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Searched refs:inv_dir_z (Results 1 – 1 of 1) sorted by relevance

/dports/graphics/blender/blender-2.91.0/source/blender/blenlib/intern/
H A Dmath_geom.c1883 float inv_dir_z; in isect_ray_tri_watertight_v3_precalc() local
1896 inv_dir_z = 1.0f / ray_direction[kz]; in isect_ray_tri_watertight_v3_precalc()
1897 isect_precalc->sx = ray_direction[kx] * inv_dir_z; in isect_ray_tri_watertight_v3_precalc()
1898 isect_precalc->sy = ray_direction[ky] * inv_dir_z; in isect_ray_tri_watertight_v3_precalc()
1899 isect_precalc->sz = inv_dir_z; in isect_ray_tri_watertight_v3_precalc()