Searched refs:inven_slot (Results 1 – 7 of 7) sorted by relevance
/dports/games/tomenet/tomenet-4.6.0/lib/scpt/ |
H A D | s_aux.lua | 260 if inven_slot >= 0 then 262 book = get_inven_sval(Ind, inven_slot) 270 return print_custom_tome(i, inven_slot) 311 function print_custom_tome(i, inven_slot) 413 function book_spells_num2(inven_slot, sval) 425 if inven_slot >= 0 then 426 book = get_inven_sval(Ind, inven_slot) 481 function spell_x2(inven_slot, sval, spl, s) 491 if inven_slot >= 0 then 492 book = get_inven_sval(Ind, inven_slot) [all …]
|
/dports/games/tomenet/tomenet-4.6.0/src/client/ |
H A D | lua_bind.c | 286 int get_inven_sval(int Ind, int inven_slot) { in get_inven_sval() argument 287 return (inventory[inven_slot].sval); in get_inven_sval() 289 int get_inven_pval(int Ind, int inven_slot) { in get_inven_pval() argument 290 return (inventory[inven_slot].pval); in get_inven_pval() 294 if (inven_slot < 0) { in get_inven_xtra() 309 case 1: return (inventory[inven_slot].xtra1); in get_inven_xtra() 310 case 2: return (inventory[inven_slot].xtra2); in get_inven_xtra() 311 case 3: return (inventory[inven_slot].xtra3); in get_inven_xtra() 314 case 6: return (inventory[inven_slot].xtra6); in get_inven_xtra() 315 case 7: return (inventory[inven_slot].xtra7); in get_inven_xtra() [all …]
|
H A D | externs.h | 826 extern int get_inven_sval(int Ind, int inven_slot); 827 extern int get_inven_xtra(int Ind, int inven_slot, int n); 829 extern int get_inven_pval(int Ind, int inven_slot);
|
H A D | player.pre | 554 extern int get_inven_sval(int Ind, int inven_slot); 555 extern int get_inven_xtra(int Ind, int inven_slot, int n); 557 extern int get_inven_pval(int Ind, int inven_slot);
|
/dports/games/tomenet/tomenet-4.6.0/src/server/ |
H A D | lua_bind.c | 1061 int get_inven_sval(int Ind, int inven_slot) { in get_inven_sval() argument 1062 return (Players[Ind]->inventory[inven_slot].sval); in get_inven_sval() 1064 int get_inven_xtra(int Ind, int inven_slot, int n) { in get_inven_xtra() argument 1066 case 1: return (Players[Ind]->inventory[inven_slot].xtra1); in get_inven_xtra() 1067 case 2: return (Players[Ind]->inventory[inven_slot].xtra2); in get_inven_xtra() 1068 case 3: return (Players[Ind]->inventory[inven_slot].xtra3); in get_inven_xtra() 1069 case 4: return (Players[Ind]->inventory[inven_slot].xtra4); in get_inven_xtra() 1070 case 5: return (Players[Ind]->inventory[inven_slot].xtra5); in get_inven_xtra() 1071 case 6: return (Players[Ind]->inventory[inven_slot].xtra6); in get_inven_xtra() 1072 case 7: return (Players[Ind]->inventory[inven_slot].xtra7); in get_inven_xtra() [all …]
|
H A D | player.pre | 872 extern int get_inven_sval(int Ind, int inven_slot); 873 extern int get_inven_xtra(int Ind, int inven_slot, int n);
|
H A D | externs.h | 2150 extern int get_inven_sval(int Ind, int inven_slot); 2151 extern int get_inven_xtra(int Ind, int inven_slot, int n);
|