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Searched refs:inverseAlpha (Results 1 – 25 of 30) sorted by relevance

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/dports/x11-toolkits/kf5-kirigami2/kirigami2-5.89.0/src/
H A Dcolorutils.cpp230 qreal inverseAlpha = 1.0 - tintAlpha; in tintWithAlpha() local
238 return QColor::fromRgbF(tintColor.redF() * tintAlpha + targetColor.redF() * inverseAlpha, in tintWithAlpha()
239 tintColor.greenF() * tintAlpha + targetColor.greenF() * inverseAlpha, in tintWithAlpha()
240 tintColor.blueF() * tintAlpha + targetColor.blueF() * inverseAlpha, in tintWithAlpha()
241 tintAlpha + inverseAlpha * targetColor.alphaF()); in tintWithAlpha()
/dports/graphics/libfpx/libfpx-1.3.1-10/ri_image/
H A Dpriimage.cpp280 FPXStatus PRIImage::InvertAlphaChannel (Boolean inverseAlpha) in InvertAlphaChannel() argument
283 if (inverseAlphaChannel != inverseAlpha) { in InvertAlphaChannel()
285 inverseAlphaChannel = inverseAlpha; in InvertAlphaChannel()
H A Dri_lib.h90 long IVUE_InvertAlphaChannel(AdvancedIVUE* advIvue, Boolean inverseAlpha);
H A Dpriimage.h150 virtual FPXStatus InvertAlphaChannel (Boolean inverseAlpha);
H A Dviewimg.h176 FPXStatus InvertAlphaChannel (Boolean inverseAlpha);
H A Dviewimg.cpp519 FPXStatus ViewImage::InvertAlphaChannel (Boolean inverseAlpha) in InvertAlphaChannel() argument
526 status = image->InvertAlphaChannel(inverseAlpha); in InvertAlphaChannel()
/dports/graphics/kphotoalbum/kphotoalbum-5.8.1/ThumbnailView/
H A DDelegate.cpp158 double inverseAlpha = 1 - alpha; in paintBoundingRect() local
160 color = QColor(int(foreground.red() * alpha + background.red() * inverseAlpha), in paintBoundingRect()
161 int(foreground.green() * alpha + background.green() * inverseAlpha), in paintBoundingRect()
162 int(foreground.blue() * alpha + background.blue() * inverseAlpha)); in paintBoundingRect()
/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A DImage_process.cpp554 int inverseAlpha; in R_BlendOverTexture() local
557 inverseAlpha = 255 - blend[3]; in R_BlendOverTexture()
563 data[0] = ( data[0] * inverseAlpha + premult[0] ) >> 9; in R_BlendOverTexture()
564 data[1] = ( data[1] * inverseAlpha + premult[1] ) >> 9; in R_BlendOverTexture()
565 data[2] = ( data[2] * inverseAlpha + premult[2] ) >> 9; in R_BlendOverTexture()
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/q3map2/
H A Dsurface_foliage.c123 if( foliage->inverseAlpha == 2 ) in SubdivideFoliageTriangle_r()
128 if( foliage->inverseAlpha == 1 ) in SubdivideFoliageTriangle_r()
/dports/games/netradiant/netradiant-20150621-src/tools/quake3/q3map2/
H A Dsurface_foliage.c123 if ( foliage->inverseAlpha == 2 ) { in SubdivideFoliageTriangle_r()
129 if ( foliage->inverseAlpha == 1 ) { in SubdivideFoliageTriangle_r()
/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/
H A Dtr_image.cpp516 int inverseAlpha; in R_BlendOverTexture() local
519 inverseAlpha = 255 - blend[3]; in R_BlendOverTexture()
525 data[0] = ( data[0] * inverseAlpha + premult[0] ) >> 9; in R_BlendOverTexture()
526 data[1] = ( data[1] * inverseAlpha + premult[1] ) >> 9; in R_BlendOverTexture()
527 data[2] = ( data[2] * inverseAlpha + premult[2] ) >> 9; in R_BlendOverTexture()
/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dtr_image.c445 int inverseAlpha; in R_BlendOverTexture() local
448 inverseAlpha = 255 - blend[3]; in R_BlendOverTexture()
454 data[0] = ( data[0] * inverseAlpha + premult[0] ) >> 9; in R_BlendOverTexture()
455 data[1] = ( data[1] * inverseAlpha + premult[1] ) >> 9; in R_BlendOverTexture()
456 data[2] = ( data[2] * inverseAlpha + premult[2] ) >> 9; in R_BlendOverTexture()
/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dtr_image.c445 int inverseAlpha; in R_BlendOverTexture() local
448 inverseAlpha = 255 - blend[3]; in R_BlendOverTexture()
454 data[0] = ( data[0] * inverseAlpha + premult[0] ) >> 9; in R_BlendOverTexture()
455 data[1] = ( data[1] * inverseAlpha + premult[1] ) >> 9; in R_BlendOverTexture()
456 data[2] = ( data[2] * inverseAlpha + premult[2] ) >> 9; in R_BlendOverTexture()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/
H A Dtr_image.c444 int inverseAlpha; in R_BlendOverTexture() local
447 inverseAlpha = 255 - blend[3]; in R_BlendOverTexture()
453 data[0] = ( data[0] * inverseAlpha + premult[0] ) >> 9; in R_BlendOverTexture()
454 data[1] = ( data[1] * inverseAlpha + premult[1] ) >> 9; in R_BlendOverTexture()
455 data[2] = ( data[2] * inverseAlpha + premult[2] ) >> 9; in R_BlendOverTexture()
