Searched refs:inverse_mass (Results 1 – 4 of 4) sorted by relevance
24 Dbl inverse_mass; variable38 return moment*inverse_mass; in GetVelocityFromMomentum()42 LINEARFRAME() : inverse_mass(1.0), have_old_force(false), integration_step(0) in LINEARFRAME()47 inverse_mass = 1.0 / mass; in SetMass()52 return 1.0 / inverse_mass; in GetMass()62 momentum = velocity / inverse_mass; in SetVelocity()74 position = position + momentum*inverse_mass*dt + old_force*inverse_mass*dt*dt*0.5; in Integrate1()93 position = position + momentum*inverse_mass*dt; in Integrate2()97 position = position + momentum*inverse_mass*dt; in Integrate2()102 position = position + momentum*inverse_mass*dt + force*inverse_mass*dt*dt*0.5; in Integrate2()
243 mote.inverse_mass = mote_inverse_masses[level]; in createRewardMote()254 + Random::number() * (2.0f * DC_SPREAD_MOTE_VELOCITY)) * mote.inverse_mass; in createRewardMote()264 * (2.0f * DC_SPREAD_MOTE_ANGULAR_VELOCITY)) * mote.inverse_mass; in createRewardMote()326 mote.v_y += mote.inverse_mass * DC_MOTE_UPWARD_FORCE in timeStep()328 mote.v_x -= mote.inverse_mass * DC_MOTE_CENTER_SPRING * mote.x in timeStep()331 mote.v_a -= mote.inverse_mass in timeStep()
56 float inverse_mass; variable
1004 double inverse_mass = 0.0; in _ephysics_body_soft_body_mass_set() local1020 inverse_mass = 1 / (mass / valid_nodes); in _ephysics_body_soft_body_mass_set()1024 inverse_mass = 1 / (mass / valid_nodes); in _ephysics_body_soft_body_mass_set()1025 body->dragging_data.mass = inverse_mass; in _ephysics_body_soft_body_mass_set()1033 node.m_im = inverse_mass; in _ephysics_body_soft_body_mass_set()