/dports/games/heretic/glheretic-1.2/ |
H A D | p_user.c | 305 extern int inv_ptr; in P_DeathThink() 384 inv_ptr = 0; in P_DeathThink() 816 extern int inv_ptr; in P_PlayerNextArtifact() 821 inv_ptr--; in P_PlayerNextArtifact() 822 if(inv_ptr < 6) in P_PlayerNextArtifact() 830 if(inv_ptr < 0) in P_PlayerNextArtifact() 833 if(inv_ptr < 6) in P_PlayerNextArtifact() 873 inv_ptr--; in P_PlayerRemoveArtifact() 874 if(inv_ptr < 6) in P_PlayerRemoveArtifact() 886 if(inv_ptr < 0) in P_PlayerRemoveArtifact() [all …]
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H A D | g_game.c | 205 extern int inv_ptr; 354 players[consoleplayer].inventory[inv_ptr].type; in G_BuildTiccmd() 704 inv_ptr--; in G_Responder() 705 if(inv_ptr < 0) in G_Responder() 707 inv_ptr = 0; in G_Responder() 727 inv_ptr++; in G_Responder() 728 if(inv_ptr >= plr->inventorySlotNum) in G_Responder() 730 inv_ptr--; in G_Responder() 731 if(inv_ptr < 0) in G_Responder() 732 inv_ptr = 0; in G_Responder() [all …]
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H A D | sb_bar.c | 76 int inv_ptr; variable 1119 || oldartiCount != CPlayer->inventory[inv_ptr].count) in DrawMainBar() 1127 DrSmallNumber(CPlayer->inventory[inv_ptr].count, 201, 182); in DrawMainBar() 1130 oldartiCount = CPlayer->inventory[inv_ptr].count; in DrawMainBar() 1230 x = inv_ptr-curpos; in DrawInventoryBar() 1292 DrSmallNumber(CPlayer->inventory[inv_ptr].count, 307, 192); in DrawFullScreenStuff() 1297 x = inv_ptr-curpos; in DrawFullScreenStuff()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | p_user.c | 308 extern int inv_ptr; 391 inv_ptr = 0; in P_DeathThink() 833 inv_ptr--; in P_PlayerNextArtifact() 834 if (inv_ptr < 6) in P_PlayerNextArtifact() 842 if (inv_ptr < 0) in P_PlayerNextArtifact() 845 if (inv_ptr < 6) in P_PlayerNextArtifact() 847 curpos = inv_ptr; in P_PlayerNextArtifact() 879 inv_ptr--; in P_PlayerRemoveArtifact() 880 if (inv_ptr < 6) in P_PlayerRemoveArtifact() 892 if (inv_ptr < 0) in P_PlayerRemoveArtifact() [all …]
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H A D | g_game.c | 292 extern int inv_ptr; 862 inv_ptr--; in InventoryMoveLeft() 863 if (inv_ptr < 0) in InventoryMoveLeft() 865 inv_ptr = 0; in InventoryMoveLeft() 889 inv_ptr++; in InventoryMoveRight() 890 if (inv_ptr >= plr->inventorySlotNum) in InventoryMoveRight() 892 inv_ptr--; in InventoryMoveRight() 893 if (inv_ptr < 0) in InventoryMoveRight() 894 inv_ptr = 0; in InventoryMoveRight() 960 plr->readyArtifact = plr->inventory[inv_ptr].type; in G_Responder() [all …]
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H A D | sb_bar.c | 81 int inv_ptr; variable 815 || oldartiCount != CPlayer->inventory[inv_ptr].count) in DrawMainBar() 823 DrSmallNumber(CPlayer->inventory[inv_ptr].count, 201, 182); in DrawMainBar() 826 oldartiCount = CPlayer->inventory[inv_ptr].count; in DrawMainBar() 923 x = inv_ptr - curpos; in DrawInventoryBar() 986 DrSmallNumber(CPlayer->inventory[inv_ptr].count, 307, 192); in DrawFullScreenStuff() 991 x = inv_ptr - curpos; in DrawFullScreenStuff()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | p_user.c | 308 extern int inv_ptr; 391 inv_ptr = 0; in P_DeathThink() 807 inv_ptr--; in P_PlayerNextArtifact() 808 if (inv_ptr < 6) in P_PlayerNextArtifact() 816 if (inv_ptr < 0) in P_PlayerNextArtifact() 819 if (inv_ptr < 6) in P_PlayerNextArtifact() 821 curpos = inv_ptr; in P_PlayerNextArtifact() 853 inv_ptr--; in P_PlayerRemoveArtifact() 854 if (inv_ptr < 6) in P_PlayerRemoveArtifact() 866 if (inv_ptr < 0) in P_PlayerRemoveArtifact() [all …]
