Searched refs:invalid_monster (Results 1 – 11 of 11) sorted by relevance
425 ASSERT(!invalid_monster(mon)); in inc_mon_acting()443 ASSERT(!invalid_monster(mon_act)); in dec_mon_acting()
1991 if (invalid_monster(mons) || mons->is_stationary()) in handle_monster_move()2200 if (invalid_monster(mons)) in _post_monster_move()2341 if (!m || invalid_monster(m) || !m->alive()) in _display_just_seen()2365 if (!invalid_monster(*mi) && mi->alive() && mi->has_action_energy()) in handle_monsters()2383 if (invalid_monster(mon) || !mon->alive() || !mon->has_action_energy()) in handle_monsters()2712 if (invalid_monster(mpusher) || invalid_monster(mpushee)) in _mons_can_displace()3295 if (!invalid_monster(&mons) && you.can_see(mons)) in _do_move_monster()
124 return defender->is_player() || !invalid_monster(defender->as_monster()); in handle_phase_damaged()130 if (!invalid_monster(mon)) in handle_phase_killed()
439 bool invalid_monster(const monster* mon);
1036 if (invalid_monster(mon)) in ensure_valid_actor()
1470 ASSERT(!invalid_monster(&mons)); in monster_die()2678 if (mons != nullptr && !invalid_monster(mons)) in summoned_poof_msg()
1084 bool invalid_monster(const monster* mon) in invalid_monster() function5158 if (!invalid_monster(&mons)) in reset_all_monsters()5708 if (!invalid_monster(mons)) in _apply_to_monsters()
389 if (invalid_monster(*mi)) in cast_chain_spell()1893 if (invalid_monster(mon) || mon == agent) in _ignite_poison_monsters()
2410 if (attacker->is_monster() && invalid_monster(attacker->as_monster())) in mons_attack_effects()
4025 if (invalid_monster(&mon)) in god_hates_killing()
5037 else if (!invalid_monster(mon)) in affect_monster()