/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | view.cpp | 67 Matrix4x3 invertedMatrix = invertMatrix(_sliceViewMatrix); in calculateCameraPosition() local 69 _cameraPosition.x = invertedMatrix(0, 3); in calculateCameraPosition() 70 _cameraPosition.y = invertedMatrix(1, 3); in calculateCameraPosition() 71 _cameraPosition.z = invertedMatrix(2, 3); in calculateCameraPosition()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | view.cpp | 67 Matrix4x3 invertedMatrix = invertMatrix(_sliceViewMatrix); in calculateCameraPosition() local 69 _cameraPosition.x = invertedMatrix(0, 3); in calculateCameraPosition() 70 _cameraPosition.y = invertedMatrix(1, 3); in calculateCameraPosition() 71 _cameraPosition.z = invertedMatrix(2, 3); in calculateCameraPosition()
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/dports/science/InsightToolkit/ITK-5.0.1/Modules/Core/Common/test/ |
H A D | itkMatrixTest.cxx | 413 const vnl_matrix_fixed<double,3,3> invertedMatrix = invertibleMatrix.GetInverse(); in itkMatrixTest() local 415 std::cout << "Inverted to " << std::endl << invertedMatrix << std::endl; in itkMatrixTest() 424 if ( itk::Math::isnan(invertedMatrix[i][j]) ) ++num_nans; in itkMatrixTest() 429 …const double relative_error = ( invertedMatrix - inverseMatrixMatlab.GetVnlMatrix() ).frobenius_no… in itkMatrixTest()
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/dports/games/trenchbroom/TrenchBroom-ed46601/test/src/ |
H A D | MatTest.cpp | 771 TEST(MatTest, invertedMatrix) { in TEST() argument 794 ASSERT_MAT_EQ(Mat4x4d::Identity, invertedMatrix(Mat4x4d::Identity, invertible)); in TEST() 796 ASSERT_MAT_EQ(Mat4x4d::Null, invertedMatrix(Mat4x4d::Null, invertible)); in TEST() 798 ASSERT_MAT_EQ(m1, invertedMatrix(m1, invertible)); in TEST() 800 ASSERT_MAT_EQ(r2, invertedMatrix(m2, invertible)); in TEST() 802 ASSERT_MAT_EQ(m4, invertedMatrix(m3, invertible)); in TEST()
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/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Model/ |
H A D | TexCoordSystem.cpp | 122 const Mat4x4 fromPlane = invertedMatrix(toPlane); in moveTexture() 223 return invertedMatrix(toMatrix(offset, scale)); in fromMatrix()
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H A D | BrushFace.cpp | 163 const Mat4x4 fromPlane = invertedMatrix(toPlane); in boundsCenter() 476 const Mat4x4 planeToWorldMatrix = invertedMatrix(worldToPlaneMatrix); in projectToBoundaryMatrix()
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H A D | ParallelTexCoordSystem.cpp | 186 const Mat4x4 fromMatrix = invertedMatrix(toMatrix); in doShearTexture()
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/dports/graphics/opencv/opencv-4.5.3/contrib/modules/wechat_qrcode/src/zxing/qrcode/ |
H A D | qrcode_reader.cpp | 48 Ref<BitMatrix> invertedMatrix = image->getInvertedMatrix(err_handler); in decode() local 49 if (err_handler.ErrCode() || invertedMatrix == NULL) return Ref<Result>(); in decode() 50 Ref<Result> tmp_rst = decodeMore(image, invertedMatrix, hints, err_handler); in decode()
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/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/View/ |
H A D | Lasso.cpp | 74 const Mat4x4 inverted = invertedMatrix(m_transform); in render()
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H A D | UVRotateTool.cpp | 228 const Mat4x4 fromPlane = invertedMatrix(toPlane); in doRender()
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H A D | UVOriginTool.cpp | 271 const Mat4x4 fromPlane = invertedMatrix(toPlane); in doRender()
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/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/ |
H A D | Mat.h | 426 mat = invertedMatrix(mat, invertible); 439 Mat<T,S,S> invertedMatrix(const Mat<T,S,S>& mat, bool& invertible) { 449 Mat<T,S,S> invertedMatrix(const Mat<T,S,S>& mat) { 451 const Mat<T,S,S> inverted = invertedMatrix(mat, invertible); 668 return invertedMatrix(Mat<T,4,4>(x[0], y[0], z[0], o[0],
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/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Renderer/ |
H A D | Camera.cpp | 379 m_invertedMatrix = invertedMatrix(m_matrix, invertible); in validateMatrices()
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/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/webkit/Source/WebCore/rendering/ |
H A D | RenderLayer.cpp | 2999 TransformationMatrix invertedMatrix = localTransformState->m_accumulatedTransform.inverse(); in hitTestLayer() local 3001 if (invertedMatrix.m33() < 0) in hitTestLayer()
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