/dports/x11-toolkits/kf5-kirigami2/kirigami2-5.89.0/src/ |
H A D | colorutils.cpp | 230 qreal inverseAlpha = 1.0 - tintAlpha; in tintWithAlpha() local 238 return QColor::fromRgbF(tintColor.redF() * tintAlpha + targetColor.redF() * inverseAlpha, in tintWithAlpha() 239 tintColor.greenF() * tintAlpha + targetColor.greenF() * inverseAlpha, in tintWithAlpha() 240 tintColor.blueF() * tintAlpha + targetColor.blueF() * inverseAlpha, in tintWithAlpha() 241 tintAlpha + inverseAlpha * targetColor.alphaF()); in tintWithAlpha()
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/dports/graphics/libfpx/libfpx-1.3.1-10/ri_image/ |
H A D | priimage.cpp | 280 FPXStatus PRIImage::InvertAlphaChannel (Boolean inverseAlpha) in InvertAlphaChannel() argument 283 if (inverseAlphaChannel != inverseAlpha) { in InvertAlphaChannel() 285 inverseAlphaChannel = inverseAlpha; in InvertAlphaChannel()
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H A D | ri_lib.h | 90 long IVUE_InvertAlphaChannel(AdvancedIVUE* advIvue, Boolean inverseAlpha);
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H A D | priimage.h | 150 virtual FPXStatus InvertAlphaChannel (Boolean inverseAlpha);
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H A D | viewimg.h | 176 FPXStatus InvertAlphaChannel (Boolean inverseAlpha);
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H A D | viewimg.cpp | 519 FPXStatus ViewImage::InvertAlphaChannel (Boolean inverseAlpha) in InvertAlphaChannel() argument 526 status = image->InvertAlphaChannel(inverseAlpha); in InvertAlphaChannel()
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/dports/graphics/kphotoalbum/kphotoalbum-5.8.1/ThumbnailView/ |
H A D | Delegate.cpp | 158 double inverseAlpha = 1 - alpha; in paintBoundingRect() local 160 color = QColor(int(foreground.red() * alpha + background.red() * inverseAlpha), in paintBoundingRect() 161 int(foreground.green() * alpha + background.green() * inverseAlpha), in paintBoundingRect() 162 int(foreground.blue() * alpha + background.blue() * inverseAlpha)); in paintBoundingRect()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/ |
H A D | Image_process.cpp | 554 int inverseAlpha; in R_BlendOverTexture() local 557 inverseAlpha = 255 - blend[3]; in R_BlendOverTexture() 563 data[0] = ( data[0] * inverseAlpha + premult[0] ) >> 9; in R_BlendOverTexture() 564 data[1] = ( data[1] * inverseAlpha + premult[1] ) >> 9; in R_BlendOverTexture() 565 data[2] = ( data[2] * inverseAlpha + premult[2] ) >> 9; in R_BlendOverTexture()
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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/q3map2/ |
H A D | surface_foliage.c | 123 if( foliage->inverseAlpha == 2 ) in SubdivideFoliageTriangle_r() 128 if( foliage->inverseAlpha == 1 ) in SubdivideFoliageTriangle_r()
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/dports/games/netradiant/netradiant-20150621-src/tools/quake3/q3map2/ |
H A D | surface_foliage.c | 123 if ( foliage->inverseAlpha == 2 ) { in SubdivideFoliageTriangle_r() 129 if ( foliage->inverseAlpha == 1 ) { in SubdivideFoliageTriangle_r()
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/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/ |
H A D | tr_image.cpp | 516 int inverseAlpha; in R_BlendOverTexture() local 519 inverseAlpha = 255 - blend[3]; in R_BlendOverTexture() 525 data[0] = ( data[0] * inverseAlpha + premult[0] ) >> 9; in R_BlendOverTexture() 526 data[1] = ( data[1] * inverseAlpha + premult[1] ) >> 9; in R_BlendOverTexture() 527 data[2] = ( data[2] * inverseAlpha + premult[2] ) >> 9; in R_BlendOverTexture()
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/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/ |
H A D | tr_image.c | 445 int inverseAlpha; in R_BlendOverTexture() local 448 inverseAlpha = 255 - blend[3]; in R_BlendOverTexture() 454 data[0] = ( data[0] * inverseAlpha + premult[0] ) >> 9; in R_BlendOverTexture() 455 data[1] = ( data[1] * inverseAlpha + premult[1] ) >> 9; in R_BlendOverTexture() 456 data[2] = ( data[2] * inverseAlpha + premult[2] ) >> 9; in R_BlendOverTexture()
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/dports/games/ioquake3/ioquake3-1.36/code/renderer/ |
H A D | tr_image.c | 445 int inverseAlpha; in R_BlendOverTexture() local 448 inverseAlpha = 255 - blend[3]; in R_BlendOverTexture() 454 data[0] = ( data[0] * inverseAlpha + premult[0] ) >> 9; in R_BlendOverTexture() 455 data[1] = ( data[1] * inverseAlpha + premult[1] ) >> 9; in R_BlendOverTexture() 456 data[2] = ( data[2] * inverseAlpha + premult[2] ) >> 9; in R_BlendOverTexture()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/ |
