H A D | SegmentedPerPixelLighting.cg | 126 in float invWidth, 130 float widthOffset = invWidth * 0.5; 136 widthOffset += invWidth * 3 * index; 149 float4 dat2 = tex2Dlod(dataTexture, float4(widthOffset + invWidth,heightCoord,0,0)); 150 float4 dat3 = tex2Dlod(dataTexture, float4(widthOffset + invWidth * 2,heightCoord,0,0)); 163 in float invWidth, 167 float widthOffset = invWidth * 0.5;
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/RTShaderLib/HLSL/ |
H A D | SegmentedPerPixelLighting.hlsl | 126 in float invWidth, 130 float widthOffset = invWidth * 0.5; 136 widthOffset += invWidth * 3 * index; 149 float4 dat2 = tex2Dlod(dataTexture, float4(widthOffset + invWidth,heightCoord,0,0)); 150 float4 dat3 = tex2Dlod(dataTexture, float4(widthOffset + invWidth * 2,heightCoord,0,0)); 163 in float invWidth, 167 float widthOffset = invWidth * 0.5;
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/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/RTShaderLib/HLSL_Cg/ |
H A D | SegmentedPerPixelLighting.cg | 126 in float invWidth, 130 float widthOffset = invWidth * 0.5; 136 widthOffset += invWidth * 3 * index; 149 float4 dat2 = tex2Dlod(dataTexture, float4(widthOffset + invWidth,heightCoord,0,0)); 150 float4 dat3 = tex2Dlod(dataTexture, float4(widthOffset + invWidth * 2,heightCoord,0,0)); 163 in float invWidth, 167 float widthOffset = invWidth * 0.5;
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/RTShaderLib/Cg/ |
H A D | SegmentedPerPixelLighting.cg | 126 in float invWidth, 130 float widthOffset = invWidth * 0.5; 136 widthOffset += invWidth * 3 * index; 149 float4 dat2 = tex2Dlod(dataTexture, float4(widthOffset + invWidth,heightCoord,0,0)); 150 float4 dat3 = tex2Dlod(dataTexture, float4(widthOffset + invWidth * 2,heightCoord,0,0)); 163 in float invWidth, 167 float widthOffset = invWidth * 0.5;
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/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/RTShaderLib/GLSL/ |
H A D | SegmentedPerPixelLighting.glsl | 114 in float invWidth, 118 float widthOffset = invWidth * 0.5; 124 widthOffset += invWidth * 3.0 * float(index); 137 vec4 dat2 = textureLod(dataTexture, vec2(widthOffset + invWidth,heightCoord),0.0); 138 vec4 dat3 = textureLod(dataTexture, vec2(widthOffset + invWidth * 2.0,heightCoord),0.0); 151 in float invWidth, 155 float widthOffset = invWidth * 0.5;
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/materials/programs/Cg/ |
H A D | varianceshadowreceiverfp.cg | 70 float invWidth = 1.0 / uSTexWidth; 72 t00 = float2((x0+0.5) * invWidth, (y0+0.5) * invHeight); 73 t10 = float2((x1+0.5) * invWidth, (y0+0.5) * invHeight); 74 t01 = float2((x0+0.5) * invWidth, (y1+0.5) * invHeight); 75 t11 = float2((x1+0.5) * invWidth, (y1+0.5) * invHeight); 99 float filterBorder = max(invWidth, invHeight);
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/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/programs/Cg/ |
H A D | varianceshadowreceiverfp.cg | 70 float invWidth = 1.0 / uSTexWidth; 72 t00 = float2((x0+0.5) * invWidth, (y0+0.5) * invHeight); 73 t10 = float2((x1+0.5) * invWidth, (y0+0.5) * invHeight); 74 t01 = float2((x0+0.5) * invWidth, (y1+0.5) * invHeight); 75 t11 = float2((x1+0.5) * invWidth, (y1+0.5) * invHeight); 99 float filterBorder = max(invWidth, invHeight);
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/dports/games/openxcom/OpenXcom-1.0/bin/data/Ruleset/ |
H A D | Xcom1Ruleset.rul | 1407 invWidth: 2 1424 invWidth: 2 1445 invWidth: 2 1462 invWidth: 1 1485 invWidth: 2 1509 invWidth: 2 1529 invWidth: 2 1545 invWidth: 1 1565 invWidth: 1 1601 invWidth: 1 [all …]
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/dports/games/openspades/openspades-0.1.3/Sources/Draw/ |
