Searched refs:inventory_get_readied_obj_n (Results 1 – 2 of 2) sorted by relevance
623 sint16 inventory_get_readied_obj_n(uint8 location) { in inventory_get_readied_obj_n() function
1531 lua_pushinteger(L, actor->inventory_get_readied_obj_n(location)); in nscript_actor_inv_get_readied_obj_n()