/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_image.c445 int inverseAlpha; in R_BlendOverTexture() local
448 inverseAlpha = 255 - blend[3]; in R_BlendOverTexture()
454 data[0] = ( data[0] * inverseAlpha + premult[0] ) >> 9; in R_BlendOverTexture()
455 data[1] = ( data[1] * inverseAlpha + premult[1] ) >> 9; in R_BlendOverTexture()
456 data[2] = ( data[2] * inverseAlpha + premult[2] ) >> 9; in R_BlendOverTexture()
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A Dtr_image.cpp481 int inverseAlpha; in R_BlendOverTexture() local
484 inverseAlpha = 255 - blend[3]; in R_BlendOverTexture()
490 data[0] = ( data[0] * inverseAlpha + premult[0] ) >> 9; in R_BlendOverTexture()
491 data[1] = ( data[1] * inverseAlpha + premult[1] ) >> 9; in R_BlendOverTexture()
492 data[2] = ( data[2] * inverseAlpha + premult[2] ) >> 9; in R_BlendOverTexture()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_image.c445 int inverseAlpha; in R_BlendOverTexture() local
448 inverseAlpha = 255 - blend[3]; in R_BlendOverTexture()
454 data[0] = ( data[0] * inverseAlpha + premult[0] ) >> 9; in R_BlendOverTexture()
455 data[1] = ( data[1] * inverseAlpha + premult[1] ) >> 9; in R_BlendOverTexture()
456 data[2] = ( data[2] * inverseAlpha + premult[2] ) >> 9; in R_BlendOverTexture()
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dgl_texture.c666 int inverseAlpha; in gld_BlendOverTexture() local
669 inverseAlpha = 255 - blend[3]; in gld_BlendOverTexture()
676 data[0] = (data[0] * inverseAlpha + premult[0]) >> 9; in gld_BlendOverTexture()
677 data[1] = (data[1] * inverseAlpha + premult[1]) >> 9; in gld_BlendOverTexture()
678 data[2] = (data[2] * inverseAlpha + premult[2]) >> 9; in gld_BlendOverTexture()
/dports/graphics/libfpx/libfpx-1.3.1-10/fpx/
H A Dfpxlib.cpp249 FPXbool inverseAlpha) in FPX_InvertAlphaChannel() argument
254 if (theImage->InvertAlphaChannel (inverseAlpha)) in FPX_InvertAlphaChannel()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/
H A Dtr_image.c461 int inverseAlpha; in R_BlendOverTexture() local
464 inverseAlpha = 255 - blend[3]; in R_BlendOverTexture()
470 data[0] = ( data[0] * inverseAlpha + premult[0] ) >> 9; in R_BlendOverTexture()
471 data[1] = ( data[1] * inverseAlpha + premult[1] ) >> 9; in R_BlendOverTexture()
472 data[2] = ( data[2] * inverseAlpha + premult[2] ) >> 9; in R_BlendOverTexture()
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_image.c584 int inverseAlpha; in R_BlendOverTexture() local
587 inverseAlpha = 255 - blend[3]; in R_BlendOverTexture()
593 data[0] = ( data[0] * inverseAlpha + premult[0] ) >> 9; in R_BlendOverTexture()
594 data[1] = ( data[1] * inverseAlpha + premult[1] ) >> 9; in R_BlendOverTexture()
595 data[2] = ( data[2] * inverseAlpha + premult[2] ) >> 9; in R_BlendOverTexture()
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_image.c581 int inverseAlpha; in R_BlendOverTexture() local
584 inverseAlpha = 255 - blend[3]; in R_BlendOverTexture()
590 data[0] = ( data[0] * inverseAlpha + premult[0] ) >> 9; in R_BlendOverTexture()
591 data[1] = ( data[1] * inverseAlpha + premult[1] ) >> 9; in R_BlendOverTexture()
592 data[2] = ( data[2] * inverseAlpha + premult[2] ) >> 9; in R_BlendOverTexture()
/dports/games/evq3/evq3/code/renderer/
H A Dtr_image.c910 int inverseAlpha; in R_BlendOverTexture() local
913 inverseAlpha = 255 - blend[3]; in R_BlendOverTexture()
920 data[0] = (data[0] * inverseAlpha + premult[0]) >> 9; in R_BlendOverTexture()
921 data[1] = (data[1] * inverseAlpha + premult[1]) >> 9; in R_BlendOverTexture()
922 data[2] = (data[2] * inverseAlpha + premult[2]) >> 9; in R_BlendOverTexture()
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_image.c1484 int inverseAlpha; in R_BlendOverTexture() local
1487 inverseAlpha = 255 - blend[3]; in R_BlendOverTexture()
1493 data[0] = ( data[0] * inverseAlpha + premult[0] ) >> 9; in R_BlendOverTexture()
1494 data[1] = ( data[1] * inverseAlpha + premult[1] ) >> 9; in R_BlendOverTexture()
1495 data[2] = ( data[2] * inverseAlpha + premult[2] ) >> 9; in R_BlendOverTexture()
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_image.c1479 int inverseAlpha; in R_BlendOverTexture() local
1482 inverseAlpha = 255 - blend[3]; in R_BlendOverTexture()
1488 data[0] = ( data[0] * inverseAlpha + premult[0] ) >> 9; in R_BlendOverTexture()
1489 data[1] = ( data[1] * inverseAlpha + premult[1] ) >> 9; in R_BlendOverTexture()
1490 data[2] = ( data[2] * inverseAlpha + premult[2] ) >> 9; in R_BlendOverTexture()

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