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Searched refs:inv_ptr (Results 1 – 25 of 33) sorted by relevance

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/dports/games/heretic/glheretic-1.2/
H A Dp_user.c305 extern int inv_ptr; in P_DeathThink()
384 inv_ptr = 0; in P_DeathThink()
816 extern int inv_ptr; in P_PlayerNextArtifact()
821 inv_ptr--; in P_PlayerNextArtifact()
822 if(inv_ptr < 6) in P_PlayerNextArtifact()
830 if(inv_ptr < 0) in P_PlayerNextArtifact()
833 if(inv_ptr < 6) in P_PlayerNextArtifact()
873 inv_ptr--; in P_PlayerRemoveArtifact()
874 if(inv_ptr < 6) in P_PlayerRemoveArtifact()
886 if(inv_ptr < 0) in P_PlayerRemoveArtifact()
[all …]
H A Dg_game.c205 extern int inv_ptr;
354 players[consoleplayer].inventory[inv_ptr].type; in G_BuildTiccmd()
704 inv_ptr--; in G_Responder()
705 if(inv_ptr < 0) in G_Responder()
707 inv_ptr = 0; in G_Responder()
727 inv_ptr++; in G_Responder()
728 if(inv_ptr >= plr->inventorySlotNum) in G_Responder()
730 inv_ptr--; in G_Responder()
731 if(inv_ptr < 0) in G_Responder()
732 inv_ptr = 0; in G_Responder()
[all …]
H A Dsb_bar.c76 int inv_ptr; variable
1119 || oldartiCount != CPlayer->inventory[inv_ptr].count) in DrawMainBar()
1127 DrSmallNumber(CPlayer->inventory[inv_ptr].count, 201, 182); in DrawMainBar()
1130 oldartiCount = CPlayer->inventory[inv_ptr].count; in DrawMainBar()
1230 x = inv_ptr-curpos; in DrawInventoryBar()
1292 DrSmallNumber(CPlayer->inventory[inv_ptr].count, 307, 192); in DrawFullScreenStuff()
1297 x = inv_ptr-curpos; in DrawFullScreenStuff()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dp_user.c308 extern int inv_ptr;
391 inv_ptr = 0; in P_DeathThink()
833 inv_ptr--; in P_PlayerNextArtifact()
834 if (inv_ptr < 6) in P_PlayerNextArtifact()
842 if (inv_ptr < 0) in P_PlayerNextArtifact()
845 if (inv_ptr < 6) in P_PlayerNextArtifact()
847 curpos = inv_ptr; in P_PlayerNextArtifact()
879 inv_ptr--; in P_PlayerRemoveArtifact()
880 if (inv_ptr < 6) in P_PlayerRemoveArtifact()
892 if (inv_ptr < 0) in P_PlayerRemoveArtifact()
[all …]
H A Dg_game.c292 extern int inv_ptr;
862 inv_ptr--; in InventoryMoveLeft()
863 if (inv_ptr < 0) in InventoryMoveLeft()
865 inv_ptr = 0; in InventoryMoveLeft()
889 inv_ptr++; in InventoryMoveRight()
890 if (inv_ptr >= plr->inventorySlotNum) in InventoryMoveRight()
892 inv_ptr--; in InventoryMoveRight()
893 if (inv_ptr < 0) in InventoryMoveRight()
894 inv_ptr = 0; in InventoryMoveRight()
960 plr->readyArtifact = plr->inventory[inv_ptr].type; in G_Responder()
[all …]
H A Dsb_bar.c81 int inv_ptr; variable
815 || oldartiCount != CPlayer->inventory[inv_ptr].count) in DrawMainBar()
823 DrSmallNumber(CPlayer->inventory[inv_ptr].count, 201, 182); in DrawMainBar()
826 oldartiCount = CPlayer->inventory[inv_ptr].count; in DrawMainBar()
923 x = inv_ptr - curpos; in DrawInventoryBar()
986 DrSmallNumber(CPlayer->inventory[inv_ptr].count, 307, 192); in DrawFullScreenStuff()