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H A D | g_game.c | 284 extern int inv_ptr; 778 plr->readyArtifact = plr->inventory[inv_ptr].type; in G_Responder() 841 inv_ptr--; in G_Responder() 842 if (inv_ptr < 0) in G_Responder() 844 inv_ptr = 0; in G_Responder() 864 inv_ptr++; in G_Responder() 865 if (inv_ptr >= plr->inventorySlotNum) in G_Responder() 867 inv_ptr--; in G_Responder() 868 if (inv_ptr < 0) in G_Responder() 869 inv_ptr = 0; in G_Responder() [all …]
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H A D | sb_bar.c | 73 int inv_ptr; variable 784 || oldartiCount != CPlayer->inventory[inv_ptr].count) in DrawMainBar() 792 DrSmallNumber(CPlayer->inventory[inv_ptr].count, 201, 182); in DrawMainBar() 795 oldartiCount = CPlayer->inventory[inv_ptr].count; in DrawMainBar() 892 x = inv_ptr - curpos; in DrawInventoryBar() 955 DrSmallNumber(CPlayer->inventory[inv_ptr].count, 307, 192); in DrawFullScreenStuff() 960 x = inv_ptr - curpos; in DrawFullScreenStuff()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | sb_bar.c | 904 else if(oldarti != plyr->inv_ptr in H_DrawMainBar() 905 || oldartiCount != plyr->inventory[plyr->inv_ptr].count) in H_DrawMainBar() 908 if( plyr->inventory[plyr->inv_ptr].type > 0 ) in H_DrawMainBar() 911 patcharti[plyr->inventory[plyr->inv_ptr].type]); in H_DrawMainBar() 914 oldarti = plyr->inv_ptr; in H_DrawMainBar() 915 oldartiCount = plyr->inventory[plyr->inv_ptr].count; in H_DrawMainBar() 1043 x = plyr->inv_ptr - plyr->st_curpos; in H_DrawInventoryBar() 1127 if( plyr->inventory[plyr->inv_ptr].type > 0) in H_OverlayDrawer() 1132 patcharti[plyr->inventory[plyr->inv_ptr].type]); in H_OverlayDrawer() 1133 DrSmallNumber(plyr->inventory[plyr->inv_ptr].count, stbar_x+307, sby+34); in H_OverlayDrawer() [all …]
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H A D | p_user.c | 1401 player->inv_ptr--; in P_PlayerNextArtifact() 1402 if(player->inv_ptr < 6) in P_PlayerNextArtifact() 1408 if(player->inv_ptr < 0) in P_PlayerNextArtifact() 1410 player->inv_ptr = player->inventorySlotNum-1; in P_PlayerNextArtifact() 1411 if(player->inv_ptr < 6) in P_PlayerNextArtifact() 1412 player->st_curpos = player->inv_ptr; in P_PlayerNextArtifact() 1436 player->inv_ptr--; in P_PlayerRemoveArtifact() 1437 if(player->inv_ptr < 6) in P_PlayerRemoveArtifact() 1443 if( player->inv_ptr >= player->inventorySlotNum) in P_PlayerRemoveArtifact() 1445 if( player->inv_ptr < 0) in P_PlayerRemoveArtifact() [all …]
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H A D | d_player.h | 225 int inv_ptr; member