H A D | tr_image.c | 444 int inverseAlpha; in R_BlendOverTexture() local 447 inverseAlpha = 255 - blend[3]; in R_BlendOverTexture() 453 data[0] = ( data[0] * inverseAlpha + premult[0] ) >> 9; in R_BlendOverTexture() 454 data[1] = ( data[1] * inverseAlpha + premult[1] ) >> 9; in R_BlendOverTexture() 455 data[2] = ( data[2] * inverseAlpha + premult[2] ) >> 9; in R_BlendOverTexture()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_image.c | 445 int inverseAlpha; in R_BlendOverTexture() local 448 inverseAlpha = 255 - blend[3]; in R_BlendOverTexture() 454 data[0] = ( data[0] * inverseAlpha + premult[0] ) >> 9; in R_BlendOverTexture() 455 data[1] = ( data[1] * inverseAlpha + premult[1] ) >> 9; in R_BlendOverTexture() 456 data[2] = ( data[2] * inverseAlpha + premult[2] ) >> 9; in R_BlendOverTexture()
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/ |
H A D | tr_image.cpp | 481 int inverseAlpha; in R_BlendOverTexture() local 484 inverseAlpha = 255 - blend[3]; in R_BlendOverTexture() 490 data[0] = ( data[0] * inverseAlpha + premult[0] ) >> 9; in R_BlendOverTexture() 491 data[1] = ( data[1] * inverseAlpha + premult[1] ) >> 9; in R_BlendOverTexture() 492 data[2] = ( data[2] * inverseAlpha + premult[2] ) >> 9; in R_BlendOverTexture()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_image.c | 445 int inverseAlpha; in R_BlendOverTexture() local 448 inverseAlpha = 255 - blend[3]; in R_BlendOverTexture() 454 data[0] = ( data[0] * inverseAlpha + premult[0] ) >> 9; in R_BlendOverTexture() 455 data[1] = ( data[1] * inverseAlpha + premult[1] ) >> 9; in R_BlendOverTexture() 456 data[2] = ( data[2] * inverseAlpha + premult[2] ) >> 9; in R_BlendOverTexture()
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | gl_texture.c | 666 int inverseAlpha; in gld_BlendOverTexture() local 669 inverseAlpha = 255 - blend[3]; in gld_BlendOverTexture() 676 data[0] = (data[0] * inverseAlpha + premult[0]) >> 9; in gld_BlendOverTexture() 677 data[1] = (data[1] * inverseAlpha + premult[1]) >> 9; in gld_BlendOverTexture() 678 data[2] = (data[2] * inverseAlpha + premult[2]) >> 9; in gld_BlendOverTexture()
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/dports/graphics/libfpx/libfpx-1.3.1-10/fpx/ |
H A D | fpxlib.cpp | 249 FPXbool inverseAlpha) in FPX_InvertAlphaChannel() argument 254 if (theImage->InvertAlphaChannel (inverseAlpha)) in FPX_InvertAlphaChannel()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/ |
H A D | tr_image.c | 461 int inverseAlpha; in R_BlendOverTexture() local 464 inverseAlpha = 255 - blend[3]; in R_BlendOverTexture() 470 data[0] = ( data[0] * inverseAlpha + premult[0] ) >> 9; in R_BlendOverTexture() 471 data[1] = ( data[1] * inverseAlpha + premult[1] ) >> 9; in R_BlendOverTexture() 472 data[2] = ( data[2] * inverseAlpha + premult[2] ) >> 9; in R_BlendOverTexture()
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/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/ |
H A D | tr_image.c | 584 int inverseAlpha; in R_BlendOverTexture() local 587 inverseAlpha = 255 - blend[3]; in R_BlendOverTexture() 593 data[0] = ( data[0] * inverseAlpha + premult[0] ) >> 9; in R_BlendOverTexture() 594 data[1] = ( data[1] * inverseAlpha + premult[1] ) >> 9; in R_BlendOverTexture() 595 data[2] = ( data[2] * inverseAlpha + premult[2] ) >> 9; in R_BlendOverTexture()
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/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/ |
H A D | tr_image.c | 581 int inverseAlpha; in R_BlendOverTexture() local 584 inverseAlpha = 255 - blend[3]; in R_BlendOverTexture() 590 data[0] = ( data[0] * inverseAlpha + premult[0] ) >> 9; in R_BlendOverTexture() 591 data[1] = ( data[1] * inverseAlpha + premult[1] ) >> 9; in R_BlendOverTexture() 592 data[2] = ( data[2] * inverseAlpha + premult[2] ) >> 9; in R_BlendOverTexture()
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/dports/games/evq3/evq3/code/renderer/ |
H A D | tr_image.c | 910 int inverseAlpha; in R_BlendOverTexture() local 913 inverseAlpha = 255 - blend[3]; in R_BlendOverTexture() 920 data[0] = (data[0] * inverseAlpha + premult[0]) >> 9; in R_BlendOverTexture() 921 data[1] = (data[1] * inverseAlpha + premult[1]) >> 9; in R_BlendOverTexture() 922 data[2] = (data[2] * inverseAlpha + premult[2]) >> 9; in R_BlendOverTexture()
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/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/ |
H A D | tr_image.c | 1484 int inverseAlpha; in R_BlendOverTexture() local 1487 inverseAlpha = 255 - blend[3]; in R_BlendOverTexture() 1493 data[0] = ( data[0] * inverseAlpha + premult[0] ) >> 9; in R_BlendOverTexture() 1494 data[1] = ( data[1] * inverseAlpha + premult[1] ) >> 9; in R_BlendOverTexture() 1495 data[2] = ( data[2] * inverseAlpha + premult[2] ) >> 9; in R_BlendOverTexture()
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/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/ |
H A D | tr_image.c | 1479 int inverseAlpha; in R_BlendOverTexture() local 1482 inverseAlpha = 255 - blend[3]; in R_BlendOverTexture() 1488 data[0] = ( data[0] * inverseAlpha + premult[0] ) >> 9; in R_BlendOverTexture() 1489 data[1] = ( data[1] * inverseAlpha + premult[1] ) >> 9; in R_BlendOverTexture() 1490 data[2] = ( data[2] * inverseAlpha + premult[2] ) >> 9; in R_BlendOverTexture()
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