991 x = inv_ptr - curpos; in DrawFullScreenStuff()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dp_user.c308 extern int inv_ptr;
391 inv_ptr = 0; in P_DeathThink()
807 inv_ptr--; in P_PlayerNextArtifact()
808 if (inv_ptr < 6) in P_PlayerNextArtifact()
816 if (inv_ptr < 0) in P_PlayerNextArtifact()
819 if (inv_ptr < 6) in P_PlayerNextArtifact()
821 curpos = inv_ptr; in P_PlayerNextArtifact()
853 inv_ptr--; in P_PlayerRemoveArtifact()
854 if (inv_ptr < 6) in P_PlayerRemoveArtifact()
866 if (inv_ptr < 0) in P_PlayerRemoveArtifact()
[all …]
H A Dg_game.c284 extern int inv_ptr;
778 plr->readyArtifact = plr->inventory[inv_ptr].type; in G_Responder()
841 inv_ptr--; in G_Responder()
842 if (inv_ptr < 0) in G_Responder()
844 inv_ptr = 0; in G_Responder()
864 inv_ptr++; in G_Responder()
865 if (inv_ptr >= plr->inventorySlotNum) in G_Responder()
867 inv_ptr--; in G_Responder()
868 if (inv_ptr < 0) in G_Responder()
869 inv_ptr = 0; in G_Responder()
[all …]
H A Dsb_bar.c73 int inv_ptr; variable
784 || oldartiCount != CPlayer->inventory[inv_ptr].count) in DrawMainBar()
792 DrSmallNumber(CPlayer->inventory[inv_ptr].count, 201, 182); in DrawMainBar()
795 oldartiCount = CPlayer->inventory[inv_ptr].count; in DrawMainBar()
892 x = inv_ptr - curpos; in DrawInventoryBar()
955 DrSmallNumber(CPlayer->inventory[inv_ptr].count, 307, 192); in DrawFullScreenStuff()
960 x = inv_ptr - curpos; in DrawFullScreenStuff()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dsb_bar.c904 else if(oldarti != plyr->inv_ptr in H_DrawMainBar()
905 || oldartiCount != plyr->inventory[plyr->inv_ptr].count) in H_DrawMainBar()
908 if( plyr->inventory[plyr->inv_ptr].type > 0 ) in H_DrawMainBar()
911 patcharti[plyr->inventory[plyr->inv_ptr].type]); in H_DrawMainBar()
914 oldarti = plyr->inv_ptr; in H_DrawMainBar()
915 oldartiCount = plyr->inventory[plyr->inv_ptr].count; in H_DrawMainBar()
1043 x = plyr->inv_ptr - plyr->st_curpos; in H_DrawInventoryBar()
1127 if( plyr->inventory[plyr->inv_ptr].type > 0) in H_OverlayDrawer()
1132 patcharti[plyr->inventory[plyr->inv_ptr].type]); in H_OverlayDrawer()
1133 DrSmallNumber(plyr->inventory[plyr->inv_ptr].count, stbar_x+307, sby+34); in H_OverlayDrawer()
[all …]
H A Dp_user.c1401 player->inv_ptr--; in P_PlayerNextArtifact()
1402 if(player->inv_ptr < 6) in P_PlayerNextArtifact()
1408 if(player->inv_ptr < 0) in P_PlayerNextArtifact()
1410 player->inv_ptr = player->inventorySlotNum-1; in P_PlayerNextArtifact()
1411 if(player->inv_ptr < 6) in P_PlayerNextArtifact()
1412 player->st_curpos = player->inv_ptr; in P_PlayerNextArtifact()
1436 player->inv_ptr--; in P_PlayerRemoveArtifact()
1437 if(player->inv_ptr < 6) in P_PlayerRemoveArtifact()
1443 if( player->inv_ptr >= player->inventorySlotNum) in P_PlayerRemoveArtifact()
1445 if( player->inv_ptr < 0) in P_PlayerRemoveArtifact()
[all …]
H A Dd_player.h225 int inv_ptr; member
H A Dg_game.c926 ply->inv_ptr--; in G_InventoryResponder()
927 if( ply->inv_ptr < 0 ) in G_InventoryResponder()
928 ply->inv_ptr = 0; in G_InventoryResponder()
