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Searched refs:invert_animations (Results 1 – 6 of 6) sorted by relevance

/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/
H A Dsystem.h232 bool invert_animations = false; variable
333 && l.invert_animations == r.invert_animations
/dports/games/liblcf/liblcf-0.7.0/src/generated/
H A Drpg_system.cpp85 os << ", invert_animations="<< obj.invert_animations; in operator <<()
H A Dldb_system.cpp407 &rpg::System::invert_animations,
408 LDB_Reader::ChunkSystem::invert_animations,
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_system.h647 return dbsys->invert_animations; in GetInvertAnimations()
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/
H A Dchunks.h1358 invert_animations = 0x65, enumerator
/dports/games/liblcf/liblcf-0.7.0/generator/csv/
H A Dfields.csv576 System,invert_animations,f,Boolean,0x65,False,0,1,Flag - RPG2003