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H A D | g_game.c | 926 ply->inv_ptr--; in G_InventoryResponder() 927 if( ply->inv_ptr < 0 ) in G_InventoryResponder() 928 ply->inv_ptr = 0; in G_InventoryResponder() 943 ply->inv_ptr++; in G_InventoryResponder() 944 if( ply->inv_ptr >= ply->inventorySlotNum ) in G_InventoryResponder() 946 ply->inv_ptr--; in G_InventoryResponder() 947 if( ply->inv_ptr < 0) in G_InventoryResponder() 948 ply->inv_ptr = 0; in G_InventoryResponder() 973 else if( ply->inventory[ply->inv_ptr].count>0 ) in G_InventoryResponder() 975 Send_NetXCmd_pind( XD_USEARTIFACT, &ply->inventory[ply->inv_ptr].type, 1, pind); in G_InventoryResponder() [all …]
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | p_user.c | 321 extern int inv_ptr; in P_DeathThink() 420 inv_ptr = 0; in P_DeathThink() 1344 extern int inv_ptr; in P_PlayerNextArtifact() 1349 inv_ptr--; in P_PlayerNextArtifact() 1350 if(inv_ptr < 6) in P_PlayerNextArtifact() 1358 if(inv_ptr < 0) in P_PlayerNextArtifact() 1361 if(inv_ptr < 6) in P_PlayerNextArtifact() 1399 inv_ptr--; in P_PlayerRemoveArtifact() 1400 if(inv_ptr < 6) in P_PlayerRemoveArtifact() 1412 if(inv_ptr < 0) in P_PlayerRemoveArtifact() [all …]
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H A D | g_game.c | 183 extern int inv_ptr; 882 inv_ptr--; in G_Responder() 883 if(inv_ptr < 0) in G_Responder() 885 inv_ptr = 0; in G_Responder() 905 inv_ptr++; in G_Responder() 906 if(inv_ptr >= plr->inventorySlotNum) in G_Responder() 908 inv_ptr--; in G_Responder() 909 if(inv_ptr < 0) in G_Responder() 910 inv_ptr = 0; in G_Responder() 1112 players[consoleplayer].inventory[inv_ptr].type; in G_Ticker() [all …]
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H A D | sb_bar.c | 115 int inv_ptr; variable 1015 || oldartiCount != CPlayer->inventory[inv_ptr].count) in DrawMainBar() 1022 if(CPlayer->inventory[inv_ptr].count > 1) in DrawMainBar() 1024 DrSmallNumber(CPlayer->inventory[inv_ptr].count, 162, 184); in DrawMainBar() 1028 oldartiCount = CPlayer->inventory[inv_ptr].count; in DrawMainBar() 1202 x = inv_ptr-curpos; in DrawInventoryBar() 1370 if(CPlayer->inventory[inv_ptr].count > 1) in DrawFullScreenStuff() 1372 DrSmallNumber(CPlayer->inventory[inv_ptr].count, 302, 192); in DrawFullScreenStuff() 1378 x = inv_ptr-curpos; in DrawFullScreenStuff()
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H A D | sv_save.c | 410 inv_ptr = 0; in SV_LoadGame() 419 players[i].readyArtifact = players[i].inventory[inv_ptr].type; in SV_LoadGame() 493 inventoryPtr = inv_ptr; in SV_MapTeleport() 612 inv_ptr = inventoryPtr; in SV_MapTeleport()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | p_user.c | 422 inv_ptr = 0; in P_DeathThink() 1331 inv_ptr--; in P_PlayerNextArtifact() 1332 if (inv_ptr < 6) in P_PlayerNextArtifact() 1340 if (inv_ptr < 0) in P_PlayerNextArtifact() 1342 inv_ptr = player->inventorySlotNum - 1; in P_PlayerNextArtifact() 1343 if (inv_ptr < 6) in P_PlayerNextArtifact() 1345 curpos = inv_ptr; in P_PlayerNextArtifact() 1378 inv_ptr--; in P_PlayerRemoveArtifact() 1379 if (inv_ptr < 6) in P_PlayerRemoveArtifact() 1391 if (inv_ptr < 0) in P_PlayerRemoveArtifact() [all …]
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H A D | g_game.c | 386 players[consoleplayer].inventory[inv_ptr]. in G_BuildTiccmd() 793 plr->readyArtifact = plr->inventory[inv_ptr].type; in G_Responder() 856 inv_ptr--; in G_Responder() 857 if (inv_ptr < 0) in G_Responder() 859 inv_ptr = 0; in G_Responder() 879 inv_ptr++; in G_Responder() 880 if (inv_ptr >= plr->inventorySlotNum) in G_Responder() 882 inv_ptr--; in G_Responder() 883 if (inv_ptr < 0) in G_Responder() 884 inv_ptr = 0; in G_Responder() [all …]