943 ply->inv_ptr++; in G_InventoryResponder()
944 if( ply->inv_ptr >= ply->inventorySlotNum ) in G_InventoryResponder()
946 ply->inv_ptr--; in G_InventoryResponder()
947 if( ply->inv_ptr < 0) in G_InventoryResponder()
948 ply->inv_ptr = 0; in G_InventoryResponder()
973 else if( ply->inventory[ply->inv_ptr].count>0 ) in G_InventoryResponder()
975 Send_NetXCmd_pind( XD_USEARTIFACT, &ply->inventory[ply->inv_ptr].type, 1, pind); in G_InventoryResponder()
[all …]
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_user.c321 extern int inv_ptr; in P_DeathThink()
420 inv_ptr = 0; in P_DeathThink()
1344 extern int inv_ptr; in P_PlayerNextArtifact()
1349 inv_ptr--; in P_PlayerNextArtifact()
1350 if(inv_ptr < 6) in P_PlayerNextArtifact()
1358 if(inv_ptr < 0) in P_PlayerNextArtifact()
1361 if(inv_ptr < 6) in P_PlayerNextArtifact()
1399 inv_ptr--; in P_PlayerRemoveArtifact()
1400 if(inv_ptr < 6) in P_PlayerRemoveArtifact()
1412 if(inv_ptr < 0) in P_PlayerRemoveArtifact()
[all …]
H A Dg_game.c183 extern int inv_ptr;
882 inv_ptr--; in G_Responder()
883 if(inv_ptr < 0) in G_Responder()
885 inv_ptr = 0; in G_Responder()
905 inv_ptr++; in G_Responder()
906 if(inv_ptr >= plr->inventorySlotNum) in G_Responder()
908 inv_ptr--; in G_Responder()
909 if(inv_ptr < 0) in G_Responder()
910 inv_ptr = 0; in G_Responder()
1112 players[consoleplayer].inventory[inv_ptr].type; in G_Ticker()
[all …]
H A Dsb_bar.c115 int inv_ptr; variable
1015 || oldartiCount != CPlayer->inventory[inv_ptr].count) in DrawMainBar()
1022 if(CPlayer->inventory[inv_ptr].count > 1) in DrawMainBar()
1024 DrSmallNumber(CPlayer->inventory[inv_ptr].count, 162, 184); in DrawMainBar()
1028 oldartiCount = CPlayer->inventory[inv_ptr].count; in DrawMainBar()
1202 x = inv_ptr-curpos; in DrawInventoryBar()
1370 if(CPlayer->inventory[inv_ptr].count > 1) in DrawFullScreenStuff()
1372 DrSmallNumber(CPlayer->inventory[inv_ptr].count, 302, 192); in DrawFullScreenStuff()
1378 x = inv_ptr-curpos; in DrawFullScreenStuff()
H A Dsv_save.c410 inv_ptr = 0; in SV_LoadGame()
419 players[i].readyArtifact = players[i].inventory[inv_ptr].type; in SV_LoadGame()
493 inventoryPtr = inv_ptr; in SV_MapTeleport()
612 inv_ptr = inventoryPtr; in SV_MapTeleport()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_user.c422 inv_ptr = 0; in P_DeathThink()
1331 inv_ptr--; in P_PlayerNextArtifact()
1332 if (inv_ptr < 6) in P_PlayerNextArtifact()
1340 if (inv_ptr < 0) in P_PlayerNextArtifact()
1342 inv_ptr = player->inventorySlotNum - 1; in P_PlayerNextArtifact()
1343 if (inv_ptr < 6) in P_PlayerNextArtifact()
1345 curpos = inv_ptr; in P_PlayerNextArtifact()
1378 inv_ptr--; in P_PlayerRemoveArtifact()
1379 if (inv_ptr < 6) in P_PlayerRemoveArtifact()
1391 if (inv_ptr < 0) in P_PlayerRemoveArtifact()
[all …]
H A Dg_game.c386 players[consoleplayer].inventory[inv_ptr]. in G_BuildTiccmd()
793 plr->readyArtifact = plr->inventory[inv_ptr].type; in G_Responder()
856 inv_ptr--; in G_Responder()
857 if (inv_ptr < 0) in G_Responder()
