Searched refs:invert_animations (Results 1 – 6 of 6) sorted by relevance
/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/rpg/ |
H A D | system.h | 232 bool invert_animations = false; variable 333 && l.invert_animations == r.invert_animations
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/dports/games/liblcf/liblcf-0.7.0/src/generated/ |
H A D | rpg_system.cpp | 85 os << ", invert_animations="<< obj.invert_animations; in operator <<()
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H A D | ldb_system.cpp | 407 &rpg::System::invert_animations, 408 LDB_Reader::ChunkSystem::invert_animations,
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | game_system.h | 647 return dbsys->invert_animations; in GetInvertAnimations()
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/dports/games/liblcf/liblcf-0.7.0/src/generated/lcf/ldb/ |
H A D | chunks.h | 1358 invert_animations = 0x65, enumerator
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/dports/games/liblcf/liblcf-0.7.0/generator/csv/ |
H A D | fields.csv | 576 System,invert_animations,f,Boolean,0x65,False,0,1,Flag - RPG2003
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