Searched refs:inventoryObj (Results 1 – 1 of 1) sorted by relevance
1657 GameObject *inventoryObj = nullptr; in getAvailableSlot() local1661 while (iter.next(&inventoryObj) != Nothing) { in getAvailableSlot()1662 if (canStackOrMerge(obj, inventoryObj) in getAvailableSlot()1664 *tp = inventoryObj->getLocation(); in getAvailableSlot()1665 *mergeObj = inventoryObj; in getAvailableSlot()