859 inv_ptr = 0; in G_Responder()
879 inv_ptr++; in G_Responder()
880 if (inv_ptr >= plr->inventorySlotNum) in G_Responder()
882 inv_ptr--; in G_Responder()
883 if (inv_ptr < 0) in G_Responder()
884 inv_ptr = 0; in G_Responder()
[all …]
H A Dsb_bar.c96 int inv_ptr; variable
1037 || oldartiCount != CPlayer->inventory[inv_ptr].count) in DrawMainBar()
1045 if (CPlayer->inventory[inv_ptr].count > 1) in DrawMainBar()
1047 DrSmallNumber(CPlayer->inventory[inv_ptr].count, 162, 184); in DrawMainBar()
1051 oldartiCount = CPlayer->inventory[inv_ptr].count; in DrawMainBar()
1235 x = inv_ptr - curpos; in DrawInventoryBar()
1411 if (CPlayer->inventory[inv_ptr].count > 1) in DrawFullScreenStuff()
1413 DrSmallNumber(CPlayer->inventory[inv_ptr].count, 302, 192); in DrawFullScreenStuff()
1419 x = inv_ptr - curpos; in DrawFullScreenStuff()
H A Dsv_save.c2098 inv_ptr = 0; in SV_LoadGame()
2107 players[i].readyArtifact = players[i].inventory[inv_ptr].type; in SV_LoadGame()
2181 inventoryPtr = inv_ptr; in SV_MapTeleport()
2300 inv_ptr = inventoryPtr; in SV_MapTeleport()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_user.c422 inv_ptr = 0; in P_DeathThink()
1331 inv_ptr--; in P_PlayerNextArtifact()
1332 if (inv_ptr < 6) in P_PlayerNextArtifact()
1340 if (inv_ptr < 0) in P_PlayerNextArtifact()
1342 inv_ptr = player->inventorySlotNum - 1; in P_PlayerNextArtifact()
1343 if (inv_ptr < 6) in P_PlayerNextArtifact()
1345 curpos = inv_ptr; in P_PlayerNextArtifact()
1378 inv_ptr--; in P_PlayerRemoveArtifact()
1379 if (inv_ptr < 6) in P_PlayerRemoveArtifact()
1391 if (inv_ptr < 0) in P_PlayerRemoveArtifact()
[all …]
H A Dg_game.c384 players[consoleplayer].inventory[inv_ptr]. in G_BuildTiccmd()
790 plr->readyArtifact = plr->inventory[inv_ptr].type; in G_Responder()
853 inv_ptr--; in G_Responder()
854 if (inv_ptr < 0) in G_Responder()
856 inv_ptr = 0; in G_Responder()
876 inv_ptr++; in G_Responder()
877 if (inv_ptr >= plr->inventorySlotNum) in G_Responder()
879 inv_ptr--; in G_Responder()
880 if (inv_ptr < 0) in G_Responder()
881 inv_ptr = 0; in G_Responder()
[all …]
H A Dsb_bar.c96 int inv_ptr; variable
1037 || oldartiCount != CPlayer->inventory[inv_ptr].count) in DrawMainBar()
1045 if (CPlayer->inventory[inv_ptr].count > 1) in DrawMainBar()
1047 DrSmallNumber(CPlayer->inventory[inv_ptr].count, 162, 184); in DrawMainBar()
1051 oldartiCount = CPlayer->inventory[inv_ptr].count; in DrawMainBar()
1227 x = inv_ptr - curpos; in DrawInventoryBar()
1403 if (CPlayer->inventory[inv_ptr].count > 1) in DrawFullScreenStuff()
1405 DrSmallNumber(CPlayer->inventory[inv_ptr].count, 302, 192); in DrawFullScreenStuff()
1411 x = inv_ptr - curpos; in DrawFullScreenStuff()
H A Dsv_save.c2099 inv_ptr = 0; in SV_LoadGame()
2108 players[i].readyArtifact = players[i].inventory[inv_ptr].type; in SV_LoadGame()
2182 inventoryPtr = inv_ptr; in SV_MapTeleport()
2301 inv_ptr = inventoryPtr; in SV_MapTeleport()

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