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Searched refs:inven_slot (Results 1 – 7 of 7) sorted by relevance

/dports/games/tomenet/tomenet-4.6.0/lib/scpt/
H A Ds_aux.lua260 if inven_slot >= 0 then
262 book = get_inven_sval(Ind, inven_slot)
270 return print_custom_tome(i, inven_slot)
311 function print_custom_tome(i, inven_slot)
413 function book_spells_num2(inven_slot, sval)
425 if inven_slot >= 0 then
426 book = get_inven_sval(Ind, inven_slot)
481 function spell_x2(inven_slot, sval, spl, s)
491 if inven_slot >= 0 then
492 book = get_inven_sval(Ind, inven_slot)
[all …]
/dports/games/tomenet/tomenet-4.6.0/src/client/
H A Dlua_bind.c286 int get_inven_sval(int Ind, int inven_slot) { in get_inven_sval() argument
287 return (inventory[inven_slot].sval); in get_inven_sval()
289 int get_inven_pval(int Ind, int inven_slot) { in get_inven_pval() argument
290 return (inventory[inven_slot].pval); in get_inven_pval()
294 if (inven_slot < 0) { in get_inven_xtra()
309 case 1: return (inventory[inven_slot].xtra1); in get_inven_xtra()
310 case 2: return (inventory[inven_slot].xtra2); in get_inven_xtra()
311 case 3: return (inventory[inven_slot].xtra3); in get_inven_xtra()
314 case 6: return (inventory[inven_slot].xtra6); in get_inven_xtra()
315 case 7: return (inventory[inven_slot].xtra7); in get_inven_xtra()
[all …]
H A Dexterns.h826 extern int get_inven_sval(int Ind, int inven_slot);
827 extern int get_inven_xtra(int Ind, int inven_slot, int n);
829 extern int get_inven_pval(int Ind, int inven_slot);
H A Dplayer.pre554 extern int get_inven_sval(int Ind, int inven_slot);
555 extern int get_inven_xtra(int Ind, int inven_slot, int n);
557 extern int get_inven_pval(int Ind, int inven_slot);
/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dlua_bind.c1061 int get_inven_sval(int Ind, int inven_slot) { in get_inven_sval() argument
1062 return (Players[Ind]->inventory[inven_slot].sval); in get_inven_sval()
1064 int get_inven_xtra(int Ind, int inven_slot, int n) { in get_inven_xtra() argument
1066 case 1: return (Players[Ind]->inventory[inven_slot].xtra1); in get_inven_xtra()
1067 case 2: return (Players[Ind]->inventory[inven_slot].xtra2); in get_inven_xtra()
1068 case 3: return (Players[Ind]->inventory[inven_slot].xtra3); in get_inven_xtra()
1069 case 4: return (Players[Ind]->inventory[inven_slot].xtra4); in get_inven_xtra()
1070 case 5: return (Players[Ind]->inventory[inven_slot].xtra5); in get_inven_xtra()
1071 case 6: return (Players[Ind]->inventory[inven_slot].xtra6); in get_inven_xtra()
1072 case 7: return (Players[Ind]->inventory[inven_slot].xtra7); in get_inven_xtra()
[all …]
H A Dplayer.pre872 extern int get_inven_sval(int Ind, int inven_slot);
873 extern int get_inven_xtra(int Ind, int inven_slot, int n);
H A Dexterns.h2150 extern int get_inven_sval(int Ind, int inven_slot);
2151 extern int get_inven_xtra(int Ind, int inven_slot, int n);