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Searched refs:invertedMatrix (Results 1 – 14 of 14) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dview.cpp67 Matrix4x3 invertedMatrix = invertMatrix(_sliceViewMatrix); in calculateCameraPosition() local
69 _cameraPosition.x = invertedMatrix(0, 3); in calculateCameraPosition()
70 _cameraPosition.y = invertedMatrix(1, 3); in calculateCameraPosition()
71 _cameraPosition.z = invertedMatrix(2, 3); in calculateCameraPosition()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dview.cpp67 Matrix4x3 invertedMatrix = invertMatrix(_sliceViewMatrix); in calculateCameraPosition() local
69 _cameraPosition.x = invertedMatrix(0, 3); in calculateCameraPosition()
70 _cameraPosition.y = invertedMatrix(1, 3); in calculateCameraPosition()
71 _cameraPosition.z = invertedMatrix(2, 3); in calculateCameraPosition()
/dports/science/InsightToolkit/ITK-5.0.1/Modules/Core/Common/test/
H A DitkMatrixTest.cxx413 const vnl_matrix_fixed<double,3,3> invertedMatrix = invertibleMatrix.GetInverse(); in itkMatrixTest() local
415 std::cout << "Inverted to " << std::endl << invertedMatrix << std::endl; in itkMatrixTest()
424 if ( itk::Math::isnan(invertedMatrix[i][j]) ) ++num_nans; in itkMatrixTest()
429 …const double relative_error = ( invertedMatrix - inverseMatrixMatlab.GetVnlMatrix() ).frobenius_no… in itkMatrixTest()
/dports/games/trenchbroom/TrenchBroom-ed46601/test/src/
H A DMatTest.cpp771 TEST(MatTest, invertedMatrix) { in TEST() argument
794 ASSERT_MAT_EQ(Mat4x4d::Identity, invertedMatrix(Mat4x4d::Identity, invertible)); in TEST()
796 ASSERT_MAT_EQ(Mat4x4d::Null, invertedMatrix(Mat4x4d::Null, invertible)); in TEST()
798 ASSERT_MAT_EQ(m1, invertedMatrix(m1, invertible)); in TEST()
800 ASSERT_MAT_EQ(r2, invertedMatrix(m2, invertible)); in TEST()
802 ASSERT_MAT_EQ(m4, invertedMatrix(m3, invertible)); in TEST()
/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Model/
H A DTexCoordSystem.cpp122 const Mat4x4 fromPlane = invertedMatrix(toPlane); in moveTexture()
223 return invertedMatrix(toMatrix(offset, scale)); in fromMatrix()
H A DBrushFace.cpp163 const Mat4x4 fromPlane = invertedMatrix(toPlane); in boundsCenter()
476 const Mat4x4 planeToWorldMatrix = invertedMatrix(worldToPlaneMatrix); in projectToBoundaryMatrix()
H A DParallelTexCoordSystem.cpp186 const Mat4x4 fromMatrix = invertedMatrix(toMatrix); in doShearTexture()
/dports/graphics/opencv/opencv-4.5.3/contrib/modules/wechat_qrcode/src/zxing/qrcode/
H A Dqrcode_reader.cpp48 Ref<BitMatrix> invertedMatrix = image->getInvertedMatrix(err_handler); in decode() local
49 if (err_handler.ErrCode() || invertedMatrix == NULL) return Ref<Result>(); in decode()
50 Ref<Result> tmp_rst = decodeMore(image, invertedMatrix, hints, err_handler); in decode()
/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/View/
H A DLasso.cpp74 const Mat4x4 inverted = invertedMatrix(m_transform); in render()
H A DUVRotateTool.cpp228 const Mat4x4 fromPlane = invertedMatrix(toPlane); in doRender()
H A DUVOriginTool.cpp271 const Mat4x4 fromPlane = invertedMatrix(toPlane); in doRender()
/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/
H A DMat.h426 mat = invertedMatrix(mat, invertible);
439 Mat<T,S,S> invertedMatrix(const Mat<T,S,S>& mat, bool& invertible) {
449 Mat<T,S,S> invertedMatrix(const Mat<T,S,S>& mat) {
451 const Mat<T,S,S> inverted = invertedMatrix(mat, invertible);
668 return invertedMatrix(Mat<T,4,4>(x[0], y[0], z[0], o[0],
/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Renderer/
H A DCamera.cpp379 m_invertedMatrix = invertedMatrix(m_matrix, invertible); in validateMatrices()
/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/webkit/Source/WebCore/rendering/
H A DRenderLayer.cpp2999 TransformationMatrix invertedMatrix = localTransformState->m_accumulatedTransform.inverse(); in hitTestLayer() local
3001 if (invertedMatrix.m33() < 0) in hitTestLayer()