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/dports/games/scummvm/scummvm-2.5.1/engines/saga2/
H A Dobjects.cpp1657 GameObject *inventoryObj = nullptr; in getAvailableSlot() local
1661 while (iter.next(&inventoryObj) != Nothing) { in getAvailableSlot()
1662 if (canStackOrMerge(obj, inventoryObj) in getAvailableSlot()
1664 *tp = inventoryObj->getLocation(); in getAvailableSlot()
1665 *mergeObj = inventoryObj; in getAvailableSlot()