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H A D | sb_bar.c | 96 int inv_ptr; variable 1037 || oldartiCount != CPlayer->inventory[inv_ptr].count) in DrawMainBar() 1045 if (CPlayer->inventory[inv_ptr].count > 1) in DrawMainBar() 1047 DrSmallNumber(CPlayer->inventory[inv_ptr].count, 162, 184); in DrawMainBar() 1051 oldartiCount = CPlayer->inventory[inv_ptr].count; in DrawMainBar() 1235 x = inv_ptr - curpos; in DrawInventoryBar() 1411 if (CPlayer->inventory[inv_ptr].count > 1) in DrawFullScreenStuff() 1413 DrSmallNumber(CPlayer->inventory[inv_ptr].count, 302, 192); in DrawFullScreenStuff() 1419 x = inv_ptr - curpos; in DrawFullScreenStuff()
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H A D | sv_save.c | 2098 inv_ptr = 0; in SV_LoadGame() 2107 players[i].readyArtifact = players[i].inventory[inv_ptr].type; in SV_LoadGame() 2181 inventoryPtr = inv_ptr; in SV_MapTeleport() 2300 inv_ptr = inventoryPtr; in SV_MapTeleport()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | p_user.c | 422 inv_ptr = 0; in P_DeathThink() 1331 inv_ptr--; in P_PlayerNextArtifact() 1332 if (inv_ptr < 6) in P_PlayerNextArtifact() 1340 if (inv_ptr < 0) in P_PlayerNextArtifact() 1342 inv_ptr = player->inventorySlotNum - 1; in P_PlayerNextArtifact() 1343 if (inv_ptr < 6) in P_PlayerNextArtifact() 1345 curpos = inv_ptr; in P_PlayerNextArtifact() 1378 inv_ptr--; in P_PlayerRemoveArtifact() 1379 if (inv_ptr < 6) in P_PlayerRemoveArtifact() 1391 if (inv_ptr < 0) in P_PlayerRemoveArtifact() [all …]
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H A D | g_game.c | 384 players[consoleplayer].inventory[inv_ptr]. in G_BuildTiccmd() 790 plr->readyArtifact = plr->inventory[inv_ptr].type; in G_Responder() 853 inv_ptr--; in G_Responder() 854 if (inv_ptr < 0) in G_Responder() 856 inv_ptr = 0; in G_Responder() 876 inv_ptr++; in G_Responder() 877 if (inv_ptr >= plr->inventorySlotNum) in G_Responder() 879 inv_ptr--; in G_Responder() 880 if (inv_ptr < 0) in G_Responder() 881 inv_ptr = 0; in G_Responder() [all …]
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H A D | sb_bar.c | 96 int inv_ptr; variable 1037 || oldartiCount != CPlayer->inventory[inv_ptr].count) in DrawMainBar() 1045 if (CPlayer->inventory[inv_ptr].count > 1) in DrawMainBar() 1047 DrSmallNumber(CPlayer->inventory[inv_ptr].count, 162, 184); in DrawMainBar() 1051 oldartiCount = CPlayer->inventory[inv_ptr].count; in DrawMainBar() 1227 x = inv_ptr - curpos; in DrawInventoryBar() 1403 if (CPlayer->inventory[inv_ptr].count > 1) in DrawFullScreenStuff() 1405 DrSmallNumber(CPlayer->inventory[inv_ptr].count, 302, 192); in DrawFullScreenStuff() 1411 x = inv_ptr - curpos; in DrawFullScreenStuff()
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H A D | sv_save.c | 2099 inv_ptr = 0; in SV_LoadGame() 2108 players[i].readyArtifact = players[i].inventory[inv_ptr].type; in SV_LoadGame() 2182 inventoryPtr = inv_ptr; in SV_MapTeleport() 2301 inv_ptr = inventoryPtr; in SV_MapTeleport()
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