Searched refs:invention_defences (Results 1 – 4 of 4) sorted by relevance
/dports/games/gigalomania/gigalomaniasrc/ |
H A D | sector.cpp | 492 invention = game_g->invention_defences[epoch]; in getInvention() 3357 Invention **invention_defences = game_g->invention_defences; in setupDesigns() local 4545 design = new Design(invention_defences[0], true); in setupDesigns() 4551 design = new Design(invention_defences[0], true); in setupDesigns() 4553 design = new Design(invention_defences[0], true); in setupDesigns() 4571 design = new Design(invention_defences[1], true); in setupDesigns() 4574 design = new Design(invention_defences[1], true); in setupDesigns() 4577 design = new Design(invention_defences[1], true); in setupDesigns() 4602 design = new Design(invention_defences[1], true); in setupDesigns() 4605 design = new Design(invention_defences[1], true); in setupDesigns() [all …]
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H A D | game.cpp | 315 invention_defences[i] = NULL; in Game() 2701 invention_defences[0] = new Invention("STICK", Invention::DEFENCE, 0); in setupInventions() 2702 invention_defences[1] = new Invention("SPEAR", Invention::DEFENCE, 1); in setupInventions() 2703 invention_defences[2] = new Invention("SHORTBOW", Invention::DEFENCE, 2); in setupInventions() 2704 invention_defences[3] = new Invention("CAULDRON OF OIL", Invention::DEFENCE, 3); in setupInventions() 2705 invention_defences[4] = new Invention("CROSSBOW", Invention::DEFENCE, 4); in setupInventions() 2706 invention_defences[5] = new Invention("RIFLE", Invention::DEFENCE, 5); in setupInventions() 2707 invention_defences[6] = new Invention("MACHINE GUN", Invention::DEFENCE, 6); in setupInventions() 2708 invention_defences[7] = new Invention("ROCKET", Invention::DEFENCE, 7); in setupInventions() 2709 invention_defences[8] = new Invention("NUCLEAR DEFENCE", Invention::DEFENCE, 8); in setupInventions() [all …]
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H A D | game.h | 308 Invention *invention_defences[n_epochs_c]; variable
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H A D | gui.cpp | 1842 …>getCurrentSector()->getCurrentDesign()->getInvention() != game_g->invention_defences[game_g->getS… in input() 2111 …urrentSector()->getCurrentManufacture()->getInvention() != game_g->invention_defences[game_g->getS… in input()
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