H A D | GLImage.h | 34 float invWidth, invHeight; variable 51 float GetInvWidth() { return invWidth; } in GetInvWidth()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Urho2D/ |
H A D | Sprite2D.cpp | 175 float invWidth = 1.0f / (float)texture_->GetWidth(); in GetTextureRectangle() local 178 rect.min_.x_ = ((float)rectangle_.left_ + edgeOffset_) * invWidth; in GetTextureRectangle() 179 rect.max_.x_ = ((float)rectangle_.right_ - edgeOffset_) * invWidth; in GetTextureRectangle()
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/dports/www/firefox-esr/firefox-91.8.0/gfx/skia/skia/src/gpu/effects/generated/ |
H A D | GrRectBlurEffect.h | 51 const float invWidth = 1.f / width; in CreateIntegralTexture() local 53 float x = (i + 0.5f) * invWidth; in CreateIntegralTexture()
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/dports/www/firefox/firefox-99.0/gfx/skia/skia/src/gpu/effects/generated/ |
H A D | GrRectBlurEffect.h | 51 const float invWidth = 1.f / width; in CreateIntegralTexture() local 53 float x = (i + 0.5f) * invWidth; in CreateIntegralTexture()
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/dports/mail/thunderbird/thunderbird-91.8.0/gfx/skia/skia/src/gpu/effects/generated/ |
H A D | GrRectBlurEffect.h | 51 const float invWidth = 1.f / width; in CreateIntegralTexture() local 53 float x = (i + 0.5f) * invWidth; in CreateIntegralTexture()
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/dports/lang/spidermonkey78/firefox-78.9.0/gfx/skia/skia/src/gpu/effects/generated/ |
H A D | GrRectBlurEffect.h | 51 const float invWidth = 1.f / width; in CreateIntegralTexture() local 53 float x = (i + 0.5f) * invWidth; in CreateIntegralTexture()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/skia/src/gpu/effects/generated/ |
H A D | GrRectBlurEffect.h | 59 const float invWidth = 1.f / width; in CreateIntegralTexture() local 61 float x = (i + 0.5f) * invWidth; in CreateIntegralTexture()
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/dports/www/firefox-esr/firefox-91.8.0/gfx/skia/skia/src/core/ |
H A D | SkScan_Path.cpp | 321 int invWidth = fLastX - fPrevX; in prepost() local 322 if (invWidth > 0) { in prepost() 323 fBlitter->blitH(fPrevX, y, invWidth); in prepost() 330 int invWidth = x - fPrevX; in blitH() local 331 if (invWidth > 0) { in blitH() 332 fBlitter->blitH(fPrevX, y, invWidth); in blitH()
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/dports/lang/spidermonkey78/firefox-78.9.0/gfx/skia/skia/src/core/ |
H A D | SkScan_Path.cpp | 321 int invWidth = fLastX - fPrevX; in prepost() local 322 if (invWidth > 0) { in prepost() 323 fBlitter->blitH(fPrevX, y, invWidth); in prepost() 330 int invWidth = x - fPrevX; in blitH() local 331 if (invWidth > 0) { in blitH() 332 fBlitter->blitH(fPrevX, y, invWidth); in blitH()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/skia/src/core/ |
H A D | SkScan_Path.cpp | 320 int invWidth = fLastX - fPrevX; in prepost() local 321 if (invWidth > 0) { in prepost() 322 fBlitter->blitH(fPrevX, y, invWidth); in prepost() 329 int invWidth = x - fPrevX; in blitH() local 330 if (invWidth > 0) { in blitH() 331 fBlitter->blitH(fPrevX, y, invWidth); in blitH()
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/dports/www/firefox/firefox-99.0/gfx/skia/skia/src/core/ |
H A D | SkScan_Path.cpp | 321 int invWidth = fLastX - fPrevX; in prepost() local 322 if (invWidth > 0) { in prepost() 323 fBlitter->blitH(fPrevX, y, invWidth); in prepost() 330 int invWidth = x - fPrevX; in blitH() local 331 if (invWidth > 0) { in blitH() 332 fBlitter->blitH(fPrevX, y, invWidth); in blitH()
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